Obviously we both have strong opinions on this so please allow me (one last time) to clarify my position. 1. When I say classes I’m not talking about getting awarded the ability to do x, y or z. What I’m saying is everybody plays the way they want to with no restrictions on anything at all. The computer however will recognize different styles of play and after some amount of time makes it clear (when up close to others) what kind of player you are. So if you like to fly choppers all the time the computer will allow others to see you as a pilot (maybe with a pair goggles hanging on your character or something). That is not to say anyone else can’t try to fly a helicopter, of course everyone can but if you keep smacking it into the ground you will not be known to others as a pilot. So you see this is not career paths or the way EA does it. No one is grinding anything. It just allows players who have survived a long time to be recognized for their style of play, which will allow more cooperation. Also, there could be a switch to turn this feature on/off to your liking and it would not affect the game at all. 2. This is where you need to look at the game from the commercial side of things. Most people who will buy the finished game and who have no prior knowledge of it will get frustrated quickly. If there were some kind of identification/status they would be more likely to trust and cooperate with another player, especially one they don’t know in real life. The rewards/perks for surviving a long time and actually accomplishing something in the game would of course be minimal but enough that others may want to recruit them into their team. Without this there really is no reason to initially trust each other. For example if there is a group of people who all know each other in real life they will likely kill others on sight because they are just like everyone else. Also, a Hero, Medic, etc. may want to recruit a pilot because they don’t want to lose their own status as Hero, Medic, etc. This would help balance the overall game because there is a way to recognize how a person plays and that could be valuable to others. Plus other players could be seen as a potential friend or at least less of a threat. BTW - Sociopathic would be defined as someone who purposefully goes out of their way just to inflict harm on someone else without reason and lacks the capacity to feel/understand what they did was wrong. Fear (which nullifies being “sociopathic”) would be the main reason in which people would kill another player for no reason. Identification of another player as a certain type would at least give people pause long enough to try and communicate before they pull the trigger. Without a form of identification and a wide range of things to do (other than gunplay) I don’t feel the game can truly be taken to the next level. People will just kill on sight and/or try to go it alone/with their real friends. Lastly, I say again. You will not know what someone’s status is unless you are within Direct Communications distance with him! This open up all kinds of FUN with others that I don’t think you are taking into consideration. Thanks for listening.