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Avant-Garde

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Everything posted by Avant-Garde

  1. Avant-Garde

    Persistence sanity check

    Idk man, sometimes I feel like if we were told exactly how it works, we could find ways to exploit it faster, then devs and the community would see what is wrong or what could be done to avoid that. But I'm not sure you see. Maybe we think its good now, and when we find out how it works we see its actually a bad idea.
  2. Avant-Garde

    Looking at patch .58 In General, What has changed?!

    Yep, nothing of really amazing tbh. Major thing is the new loot distribution that is not even ready and still bad with loot glitches and all that.
  3. Avant-Garde

    crossbow good?

    Man, you are shooting zombies? Where the hell do you find zombies lmao, rarest thing in this build. For the question yes, go for it. Crossbow is gud
  4. Avant-Garde

    [Silent short movie 1:43] The Well Wisher

    Man thats a very nice idea! Well made!
  5. Avant-Garde

    So everyone is right handed?

    This explains a shitload of things tbh, I think you are right m8
  6. Avant-Garde

    So everyone is right handed?

    Never fired a weapon since in my country (Brazil) its forbidden to have guns, but my right hand is basically useless, I'm completely left handed. I think I would have problems holding a weapon like a right handed person, but I don't know really. I can't write AT ALL with the right hand lol
  7. Avant-Garde

    Tactical bacon is actually real..!?

    AHHhA tactical bacon is actually a pretty funny name in my opinion. Isn't it one of those things full of cancer? "open can" - "receive bacon" its just missing the "ayyy lmao"
  8. Avant-Garde

    Regional loot?

    Before going there, gotta find myself some long range weapons, because my shotgun will not cut the mustard I think. Fuck I should have double carried that goddamn Sporter with my shotgun, had even a banana mag for it I don't have a squad man :(
  9. Avant-Garde

    So everyone is right handed?

    God hates me man, I'm a freak tbh :( Let me be a weird ass sinner left handed in DayZ as well prease, IRL is not enough1!
  10. HAhahahahhah I'm really sorry man, got a bit carried away tbh, I'm trying to stop smoking cigarettes you know, so I get mad for no reason sometimes and that post up there is one of the results. Those cities are gud man, found a shitload of civilian weapons there! Server hop there and you will for sure have more loot then you ever needed.
  11. Avant-Garde

    Regional loot?

    I do believe that the most reliable way to get top grade military weapons nowadays are heli crashes tbh. I'm seriously thinking in not even going to the airfield and the likes, because as people are saying it seems like a wasted time and a big risk for a low (or none) reward, and instead just go for heli crashes. I don't know...
  12. HAhahha its not Krasnostav mate, its Krasnoe. Look on the map North of Severograd. All those cities up there are good places for you to look at, as people don't seems to go there. Stary Yar is between Krasnoe and Tisy. Sorry if for the aggressiveness on my previous post man lmao
  13. Avant-Garde

    So everyone is right handed?

    I was about to create a thread suggesting this! Left Handed prease! Would it take too much time to mirror animations and such? I guess its a cool feature that adds immersion tbh and its a cool customization option, but I wouldn't be sad if this didn't make into the game. But hey, can we make this into the game?? Thanks devs I love you
  14. Avant-Garde

    Faith reaffirmed...

    Lol I'm not that cold tbh, would have shot him in the back of the head out of fear, maybe I should control myself better in these places
  15. Avant-Garde

    Faith reaffirmed...

    Maybe I don't find friendly people in military bases because I shoot them in the head so I would never know ayy lmao But fuck its no my fault, those places makes me all nervous man. My reaction is quite predictable when I'm surprised in military places: open fire or become Usain Bolt and run the fuck out of there not even looking back.
  16. Avant-Garde

    Faith reaffirmed...

    Thats such a rare thing mate, you think svd is rare? Aug? Try looking for friendly people at military bases, you will understand the true meaning of "rare" lol
  17. Fuck m8, why don't you try, you know, going to cities where no one goes? Novo is shit, its like you come here and go all "HUE elektro has no loot ayy lmao", no shit Sherlock. VERY CLOSE to Novo is a city called Krasnoe, go there. Then go to Stary Yar, you will see how newb you are being. Go to smaller isolated cities for a change and you will find everything you want to. Stop being newb and server hoping Novo lol, you will never find good shit there. Open the map and look for places outside of interest areas, there is where the good stuff is. If you go to obvious places where everyone goes, welp, server hop all you want, there are probably more 300 people doing the same shit as you in the same place. So yeah, git gud scrub
  18. Avant-Garde

    Will we EVER see DayZ get to this level of gruesome?

    The gore I want to see is more as a response to player actions. Simple things like bullet wounds, blood "clouds" when you land a shots, this kind of thing. Maybe some sound gore as well, like, if you get shot but still alive your avatar starts screaming in panic, but you know those screams that makes you uncomfortable due how gruesome they sound? Yeah, we need that in my opinion. Same when you take heavy damage from zeds or other source like breaking a leg etc. I do believe that while visual gore is always a nice thing to have, "sound gore" can cause way more impact, like axing someone in the shoulders, you hear a disgusting sound of flesh and bones being fucked up (not those over the top bullshit though) + believable panic and pain screams. If the sound is convincing enough, the visual gore doesn't need to be all that elaborated I think, but basic wound decals is a must in my opinion. We need visual clues in this game, not only as a fun gory thing but as a gameplay factor as well. For example, in this game at the moment is hard to know when you landed a hit on someone due lack of flinch, lack of gore decals and blood and lack of sound clues as well. All of this makes for a nice gameplay where the player "feels" the consequences of his actions. At the moment everything is rather bland tbh.
  19. Avant-Garde

    Came across a player's barrel

    Next time you should leave a note man! "ayyy lmao nice hiding m8"
  20. Yeah man I do agree with you, this game can never lose its "charm" just to appeal a wider audience and I'm also afraid of big changes you know, that's why I can't even can suggest anything related to the movement system because at the same time it bothers me, it is one of the things that distinguish this game from others and give him and identity, you know what I'm saying? DayZ and ARMA feels unique, its a great idea with HUGE potential, I just think they need to fine tune it a bit. Also, as I said earlier, sometimes I think that the clunky controls create a sort of artificial difficulty but at the same time kinda fun to deal with. Not for everyone of course, I know people who really hates this system and its the main reason they don't even dare play this game lol. But I do believe that this game would benefit A LOT from a movement system that felt more "natural". I am really eager to see what the dev team will come up with the new character system, and how it will affect the game as a whole.
  21. Thats actually a very good suggestion OP, I'm gonna do that right now lmao, I think I have the perfect weapon for such task, the almighty pump action shotgun Lets see how this goes, wish me luck
  22. Yep, I understand that, but in the game are we a camera stick on a helmet or are we the human? On DayZ we are the camera stick on someones head it seems, thats my point, this breaks immersion for me man, idk. While in RO, HL2 and such I feel like the human.
  23. The above answer I did to Pilgrim kinda fits your comment as well, read that please. The point is the balance between realism and immersion, Red Orchestra does it better then DayZ imo.
  24. Hahahhah my friend, I obviously don't get offended with your opinion man, I'm glad we are having this discussion tbh because I always had some doubts about ARMA movement system and wanted to discuss it, and I thank you for the well thought answer! Real life combat is clunky for those who are watching it, for the soldier himself he is just like, you know, running and walking and much likely he does all that in "automatic mode", like ourselves. ARMA movement system reminds you every time that it is a game and you are not your avatar, because you have to think about the simplest things like going through a door (for example, there are houses in DayZ that are stupidly small, you almost have to crouch to go though the door), jumping over a fence etc. While in other games, like Red Orchestra, I do it all "automatic", just like in real life. See a fence and want to jump over it? Well I just do it no problemo. See a wall and want to get cover? Fine there you go. Once you master the control layout, it all feels "natural" you know what I mean? Half-Life 2 is for example the complete opposite of DayZ, the immersion is amazing, you are literally Gordon fucking Freeman lol. DayZ doesn't give me this, it gives me unnecessary clunkiness, the speed is totally off (either too slow or too goddamn fast), I have to "aim" at the right place on a ladder to interact with it, taking cover is a pain in the ass because I can't position myself the way I wanted to, the roll over thing you said is just plain bad in my opinion, totally unnecessary and I would rather it be like Red Orchestra. The point being, all this clunkiness does not convey a realism feeling for a shitload of people, it does the exact opposite, it reminds you that you are in a clunky as fuck game. It might be realistic as a concept, but I don't think they did a good job putting the theory in practice. Disproportion does have something to do with the clunkiness of the game. If I have to crouch to get into a house, there is obviously something wrong. If a stair is barely big enough for one person (the big building in Novosomethinski), there is something wrong. You see, the concept is great, but in practice it doesn't seems to work and just add unnecessary clunkiness and throw immersion and realism out of the window (like, imagine if before the apocalypse that building was on fire and people had to escape it using those stairs? Or the midget house example, there are many other examples). Now, Red Orchestra is not real? No shit Sherlock. May I remind you that DayZ and ARMA are not real as well. They are games and gameplay and immersion plays a major role in games. Red Orchestra has a more fluid and immersive gameplay in my opinion, while DayZ and ARMA reminds me everytime I'm in a game, a quite realistic one but there is no reality suspension you know, Half-Life 2 full of aliens does a better job suspending reality then DayZ tbh. Movement system is one of the causes, bad interior design is another (everything is cramped as fuck). Devs seems to acknowledged this, since they are changing the character and movement system at some point. My point is: I don't want DayZ to have a movement system like Unreal Tournament or Half-Life 2, it wouldn't fit. It needs more "weight" then what those games propose. BUT, the way it is now is not good at all, way to clunky and and instead of suspending reality it reminds you that you are playing a game. I talk about Red Orchestra because until this day, that game had the best b0lonce between both worlds in my opinion, of course its not perfect or 100% realistic, but it does convey some realism sense AND does cause the suspension of disbelief. Idk if people heard about this term before, but anyways here it is: https://en.wikipedia.org/wiki/Suspension_of_disbelief Sometimes I get sad because I'm all nervous and shit because of PVP situations, then the clunkiness of the game gets in the way and immediately I'm "out" of the game you know. BTW I know is oftopic but fuck, just read the OP man, we are doing this thread a favor lmao (just kidding)
  25. Red Orchestra 2 has realistic movement system and is not clunky as ARMA. Idk man, I understand they are trying to make things realistic, but this doesn't feel a bit realistic to me, its just unnecessarily clunky tbh. I don't know how my avatar not having a precise movement is realism. Are soldiers disproportional huge and fast as fuck robots that stumble on everything and have problems with little fences/doors/crouch-walking/interiors/etc? I mean, Red Orchestra conveys with WAY more finesse the "IRL clunkyness" you guys are saying, in my opinion of course.
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