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Everything posted by korrobravin
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The Mosin is my go-to rifle. I mainly like it because it lets me observe and act at longer ranges, and lets me keep my buddies covered while they are further away from me. It also helps with the ammo-saving mentality, since you can't really spray and pray with it. Also because it is sexy.
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So I did a little playing around today, and I found some interesting things about custom face textures. One, they are still SOMEWHAT accessible if you modify your identity class in your DayZ profile config located in your "Documents\DayZ Other Profiles\(ProfileNameHere)" to use the "Custom" face ingame (which is supposed to take the face.face.jpg file in your profile folder and apply it to your character's face.) I did this by popping open my profile config, and dropping these lines in: class Identity{ face="custom";};Now when I do this with the jpg face, it gives me a hideous white dome: And when I try to use the PAA method, I get a little further: Now this clearly means that the server isn't allowing any kind of custom files or such (possibly due to security concerns and the likes of that, which is understandable, but .paa/.jpg files should be harmless enough, as long as the file size is kept below 512kb or so, such that the server doesn't get bogged down from everyone's custom face, perhaps clear the face data when that person disconnects?) And so I must ask, will we be getting the ability to have custom faces, like Arma 2 does, or will we be forever restricted to the default ones currently available? Honestly it would be nice to be able to just select "Custom Face" in the character creation screen, and to differentiate between the male and female characters, perhaps have the files "face_male.jpg/paa" and "face_female.jpg/paa" and have it work off that?
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
Not sure if someone has done this or not... but to hell with it I'll post it anyway. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
I was trying to get some questions in, none of them got to rocket sadly... -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
Anything is possible... -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
Well if this is a possibility, I wish that the team would just come out and say it's not going to be out before the end of the year, that way we don't have to keep our hopes up every day for a possible release... -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
It also doesn't help that there hasn't been much news in the past two days... -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
Got some more QandA's Q: With the Mosin, will there be loadable stripper clips to quickly reload the gun, and could we possibly craft simple ones that deteriorate very fast with a pair of pliers and a bit of metal? Stripper clips (fast) or load rounds in (slow, done manually from inventory screen)., or single round up the spout. Q: Rocket, please add in based M203s. We need to do some support for attachment muzzles. once we do expect m203 and masterkey. but don't expect them to be plentiful Q: Do you plan on reworking some of the essential workings of DayZ, by which I mean the way we create a character, log onto different servers and respawn when killed? Will we be more attached to our character and life, rather than only our gear? I like Project Zomboid's approach to it, but obviously it's only SP. Yes, i expect some major components of the engine will be entirely reworked during the alpha. if we can extend the player numbers where we want to, that number will be high enough we could limit a players character to a single server. Q: Will there be proper telescopic sights? I guess it depends on what you mean by proper. we're trying to balance realism with gameplayer. you can get a sporting scope for the mosin that is probably the best scope so far for zooming. Q: Any plans to swing by the dayz steam group chat again any time soon? yes, again after release Q: Did you find a nice way to bind melee attacks with weapon yet? What is the current hotkey for waving btw? F1 waves. and you can bind a key for taunt (finger) Q: Did you find a nice way to bind melee attacks with weapon yet? What is the current hotkey for waving btw? F1 waves. and you can bind a key for taunt (finger) Q: (?) We want to improve the zeroing but we have to link it with weather first, which means we have to improve the syncing of weather between server clients... etc... etc... Q: After seeing Cherno, and your excitement showing it to us, are there any other new/reworked areas of the map we haven't seen yet that you're excited to see people experience come release? Hmmm. tough one. I love the swamps and the derelict ship. Q: What would you guess is going to be the biggest complaint once Alpha is released? Performance? Server Stability? The thing that annoys me most is performance, its very limiting for the scale we want to do. its like traffic, you can optimize the whole thing except for one part... but that one part makes it slow overall. Q: PIP scopes? PiP would kill fps. best we can hope for would be a pp effect to blur the outside of the scope a bit. PiP we could try (its supported) but its damn expensive. but that's the great thing about the whole early access. take a game like ksp, they just try things. lets face it, a cool looking scope isn't going to stop the loss of immersion when that zombie you are sighting in glitches through a wall. we have a ways to go, but the cool thing for me is that we're tackling it in architecture, not in bug fixing around the edges. Q: PIP scopes? PiP would kill fps. best we can hope for would be a pp effect to blur the outside of the scope a bit. PiP we could try (its supported) but its damn expensive. but that's the great thing about the whole early access. take a game like ksp, they just try things. lets face it, a cool looking scope isn't going to stop the loss of immersion when that zombie you are sighting in glitches through a wall. we have a ways to go, but the cool thing for me is that we're tackling it in architecture, not in bug fixing around the edges. Q: So Rocket what kind of DLC packs are you all planning on adding? I don't think DLC works for something like DayZ, it will split the community. we need to avoid that. Q: How long do you predict "Alpha" will last? Like, how long it will it take for your team to stop adding new features? I think at least six months, possibly a year. depends on success of the first few months, in sales etc... but regardless bohemia are in for the long haul with dayz Q: Will the content and feature set ever be complete? Will it ever be enough? It is my belief it will, and at the end of alpha. idk if I will still be project lead then, I might not be the best choice, but I wouldn't want to see dayz get too far from its "heart". best to make another game if you're going to change it radically. Q: Will there be any means of boarding up windows/doors on buildings for temporary strongholds? I really want to do TDL style barricading. we have initial plans drawn up using the new physics middleware we have. Q: You plan on going to any conventions next year, Rocket? Gaming or otherwise? After the alpha comes out I'll probably end up doing most of the conventions, as they're good for publicity for the game Q: What are some subjects that have caused disagreements or interesting discussions inside the team? You mentioned something about character race and gender once, what did it amount to? Mostly just little stuff. controls are the biggest, everyone has their own opinion of how they should work That's all for tonight.- 2272 replies
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
So rocket went on a posting spree over at 4-Chan, and some of us guys (MrGuy92 on steam) Picked up some of it, since it was kind of jumbled I quickly reformatted it and figured I'd leave it here for everyone that missed it (or is incapable of reading 4-chan such as myself). Some of the questions may be off, I can't really figure out how to work 4-Chan so I am going to try and inference from what the answer is. Any question with a (?) is basically I am not sure if that was the question being asked, so as always, take everything with a grain of salt. As more questions and answers come in, I'll be sure to post them. Q: Can you clear areas of Zombies? yes, you can clear areas. the zombies are very WIP. we need to go truly multi-threaded on the server before we get too advanced, and shift zombies off onto their own core. then we will get more advanced with respawn. Q: What happened today? A lot of bug fixing but still cloning. but we're on the way with it. I'll try post an update on the forums later with some info. Q: WHEN WILL ALHPER BE OUT?!?! I have a good idea when but you just never know and if I said, it could just end up disappointing. If you saw the stream you would have seen major things that had to be fixed. Q: WHY ISN'T ALPHER OUT?!?! Well I mean its been a crazy tough mess of a year. we'd take one thing apart, and realize we needed to redo other whole bits. its not that the engine is bad, it's pretty good - its just that what we were doing was not what it was designed to do. And scripts.... they are way to slow. so we need to move everything into engine. that takes time. We're not quite at "cool new stuff" again yet, but we will be soon. Hiring some new people will help with that. The alpha is going to be a shock, for us because it will focus us on fixing the billions of simple bugs found... and for everyone else when they realize this is not a game but a platform for the future. Q: When does the new sound guy start? He's signed the contract but i'm not sure when he starts. hicks will know, could tweet him and ask. but realistically, even if he started today he wouldn't be very productive for december. Also, we need to pair him with a programmer and rewrite how we handle some of the sounds, to improve the ambiance etc... esp indoors. Q: Any planned changes to the inventory/loot? (?) We'll review how inventory works (and what items we have) once we have permanent world economy working, still a ways away. Q: Any news on the new hires? One of the new map guys (an american, community guy who does amazing work) has been adding streams and things. they are amazing. but its not all great, in the stream I run onto the edge of the map and the forest was pretty typical there. but overall the map is really something I think they did a good job with. Q: Will there be drugs in SA? Yes, we believe it is quite important. i'll be pissed if we have to cut it for australia or something though. Q: How does loot spawning work/how is it handled/how balanced is loot in SA? (?) Loot tables are all over the place at the moment, its extremely hard to balance (currently, there are over 900,000 individual spots a loot item can spawn). We're having a HELL of a time with that. Expect it to be revised heavily, probably redeveloped entirely with the database issued spawning when it comes later. Q: It seems like you died too quickly of hunger/thirst in the steams (?) What is the most common cause of Death? Hunger and thirst is a bit OP for now in the standalone. and the text indicators (my idea) ended up being really stupid in practice. we will do something better later. most people are bleeding to death currently. the rest tend to die of infection. Q: FOV is funny... Someone pointed out the fov looks like it's zooming. I've bugged this up, hopefully it gets fixed. so i dont really trust what the engine is telling me for default fov. Q: Any plans for a Stamina system? Stamina is probably going to be important for us to implement now we are allowing players to strap stuff to backpacks, otherwise you will be able to have like six different weapons and stuff. Q: So how about that talk of getting streamsers and YT'ers to help test the pre-alpher? If it becomes very important (getting a lot more testers) we will do it. today we smashed the central server by ddosing it with our hosted servers. seemed fine, least of our problems. Q: So Australia is going to hate this game right? (?) Agreed, drugs and suicide are quite important because of their prominence in the setting. but, much like vehicles, they need to be done right Q: Less Than Lethal combat? Currently you can punch someone in the head to knock them out. you can also knock out zombies! (my fav thing right now). Q: Resting/Skills in some ways I wish we were making a sp game. we'd be done by now and it would be awesome. how we do resting in a mp game is hard to figure. Q: Thirdperson? I have to confess, I go into third occasionally simply to look at my character Q: Do people still want to buy DayZ? I dont know. honestly, it's a little terrifying in some ways because you wonder how people will really enjoy it. I know we've worked hard, but sometimes you can work hard and something is still shit. Our CEO has a good attitude, he just wants us to make a good game and not worry about sales. I guess we will find when the alpha releases. Q: How will different diseases work/systems they work on? I'm kinda proud of the modifiers system we have. its allowing us to do all sorts of cool stuff (buffs, debuffs, diseases). Peter (one of designers) has been using it to good effect. It's most script based now so I'm limiting its use until it's moved into native engine. then you can expect more interesting stuff. Q: Dafuq you doin on 4-Chan Rocket? dayz first appeared on 4chan before anywhere else. the green text stories were the best in the early days. i hope we can get close to that again. but its tough to say. Q: Is Dayz going to be in (Insert random language here) I don't know full details, but the main UI (not item names etc..) has already been translated by some volunteers for a whole bunch of languages. we have a community translation tool that allows volunteers to translate the game for their area. so I expect pretty quickly we should have a heap of languages. we can also support special character languages. Q: Will Zombies ever be good? I would expect them to be bad to average until we get multithreading on the server working fully, I think Q: I want to defaecate in my enemies water supply rocket! tabled until later, focus has been on core architecture + bugs. Q: Will we see any maps besides Chernarus? I think adding some variation to maps would be good. exactly what variation that is, we need to see what will be possible first I guess Q: Will Melee ever be good? sometimes it can be pretty good. its mainly the engine side of the animations that needs to be cleaned. the detection is good when server performance is good, and your ping is below 100. so I think we'll be okay after some time. Q: Where is Fido Rocket? yeah dogs are planned, but the work to redo the engine was far bigger than I expected. maybe I should have expected it but yeah Q: Will there ever be something like birds in the game, say there's noise and you can hear/see birds leaving the area being a sign that someone might be near, be it a player, animal or a zombie First we have to overhaul the ambient animal system which doesn't work in MP. we've gone some way with that, but then we have to make it work for birds. but these kinds of sound event cues would be really awesome. Q: Ragdoll Zombies? Ragdoll is done but turned off. we have enough drama and problems without introducing real physics. once we have confirmed existing bugs we'll turn it on. it's made from whats called "bullet physics sdk" which is pretty cool, we can do all sorts with it. Q: Ragdoll Zombies? Ragdoll is done but turned off. we have enough drama and problems without introducing real physics. once we have confirmed existing bugs we'll turn it on. it's made from whats called "bullet physics sdk" which is pretty cool, we can do all sorts with it.- 2272 replies
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
I think we can all agree there is going to be some community backlash on the decision to allow some members of the community early-early access to the game, because nobody wants to be left out, so it's really up to the devs who they want to have fill the seats. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
I was there the day the cows first fell. We thought it was supplies from God, we were wrong... But yeah, I'm not so sure they are going through with the whole "Streamer" plan now, considering what the team has said about the backlash from it... -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
True enough -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
korrobravin replied to SmashT's topic in Mod Announcements & Info
At least he responds to them... We don't particularly get a lot of love here... (aside from occasional snippets) -
That's right kids, by Christmas of next year we will all be enjoying SA! And that's the story of how Dean hall saved not only Christmas, but also videya gaems too!
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Could be dedicated server binaries?
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I don't know, but I plan to give the place another look over in SA, just to see what is different...
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Especially if it's the dead of winter and you simply cannot afford to lose your pants!
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If the DayZ animation engine suppourts IK rigs(Not sure if it does...), then it would be relatively simple to have the animation move the character's hand to the blood fountain location (since Dayz keeps track of that in SA). This would also be good for people who don't want to destroy their fancy clothes by tearing them apart to use as bandages.
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Why are people complaining that SA is not coming out soon?
korrobravin replied to rooniedoo's topic in DayZ Mod General Discussion
But there is no release date... There hasn't been since last year... -
Green mountain cultists you say? That reminds me of this one time I decided to go out looting alone... It was a fairly average Chernarussian night, the crickets were chirping, the grass and trees rustling in the wind, average stuff. Well I needed to get to Zelenegorsk, and green mountain just happened to be on the way. Now I decided to head through green mountain, I usually had pretty good luck finding a vehicle and enough car parts to get it running, but this time was different. As I approached the mountain from the north, the weather took a rather drastic turn for the worse. Storm clouds rolled in, and the wind picked up a fair bit, bending the trees with its might. A soft tinkle of rain quickly turned to a downpour, and my body temperature plummeted. Without heat-packs, I knew I was going to get an infection, so I quickly booked in up the hill, hoping to find a tinder box or perhaps some heat-packs in the tower. As I neared the tower, I though I was hearing voices, so I quickly dropped to a low prone, quietly creeping up the side of the hill leading to the mountain. As I got closer, I could see that a campfire was lit, and burning fairly brightly in the center of the GM compound. Now as I got closer, I could hear the voices very clearly. They spoke in a flat monotone voice, chanting in unison about some "Monolith." I also realized something else very strange, the closer I got to the fire, and subsequently the tower, the less horrendous the weather became. As I crept around the base of the tower, the rain had come to but a soft drizzle, and I managed to get a good view on the group of chanters. It was a hodge-podge group of survivors, all wearing various armaments, no two of them equipped the same. They were leaning left and right in synch, chanting their strangeness in pace, all of them sporting this haunting monotone voice. Now being a sensible person, I figured that I should probably leave before I outstayed my welcome, I quietly crept backwards, away from the fire, until I heard a loud SNAP from a small branch breaking underfoot. I quickly froze, terrified that the chanting crazies might have heard me motions, but they remained where they were, chanting and leaning, completely oblivious to the sudden and loud disturbance. Confused at this occurrence, I brought myself to one knee, eliciting another loud CRACK from the blasted branch below me. Again, they did not waver, their chanting continuing as it was. My curiosity piqued, I slowly crouch-walked to the group, circling them as they chanted. None of them broke the chant, or even looked at me, they simply continued, as if in an unbreakable trance. I decided enough was enough and took my leave, creeping away to the south, heading for the main gate. As I got further from the tower, the weather again worsened, dropping buckets of rain down through the trees and onto me. Determined not to die of hypothermia, I quickly stood to my feet and began sprinting away. However, as I did so, I began to hear a very low, base-like hum from the tower, then in slowly rose to that of tinnitus. As it reached the apex of it's pitch, my character dropped to the ground, unconscious. As I was unconscious, I began to hear what sounded like distant loudspeakers, shouting out orders in Russian, though the volume warbled in an out, making it impossible to distinguish words. This lasted for around thirty seconds, then it faded away and my timer ended, bringing me back to consciousness. Not wanting to tempt fate a third time, I quickly ran away from the place, as fast as I could. I kept running past Zelenogorsk, all the way to the coast where I finally stopped. I found a bush, and logged out for the night, trying to figure out what had just happened. I haven't been back to Green Mountain since.
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What Do You Want to see Dayz SA?
korrobravin replied to robrogamer's topic in DayZ Mod General Discussion
Hawaiian shirts and business suits. Also the ability to conceal a pistol so you appear unarmed... -
Please yes...
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I remember dean saying they hadn't merged the optimizations in yet (during the stream), probably just waiting on that?
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Stream was awesome, though the way they were talking near the end about scheduling another stream makes me think it won't be out soon...
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It's too bad I'll be too terrified of them to ever go anywhere near them for that reason...