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Everything posted by OrganGrinder
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(from Stable 0.58 thread: https://forums.dayzgame.com/index.php?/topic/228363-stable-branch-058-discussion/page-59#entry2305718) BEHOLD! https://www.youtube.com/watch?v=to3x7B14D1U Damn they're fast!
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Numbers always spike with releases. I think the more relevant numbers are the ones just before a release - it shows how many dedicated players there are... which has dropped dramatically since 0.57. I'm glad to see people coming back though - its a good sign what with all the toxicity in the player-base lately. Hope they/we (myself included) stick around.
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Agreed Jonathan - these environmental pressures -- IF they are put in -- are what will make this game legendary in the end.
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Got it. I don't see much in the video that is wildly beyond the capacities of the game. Zeds hear noises and look in the direction of them before deciding what to do. Animal AI already has alert-levels built in (relaxed, cautious, alert, fleeing) and animals already are in herds and move as herds, so pack movements shoudln't be a stretch. Sure, it was a carefully composed set of interactions in the vid but it is a far cry from something that "will never play that way" IMO. It will prolly take a while to get there though, I'll give you that.
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So you think this video is more like those production-quality, fan-driven Minecraft vids? Seems to me it would more of a PITA to make one of those than to just wait until you had enough in development to show a sandboxed WIP (as stated). All the other WIP vids (i.e. new guns, vehicles, buildings, zombie AI) proved to be almost exactly what was eventually released. These are not PR videos.
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My wife is a vet and had to cut one open yesterday because it chewed up a tuna can and swallowed the jagged pieces. Enough said.
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Oh please, I hope so!! Zeds too. me too. I'm at work and it could have been very embarrassing had anyone witnessed it. ;)
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I remember a vehicle I was in being chased by a pack of about 10 feral dogs on the Navajo reservation in Arizona. Chased us for more than half a mile. They had a sinister look in their eyes too. We had been walking around in the area for hours before too... one of those "I just escaped death" moments.
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Whyherro -- all valid points regarding behavior. I'd be shocked if they fine tuned it enough for all the scenarios you mention as animal AI is not the focus of the game, but I bet they will make a yeoman's effort to put some of that in. The devs did state that they wanted to invest in animal AI... hopefully this was not them blowing the whole wad at once. I think wolves would be a prominent predator in this environment, and I think feral dogs would be present but in time would be taken out by wolves. Interbred possibly, but I don't know the rate of instance of this occurring. It does happen with Coyotes frequently (coy-dogs) but not sure Coyotes exist in this type of region (i.e. Ukraine). Look at Chernobyl as a case study - the wolves became the top predator there, and I'm sure there were all kinds of dogs left to fend for themselves during the evacuation. Can't recall if dogs are prominent a feature in current-day Chernobyl's biota... does anyone know the answer to that? And yes, DeathLove - I too suspect they will start out annoyingly simple-minded and too much in attack mode. Too bad we can't climb trees in game :P. Anyhow, looking forward to checking out the new release. I took a long, needed break from the game and wanted an excuse to get back.
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I'm fairly new to the survivalist hunter thing... does anyone here know if animals are spawning everywhere in the map dynamically? If not then where are they (or not) in general terms. So, lets say I want to live in the north part of the map... would I be finding animals in clearings there or are they devoid of AI in those areas?
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You're right. I meant to say they can be found near water, not that they spawn there.
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Awesome! thanks a bunch guys. Fully random was what I was hoping for. Just watched the latest WOBO video on tips for 0.58 and he felt that there may be a higher chance of spawn around natural water sources - sounds in keeping with the dev plan for animal AI. I seem to remember reading a dev post that animals will keep to the edges of clearings as well but I don't know if that pertains to this version.
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What are you looking forward to most with 0.58 stable?
OrganGrinder replied to billyangstadt's topic in General Discussion
I can't think of an aspect of the game where we are nearing that line. What are you alluding to? -
What are you looking forward to most with 0.58 stable?
OrganGrinder replied to billyangstadt's topic in General Discussion
I get your point, but following that line of logic it seems unreasonable that in a city full of stuff and few other people there, one's first instinct would be to arm to the teeth and murder everyone else - that is your stated reason for wanting all that loot easily at hand. How is that "living like kings"? Sounds like you have two opposing perspectives. To your bigger point, there's plenty of room in this game for both styles of play and both will have to coexist. No doubt there will end up being pure PVP servers/hives and others just for survival. When modding is introduced (and it is coming) everyone will be able to find their perfect DayZ. But for now, first and foremost, this is a survival genre game despite how people end up playing it differently. That slurry of playing styles coupled with the time and resources required to gear up are its hallmarks. If you only take 5 minutes to fully gear up then you are not really invested in your character and the game loses its luster. While character investment is what makes this game different, the long periods of silence (gathering, traveling) interspersed with explosive moments of fear and exhilarating action is what makes the game great. If you care about the game don't try to change it away from that. -
What are you looking forward to most with 0.58 stable?
OrganGrinder replied to billyangstadt's topic in General Discussion
Sounds like an update to the classic is in order,,, "What's best in life? Crush your enemies. See them driven before you. Hear the puckering of their bungholes." :P Anyhow, back OT... No brainer! Having persistence/CLE back again. The rest is just icing. I do hope they fix some of the stupid bugs that piss us all off though. They've had plenty of time to address the high aggravation issues. -
I would think they have to wipe with 0.58 because they are reintroducing the Central Loot Economy. It would be daft of them to start it with all those assault rifles and such floating around. Would likely throw the whole CLE off from the start.
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This is not just a great idea but really should have been built into the game from the start. If you are going to make the history list useless (i.e. you don't say WHEN I joined the server - kinda basic for a history list, right?) then at least give us an easy way to clear it. For those who think this is a bad idea, can you come up with a compelling argument that we should not be able to clear our history?
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A (Former) Good Guy at the End of his Patience's Rant
OrganGrinder replied to TSGN7's topic in General Discussion
Interesting experience last night that was unusual - could have been KOS but wasn't. Was server hopping with a group just outside the NWAF tent city and got in first. After a brief pause I went in at the north entrance with my SKS in hand and was walking around a tank with TAB, so screen was filled with stuff. Someone brushed by me casually so I figured it was one of my buddies. Nope. I turn to see and some guy in a full ghillie suit is walking away from me toward the bunker, no weapon in hand I could see. He turned around after a few seconds and looked in my direction.so I waved. He just turned around and kept looking for loot in the bunker, treating me like I was a deer walking near him or something. I was so confused. I took off and told the other guys to back off and we all let him have the tent city to himself. In the back of my mind I guess I thought there must be a few other ones nearby ready to pick me off if I so much as raised my gun. After all, those wookies are terribly hard to see and my game was apparently not on that night. -
A (Former) Good Guy at the End of his Patience's Rant
OrganGrinder replied to TSGN7's topic in General Discussion
You know what you need? Get on a low pop, find a truck and drive around the countryside recklessly for a few hours. Great fun and it takes your mind off Chernarus troubles. :) It's a popular thread because its a hot button topic. Your allowed to rant a bit. -
A (Former) Good Guy at the End of his Patience's Rant
OrganGrinder replied to TSGN7's topic in General Discussion
Disclosure: just last night I got killed in the Vybor MB by an a-hole exploiting the prison floor glitch. My favorite part of the game is being a fresh spawn so I really didn't care much, but I find hackers and glitchers who put themselves in the position of killing without the possibility of being killed to be complete and utter losers who don't even deserve the love of their own mothers. That said, this game is augmented by KOSers even if they are very frustrating at times. Have to agree with you man. It's a tough truth but truth nonetheless. When I describe this game to non-players I say "If you're looking for a game that makes your chest thump this is for you." The best part is you get lulled into lazy habits by the exorbitant amount of non-action play, so tense moments go off the scale. Lol - Morgan Freeman inspiring youth in ways he never realized. I agree with you fully. I don't have any problem with your actions in that story - you employed a strategy and caught people in a trap by preying on their predictable, emotion-driven actions. Any of those "heroes" could have tried to clear the area before helping. Their choice to throw caution to the wind. One request though: can you stop graying out your text... it tough on my aging eyes :/ -
A (Former) Good Guy at the End of his Patience's Rant
OrganGrinder replied to TSGN7's topic in General Discussion
This game is rife with cowardly acts. If one were to make a sociological study out of the player population as a whole the conclusion would be a dead obvious truism: when a population is suddenly put on a level playing field (i.e. resources, status, physical capabilities) human interaction will settle into a pattern of those "wishing to have more" maliciously preying upon those who haven't discovered the the will or desire to want more. Human nature is, I believe, inherently enthropic (tending toward disorder and imbalance). Also, in a way the term coward becomes irrelevant because it is defined by its opposite, heroism... and when everyone is forced into equal opportunity the need for heroism is lost. The place for heroism in the game only returns when the cowardly, selfish KOSers make life for the others unbearable. But since any fresh spawn is easily capable of getting the same guns, gear, etc. as the KOSers there is no systemic class of "downtrodden" for the wannabe hero to save. -
As someone who flintknaps (makes primitive stone blades) this makes me very very happy. As a source material I hope you'll make a distinction between using the existing plain old "stones" and ones that are capable of actually being made into a usable blade (i.e flint). Also, consider a good place for finding flint (or whatever you use) to be at stream banks. Its the first place I would look :)
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You saved me a post. This is exactly what I want out of this feature too. I suspect they will not go so far as 10 to 20 hours with normal wear and tear but they should - so that you wouldn't be expected to plan ahead and carry an extra pair around. They could make the spawn a little more rare as well IMO
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Lock picking from a lockpicking hobbyist
OrganGrinder replied to Pokerguy12's topic in General Discussion
I should have said that I agree with your concept completely. That would be a great way to implement the feature. -
Lock picking from a lockpicking hobbyist
OrganGrinder replied to Pokerguy12's topic in General Discussion
Or just implement a virtual 20-sided dice and adjust the rolled value based on the player's agility :P