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RandomAxe

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About RandomAxe

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    On the Coast

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    http://www.campdayz.com

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    [CDZ]RandomAxe

    UK12 - Hosted by [CDZ]DubThug & www.campdayz.com
  1. RandomAxe

    Hackers, and the state of the standalone game?

    Things i've learnt running a DayZ Mod fan page * http://www.facebook....rma2dayz?ref=hl *(with around 2,500 likes) on Facebook; When we first started it, which was when the game was a few weeks old, there were so many great stories, people revelling about how great the game is, their 'DayZ moments', just generally very positive words towards the game and the times they had in them. But just recently, within maybe the last 2 or 3 weeks, the comments have been getting gradually worse. Almost every post now has a negative vibe, mostly how bad hackers are and how they have no faith left in DayZ. I posted a video celebrating the One Million concurrent players mark, and there were just comments like - 'yep 1m players, 500,000 of them hackers' etc. This is all the time, there are rarely any good stories or talk of good times coming out any more. Is it really that bad? I know no game will ever be without hackers, and i've only had a few run ins with them myself, so it didn't seem to be a huge problem to me personally. But I miss the talk of good times, the DayZ moments there doesn't seem to be any more of. This is not my opinion, but from doing this fan page, it seems DayZ is getting a very negative image of late. I think something really needs to be done, anything, just to put a little bit of faith back into the community who are losing hope.
  2. S'only a bit of fun guys, haha.
  3. RandomAxe

    need a hand from people with helicopters

    You have my beans, sir.
  4. Hey guys and girls! [CDZ]RandomAxe here from CampDayZ.com & UK12. We've just posted a new video on our YouTube channel, which we're just getting the ball rolling with. It's by our server host [CDZ]DubThug, and shows why you shouldn't fly a helicopter when the rotor may (possibly?) be a teeny, tiny bit broken. Oh, and why you should never let DubThug pilot a helicopter in the first place.. .. Enjoy!
  5. How about no armband for bandits and normal players. So they all stay exactly the same. But anyone who's given help to other players in the form of medical aid like bandaging, transfusions, or by trading players items such as food or weapons, or just anything else that is deemed a friendly act and can be implemented. These people can be spotted by having this green armband (or other form of clothing) so they can be spotted as a known friendly person. Then just keep the more subtle points of spotting a bandit with things like a heart beat or crows overhead. Solves the easily spotting a bandit problem, you don't know if to trust these people still, exactly how it is now, but anyone friendly, boom, you know they've helped players. This could also work for a bit of trickery as a bandit perhaps, for example, two people who are bandits help each other to get the green armband (or other), then use this to fool a real friendly. But once you kill another player in cold blood, that's it, you lose the armband. (Open to tweaking..) Faction system does sound brilliant, which is why I say other forms of clothing, or anything, in case anyone has any other ideas. Just trying to mix the more popular ideas into one that works.
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