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Meridiusx

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Everything posted by Meridiusx

  1. Meridiusx

    Status Report - Week of 08 Dec 14

    I agree with this post 100%. I would hope that proper project management and content meetings are being utilized to assess the critical components of this games development. I'm not physically there nor do I have any insight on the happenings within DayZ's development. However, It is in my opinion (and many other players I have surveyed and spoken with) that persistence with tents and vehicles should be a critical focus at this point in time. I personally enjoy the "hermit" play-style very much and I feel it adds immense depth to this alpha. My concern is centered around why this hasn't been a critical focus for the development process thus far? The high priority bug list above is no doubt valid, but persistence has never worked properly from the beginning of implementation. I'm certain there is something prohibiting persistence from remaining stable (server, coding, or engine related issues) however, would it be possible to receive an "official" developer answer to this? I performed extensive experimentation and documentation on persistence a few months ago which was posted to the bug forums for analysis. I hope this feature gets addressed with urgency in comparison to other content or mechanics being added. I know the process of adding content is needed during alpha's, but ensuring persistence is prioritized and working "properly" is key to DayZ's early and long-term success. Please don't take this the wrong way, but I'm really not looking for individual player feedback in regard to persistence working. With the amount of testing I've done thus far, I can't help but facepalm when someone tells me "it's working fine, just stay on persistence on servers...". However, I would appreciate any source material pointing to the ongoing progress or statements from official DayZ/Bohemia staff. Thank you for your time and consideration spent reading this post.
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