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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

mbeef

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About mbeef

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    On the Coast
  1. I dont understand why a game that is already selling fine would be put on sale. Its new-found popularity is already making it sell like crazy, why lose profits?
  2. mbeef

    please read: matchbox spawnrate

    Not had a problem with matches spawnrate, they are pretty rare but they are also very useful. I like the idea of a use-based limitation on matches, but it does mean its another inventory slot used for carrying around spares of things you need.
  3. mbeef

    Paranoia after murders?

    No. Stop trying to give negative effects for one type of playstyle. How about if you dont kill people you start getting paranoid? Exactly.
  4. mbeef

    Loot Spawning

    Basically, pnut
  5. mbeef

    Infected can 'smell' low humanity...

    Stop punishing one play style. It's a sandbox, not some "rebuild civilisation" MMORPG
  6. mbeef

    Hunger, thirst in percentage

    30% seems small, make it around 50%. It would give more importance to food/water, but that already can take up some valuable slots in your backpack.
  7. mbeef

    Canablizim

    Maybe. I think it should have some possible bad effects for mass consumption of human meat (can't remember the movie name; the effect is unrealistic anyway). I like the idea of killing people for food to survive, but currently there is enough food in occurrence that it's hard to run out. Cannibalism would just become a 'fun' thing to do.
  8. mbeef

    The cure for Banditry

    Its fine as it is now. Bandits are a core part of this game and are very realistic. People aren't trustworthy and you have to take chances to either build trust or get rewarded. I think I saw something mentioning groups in the future, or clans at least; some form of grouping.
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