Jump to content

Xianyu

Members
  • Content Count

    544
  • Joined

  • Last visited

Everything posted by Xianyu

  1. Xianyu

    Standalone is an empty wasteland

    Alpha. No opinions or complaints allowed ever. Roger. Take your shirt off and tear it into bandages next time you're bleeding.
  2. I was playing arma 3 and I noticed immediately that every door was defaulted to closed. All the gates, closed. Everything, default closed. I recall this happening in the dayz mod, too. I'm suggesting that for the standalone, with all these buildings with all these doors, be randomly open or closed. It's simply for immersion. And it also doesn't allow you to track someone by following all of the opened doors.
  3. I don't think this has been suggested before as a stand alone idea. The basic premise is: zombies eat dead bodies. We've got persistent zombies in the standalone. A zombie within a certain distance could be coded to have a certain chance of moving to the dead body and starting to eat it. This way, there are two major advantages: No more flies sound for dead body locations. Ugh, that's so annoying. You die and two seconds later, flies everywhere. Now, you could The second advantage is the 'permadeath' mentality. Permadeath doesn't exist in the mod, not really. Because if you die, your gear is still in the world. Just run back there and get it. Your 'level' is your gear and you can just get your 'level' back by finding your body. But if zombies ate bodies... To loot your body, you'd first need to dispose of the zombies eating it. Pretty damn hard if you don't have a weapon. No running up to your body and taking everything back after you die. And given that zombies are eating the corpse, most of the items on the body would have 'infection' levels attached to them. Clothes would be ripped. Items would be scattered, etc etc. And after an hour or so of being eaten, the body could be 'consumed' and removed from the world! And thirdly, zombies eating bodies could be 'content'. As in, even if they see you, they're probably not going to bother attacking you, because even if you're a brain-dead, infected fuckwit, you've got a feast in front of you, then you don't need to chase food to continue eating. Of course, if you get too close, they'd lumber up and try to eat you. No free 'axe murdering'! It also adds some avenues for some pretty nasty tactics. For instance, executing someone near zombies and waiting for them to start eating the body, leaving you free to search the houses unhindered...
  4. Xianyu

    [SA] Wall 'press'

    I'm suggesting either a button press, or a natural tendancy for a character standing/kneeling close to a wall to 'press' to it. right now, even standing besides a wall is kind of obtusive. The outline of your character sticks out like a sore thumb. But if we had the ability to press against the wall, we could at least break up the outline of our character against the wall itself so that a cursory glance might not notice us. It'd be nice if this worked against trees/rocks etc, too. Especially awesome if it lowered our detectability by zombies. It'd be good for fightfights; flattening yourself against a wall for cover so that even if the wall isn't at the best angle you still have a decent amount of protection/less sticking out to get shot. It'd be awesome to be creeping through a village and then stopping with your back against a wall to wait tersely while a zombie lumbers past. And if it was coded right, we could even use it to 'peek' around corners in first person. Exposing only our head but giving us a glance of what's around the corner.
  5. Xianyu

    [SA] Wall 'press'

    True, true. Would be a decent reason to leave a backpack behind, yeah? Carry everything you can in your pockets, forgo the backpack for extra stealth!
  6. Waaaaaaait. Before you rage. Hear me out. Read the entire post or I'll just ignore your response. I hate the hurr-durr 500 vehicle server start with DMR hatchet and rations bullshit as much as the next person. I'm very vocal about it. It's not DayZ. For the standalone, though. I'm suggesting a drastic increase to the number of simple vehicles. Like 100 per server. Maybe even as much as 200. Hell, it'd be fine by me if they were clogging the streets like a traffic jam. This is because of the realism aspect. There were so many people living in Chernarus... but looking at the vehicle count, blown-up vehicles included, you'd think there were none. Empty vehicles could act as random loot containers. A collection of shit that people collected to take with them, and then abandoned when the infection got close or got to them. Weapons. Food. Medicine. Supplies. Because they're vehicles, they're random. They're not set in any pattern. They could show up on any road anywhere. I'm not saying they should spawn in in mint condition. They should be orange at best, red at normal, destroyed at worst. Tires should be deflated. Fuel tanks should be rusted and empty. The engine should be rusted and no longer functional. The battery should be dead. Time should have taken its toll on these vehicles and rendered them useless. And if any player that wants to, should spend enough time going from vehicle to vehicle and collecting all the orange parts, he should be able to cobble together a workable vehicle that can maybe reach 10 miles an hour if he's lucky. Every player should have access to a vehicle. That's the first hinging point of this 'plan'. Vehicles will no longer be the holy grail of DayZ. They will be an object. A tool. But the balancing factor to this, and this is important: Make fuel as rare as night vision goggles. Make fuel so scarce that finding a full jerry can is like coming across the holy fucking grail buried in the dirt. No vehicle starts with fuel. No tanks are full. No stockpiles exist in the world except those created by players. A DayZ world without fuel is a completely different world. You can have five helicopters lined up in a row at a base. Can't go nowhere. Aint got no fuel. You can have all the cars in the entire map stashed in the same spot. Aint got no fuel bro. Can't do shit. The refineries are no longer active. Fuel is no longer being delivered. The gas stations and the fuel tanks have long, long since been emptied. Fuel will become the new currency of DayZ. No longer will you measure the worth of an item against a gun, but rather, against a litre/gallon of fuel. Helicopters won't be flown willy-nilly up and down the coast firing on new spawns. They will be kept in check for assaults and quick transport, and nothing else. There will be no 'joy rides'. Just as in a real apocalypse, a flight in a helicopter will be a measured, premeditated excursion. Especially as they burn fuel so hard already that each minute you're in the air is more precious currency being burned away. When you see someone driving a vehicle, you won't want to kill him for his vehicle, but rather, you will want to kill him and siphon his fuel away. And base building? What if you could put a 100 gallon fuel tank down somewhere and fill it with fuel? Can you imagine the fights over that kind of resource? A large clan could be raided and have all their fuel stolen and literally be unable to follow the theives. Or they could have their fuel supply blown up and cripple their entire operation. So basically, the tl;dr is: increase vehicle count massively to devalue vehicles. But conversely make fuel super, super, super rare. Fuel will become the new currency, and the world will become a harsher, more realistic place. The entire pivot point of the system is the rarity of fuel and the abundance of vehicles. Too few vehicles and it's not going to be worth it to try and get one running. Too abundant a supply of fuel and everyone and his uncle will have a vehicle. Which would suck. P.S. I know the knee-jerk reaction against a vehicle increase is to scream 'NO NO NO NO NO'. But think. What would you do with a vehicle that has no fuel when fuel is as rare as NVGs? You loot that shit and move on, is what you do. Just like any loot point in the world.
  7. Just an idea I had to potentially reduce KOS and remove the whole issue of 'I'm not an asshole but I'm a bandit because I defend myself'. Basically, it's a 'threat indication'. You can indicate someone that you're aiming at is a threat to you. So long as they are visible and have a weapon on their person. Marking someone as a 'threat' could instantly make them killable without a loss of karma, or perhaps after a short period of time, say, five seconds. Or instantly, if the survivor is engaging you in combat. When someone marks you as a threat, you get a notification in the chat window, something like 'X feels threatened by you' or something similar. So basically, if you come across a regular survivor in a coastal town that was just shooting noobs, you can mark him as a threat to your person, and take him down without instantly turning into a bandit. Yes, the system can be abused. Some new spawn with a pistol, you with a rifle, mark him as a threat, kil him with impunity. Whatever. Nobody trusts anyone in DayZ anyway and people are going to be pricks no matter what you do to stop them. But at least with a 'threat' system they have advance warning of the intent to kill from another survivor. A bandit will be business as usual, because they can just shoot you without the advance warning. There could even be some finicky code in there to find people that abuse the system and mark everyone as a threat so they can kill them and remain a survivor. You'll catch 'innocent' people either way. But if two survivors meet, and they have the ability to call someone as a threat and not lose karma by killing them, I think it more likely that they'll use that ability. Oh, and probably once you mark someone as a threat, that person can kill you without losing karma either. Maybe then the bandit differentiation will be somewhat useful since it won't dragnet everyone who is forced to defend themselves? The 'realism' tangent can be explained away with 'I saw it in his eyes. He was gonna kill me'. Or 'I felt the hairs on the back of my neck stand up' or somesuch.
  8. I really hope that rocket doesn't listen to the whiners whinging about bad connections getting them killed. If you disconnect in ANY OTHER GAME, you lose your life. If you disconnect during a boss fight in FFXIV, do you really think you're 'safe'? No. You're fucking dead. DayZ should not have a 'I'm a little bitch' button that lets you escape from certain death.
  9. Xianyu

    [SA] Mark someone as a 'threat'

    That's because they show as blips on your radar and you don't even have to have your crosshairs on your enemy. Go to a server with nameplates on and try to aim at someone to find out where they're hiding. Good fucking luck. If the option to mark them as a threat was part of the player context menu, it would be impossible to 'spam' it. Jesus christ, how did you even get the idea into your heads that it would be anything like BF3?
  10. And if you had a zombie eating your face and your connection dropped? If you were passed out in a fire and your connection dropped? If you were in a helicopter and your connection dropped? Why should being handcuffed/being in combat be any different? Luck of the draw, and you lost.
  11. Xianyu

    [SA] Mark someone as a 'threat'

    I never said they'd be marked on the GUI or the HUD. Christ you people are overreacting to something that doesn't even exist. You'd have to be aiming directly at them for it to work. Which means you'd be able to see them pretty clearly, no? Unless you walked around, swinging your reticule everywhere hitting the button hoping for the text to pop up, at which point, BINGO! you got someone! And they now know that someone is around with the intent of killing and you, swinging your aim around like a fucking retard, don't actually know where they are. At which point the finicky coding would kick in and say hey, this person is abusing this system! Not to mention he'd be giving all his targets a 5 second warning each time. Time they could use to hide/get to cover/shoot back.
  12. YESSSSSSSSSSSSS This is perfect! :D I'm actually one of the few people who WOULDN'T shoot you. Now, my friend is another matter. He's all for being a prick bandit, and he is the source of my one 'random' kill in the DayZ world. Popping some poor guy in the face with a CZ 550 while he was running across an open field. ANYHOW. I'd handcuff you and leave you there. My modus operandi will be to force a surrender, handcuff the player, no matter who they are. If they're a bandit, they get a swift double-tap to the face. Then I'm going to walk away. If it's a new spawn, I might even leave them a weapon. And then I'll wait somewhere quiet and if they follow me, I'll double-tap them and be done with it.
  13. Exactly. Log off, log onto another server. Move around a bit, get free. Resume being a shitstain little combat logger.
  14. Just a 'realism' and gameplay suggestion. No more hiding bodies, period. You can only drag them around and place them in quiet areas. If there are no more buzzing flies audible from a hundred metres away, it should work decently well. Bodies 'decay' after an hour or so for zombies, and like, six or so for players. The reasons for this are numerous: You can't remove loot from the world by hiding a body (only by destroying it/scattering it instead of making it disappear into the ether), and more importantly, you can't get rid of evidence of zombies you've killed. There is no more zombie radar. Players will be completely invisible in the new Chernarus, except for a trail of bodies they leave behind. If you find a zombie body hidden in the bushes, you know someone has been there within the last hour. And if zombie bodies 'decay' after an hour and respawn when they decay, it would also allow entire areas to be 'cleared' of zombies temporarily. Fun all around!
  15. I never said it should run out. I said it should be extremely rare. Just like bullets are going to extremely rare in the standalone.
  16. The 5th of November. Why, you ask? Because what better way to have a 'fresh start' of DayZ, than when all of the CoD kiddies are off playing CoD? It's brilliant!
  17. Xianyu

    How to properly reintroduce .50s

    I know the perfect way to reintroduce the .50s. Don't.
  18. Xianyu

    Standalone only for USA?

    How did I not see this thread? I guess no one in it said 'region' because that's what I searched for.
  19. Xianyu

    Standalone only for USA?

    Sure. But as you can see from the link I posted, the early access is marked for the 'USA' region. 'Early Access' could last literally a year or more, as it covers the game right up until release.
  20. Xianyu

    Standalone only for USA?

    So, I saw that the game ended up on the steam database. http://www.joystiq.com/2013/10/23/dayz-standalone-in-steam-database-hall-says-progress-very-good/ Source of said information. It also says that it's marked for the 'USA' territory. I have no idea how Steam works, but does this mean that the game will be locked to USA customers only, like so many other steam games have been (Such as Vindictus, etc)? As an Australian, this is particularly worrying to me.
  21. And hey, once we have base-building... we could have fuel-production facilities. Not anything super-refined like current fuel sources, but crude, 'it'll get you there eventually' types of fuel. Like alcohol and whatnot. A facility that produces fuel in a post-apocalyptic world would be valuable as all fuck. And probably would last about twelve seconds before being blown up :D
  22. The problem I have with vehicles in the mod is that they are the end-game, basically. You have a vehicle, and that's it. You don't need to maintain it, look after it, whatever. Just drive it into the woods somewhere and then drive it wherever you want thereafter. I mean, honestly. Fuel is a non-issue. There are so many magically refilling fuel tanks all over the world that you can safely drive there. And getting SEEN in a vehicle is a good way to get shot. And then your vehicle stolen. because vehicles are already super-rare and require a stupid amount of maintenance to get running, a working vehicle is a goldmine. At least, in the vanilla game. But if vehicles were more common, and had to be maintained to keep going, at least we might see a shift away from the 'horde vehicles in the north' metagame that means that no single goddamn vehicle will ever spawn on the server because they're all stashed in some trees on the other side of the map where no one will ever find them. Vehicles are basically the only non-renewable resource in the game. Everything else spawns in. But a single clan can effectively put a stranglehold on an entire server's vehicles, with no penalty. They don't have to worry about fuel for them, or any maintenance, really. Just hide them in the woods, use when needed. And everyone else in the server goes without. Whereas with this new system, a newbie would have a chance of repairing a vehicle. And getting a vehicle running wouldn't be the one-in-a-million chance of finding an entire car chassis that is capable of being repaired, but rather, the one-in-a-million chance of finding a jerry can with fuel in it. Which is a much more stable, less abusable system than the one at present. Especially seeing how fuel cans can't be horded and removed from the spawn tables.
  23. The problem with that is it kinda defeats the purpose of fuel being super-rare and sort of begs the question of why the vehicle was abandoned in the first place? If it still had fuel, it could still go places. Maybe if vehicles with fuel in them showed up at the military areas, but were conversely shot to shit. I.E. People trying to escape the infected end up running afoul of military roadblocks and get killed by the soldiers, leaving their vehicles and supplies in broken-down cars on the roadside. It's just, if fuel is too easy to find, then it defeats the purpose of increasing the vehicle count and making fuel a super-rare resource. And having even one in ten cars have fuel in them would be too much.
  24. Or even find it at airfield loot spawns, making them even more of a clusterfuck for bandits and survivors alike. I like clusterfucks though.
  25. Do you know what happens to fuel that sits in a vehicle for a year or more? I don't. But I wager it's not good.
×