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Xianyu

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Everything posted by Xianyu

  1. That's why I said it would be time consuming. Each 'zone' would have to be extended to the line of sight for that spawn location, manually. A 'line of sight' zombie spawning system would be hard to code and would likely cause massive problems. I'm just talking about spawn zones that are extended manually out to line of sight. So if you can see it, it's got zombies.
  2. Xianyu

    Near hits should cause shock status

    Ever been shot in game before? I'm willing to bet you have. There's a little white icon that shows up, above the 'broken bone' icon, whose single purpose is to stop you logging out while under fire. Why? Because then you can simply log out, go to a different server, and patch yourself up. No if you're in shock. If you log out, when you log back in, you'll be unconscious for a good five minutes. It's not supression. It doesn't limit you in ANY SINGLE WAY, except to stop you from logging off. It happens EVERY TIME you get shot. Give your buddy a makarov, ask him to shoot you in the leg. Now go log off and then log back in. Look what happens. If you got shock status for near misses with rounds, it'd stop a LOT of this alt + f4 garbage. I was out in that feild. If I was quick, I could have logged out and got away scot free. I am not, however, an alt F4ing little bitch. It's. Not. Fucking. Supression. I'm honestly SURPRISED that this hasn't been implimented already.
  3. Not impossible. Just time consuming. Right now, the zombies are tethered to proximity. Zone spawns would be the exact same thing, really. Except each object that spawns zombies would have to have its own seperate 'zone'. You'd simply program the zone to a set 500 metres for each object, and then go through each object, one by one, and manually extend the zones out to line-of-sight. Time consuming as FUCK, but not impossible.
  4. No you won't. The zones I'm talking about are literally LINE OF SIGHT. Which means, if you're in a position to LOOK AT AN AREA, then you've already spawned the zombies there. If you're in a position to see a deer stand from 700 metres away, you just spawned zombies there. That way, no matter what you looked at, you see zombies. Now, how will you tell where other players are if you always see zombies when you look at buildings?
  5. Xianyu

    Wow i'm crazy lucky!!!

    I'm even more lucky! I found all the punctuation you lost -_-
  6. Xianyu

    waypoint ability ONLY with GPS

    I use the waypoint thingie to pin down distances for my sniper rifle. It is a very handy feature. And I haven't stopped using it, not ONCE, since I learned of it like, two days ago. It is kinda a crutch.
  7. Xianyu

    Move 9mm SMGs to the Sidearm Slot

    Actually, the Bizon, MP5, and MP5SD are all as weak as horse piss. They do just under 900 damage a round. so it would take about 15 to drop a player. They're mainly anti-zombie weapons. I don't see how moving them to the sidearm slot would cause too much imbalance. It might meant they actually get used. When it comes down to it, I'll take a frigging double barrel shotgun over an MP5 of any flavour. why? because the DB shotgun has a chance of killing another player if I have to protect myself.
  8. Xianyu

    Near hits should cause shock status

    And the sniper who logged out after shooting at me? I'm suggesting near hits causes shock status because it PREVENTS you from logging out. how many people are actually running fraps when a firefight goes down? It was pure luck that I captured all of this. I've lost track of the amount of times I've seen people say shit like 'I shot at him, missed, and he just logged out'. If near his caused shock status, those stories wouldn't happen any more. It'd be 'I shot at him, missed, and then he ran for a good five minutes before being able to log out.' You should probably be aware that a single makarov round hitting you in the pinkie causes shock status.
  9. Xianyu

    Near hits should cause shock status

    Shock status is specifically there to disincentivise people logging out. I had no disincentive to log out when he shot at me. And yeah, I was 'shocked'. I was also zigzagging to try NOT to get hit by the rounds that do 37,000 damage no matter where they hit you. And it worked. But the thing is, if I was one of these CoD kiddies that LITTER this game, I could have logged out and ghosted somewhere behind the sniper and then killed him. Even though he was putting .50 rounds past my FACE. It's not a fucking supression mechanic. It doesn't blur your screen. It doesn't force you to take cover. It's a little icon that says 'hey bro, you better not log out right now, or you're gonna log in face down in the dirt :) '
  10. I was in the barracks one time, and I hear some guy walk up besides it. We have a short conversation over direct coms, which ended in me telling him to come get me if he wants. He logged out. I ran to the end room, and found that his buddy had just ghosted into the room. I had an M14. That's a two-shot kill weapon, and this was BEFORE nerfs. Well, I put 4-8 rounds in his chest, and had moved PAST him, crouched, walked a few metres to try and avoid his spastic M4 single fire, and he died. Took about three-five seconds for the game to register that I put enough lead in him to kill him three times over.
  11. Welp, once the duping is removed, this is going to be a much larger problem. I forsee a point in time when the barracks is just going to be the single worst place on the map what with all the loot points at NWAF and the giant open spaces/etc etc. Since Rocket seems to think that putting the only two highest static loot points in the same general geographic area, then I'm going to suggest a measure to stop loot hoppers in the barracks. Once you swap enough servers, military loot stops spawning for you. Silently. Maybe just the high-tier loot spawns, like in the towers/hangers/barracks, while deer stands still spawn loot for you. This period of non-spawning of military loot could work for up to half an hour. If you're server hopping, you're generally looking for military loot. And if you accidentally trip the triggers when looking for a server (Which is bound to happen with the USELESS state of the server search functions), then you only miss out on high-end military loot, and not the normal loot like food/water/other shit. Which basically minimizes its impact on the general community. The people who would be worst affected are loot hoppers at NWAF/Starry.
  12. Xianyu

    NVG's - after fixes

    Okay, once the characters are all reset (let's face it, it's gonna happen). And the duping problem is fixed. Either make NVG's way the fuck more common, and drop in more places, or remove them altogther. Why? Because they encourage server hopping in the extreme, and they give an invincible edge to any player who has them on a night server. NVG's right now are just for dupers and the people who server hop/loot farm at the barracks. Which is one spot on the map. Sure, there are helicopter crash sites, but how many of you have actually found NVG's there? Short answer: barely ANYONE. And once duping is gone, NVG's will be literally impossible to find. Right now, because of the dupers, there are a few sets rolling around, either from the dupers themselves, or people who kill the dupers and take their shit/raid their camps, whatever. This population will evaporate once fixes are put in and the HIVE is reset. Make them a low chance drop in ALL military loot spots.
  13. Xianyu

    NVG's - after fixes

    Why'd this post in the general discussion area? -_- where's the damn delete button.
  14. Actually, the .50's ARE overpowered. I currently am in possession of an M107. It does 37000 + damage. That's enough to kill you three times over if you're at full health. Not to mention that if I'm prone, I can take down three targets with EASE within about two-three seconds. It's just stupidly OP. And then factor in that I can set the sights to whatever range I please... I could kill you from 1000 metres away. Easily, in fact. With a DMR, I'd have to aim for the head. I think the ability to change the range settings is what makes sniping so easy. With the DMR, you have to actually practise. Not just hit some keys and aim centre mass and get an assured kill. And there is one weapon that I advocate being a one-shot-kill. That is a shotgun with pellets from under 20-30 metres.
  15. Xianyu

    Why this mod is failing

    To the person that said player behavior should never be punished... Player behavior is punished. Repeatedly. Every time you accept a 'friendly' call, in fact. You get punished for it by the player. So there are currently zero punishments for being a bandit, and the punishment of death for being friendly. Huh.
  16. I remember me and my friend at a BARN and a DEER STAND. We crashed a stolen bus. And then decided to see what an M107 round to the engine would do. Anyhow, we saw some zombies. And holy FUCKERY. When we ran into the barn after aggroing some zombies, there were literally at least twenty or THIRTY. We killed the majority of them. And they just coming, and coming, and coming. And this is all from the spawn points of a barn, and a deer stand. It was ludicrous. We weren't even using loud guns (except the two rounds from the M107 previously, which only aggro'd one or two). The zombie spawns are seriously buggy.
  17. Problem is, we already had the bandit skins, and we tested removing them completely. Guess what? That combined with removal of global chat has STRANGLED this game. Go look at the threads. I'm willing to bet I can find at least five in the last two days where the basic responses were 'yeah, no one bothers helping anyone in this game. There's no point'. Simple fact is, removal of bandit skins has allowed CoD kiddies to run rampant. They've converted everyone to being bandits. Why? Because when you kill a survivor enough times, he becomes a bandit. And that survivor has no way of knowing if someone would be friendly or not. Range of voice chat: 80 metres. Range of most assault rifles: 150 metres. This is no longer about 'realism' or 'immersion'. The respawn mechanic itself is what has caused this. Once you die, you remember what you died to. And for most new guys, and even a fair amount of older players, that is bandits. Or people who just blatantly backstab to be cunts. And once you die to them enough, you stop trusting anyone, ever. Maybe bandit skins will remove a little bit of 'immersion' for you. And? Who fucking cares. I'm part of the Regulators. We try to help people. but if I see someone with a bandit skin saying 'heeey, I need a blood transfusion! Please help!' I'm going to ignore him, or drop him. If I see a survivor doing the same, I'll offer help. Why? Because if he's been a cunt and destroyed the last five people who tried to help him, then it will show in his bandit skin. And personally, I think that helping this game shift away from the KOS mentality that 80% of the community hates is worth losing some 'immersion' in the vocal minority.
  18. Because the 'blood' idea doesn't stop the greifers. You know, the people who kill you and then move on without even bother to check for loot. If you kill a ton of people, it kinda shows. It's a sixth sense thing that most humans have. If you come across someone who's killed a lot of people it just shows somehow. Like you can tell with a lot of vets, too. They've seen some shit. Serial killers don't really apply because they're already fucking mental to begin with. But first and foremost, it's a game. And removal of bandit identifiers caused the current state of the game. It's not 'guess the other guys motives' it's 'shoot the other guy first'. Everyone's seen it happen. There's a difference between 'don't trust them' and 'okay, just fucking shoot them'. And with the removal of bandit identifiers, 99% of players are now 'just fucking shoot them'. *Edit* Are you guys playing the same game? It's ALREADY COD. It might as well be Red Vs Blue teams, because everyone shoots everyone else on sight already.
  19. They're worth about one building destroyed. Or one camp decimated.
  20. Hey, even if I get the hero skin, you're not going to be walking towards me calling 'friendly'. But you will be about 50% less likely to shoot me. Unless you're one of those bullshit CoD kiddies that have flooded the game. And, given the current state of things...I'll get the bandit skin before I get the hero skin, why? because I'm overwatch. A survivor shoots at my bro, I take them down. And around northern airfield, or Starry, we don't take any chances whatsoever. All player encounters so far have ended in a shoot-out. Simple point is, the bandit skins were pretty much universally liked. It was mainly the bandits who couldn't get easy kills any more that were complaining. You say it's an 'acheivement', and that players will TRY to get the bandit skin....and what has that changed about them? They ALREADY Shoot people will-nilly trying to get a 'high score'. I think you'll find there's a VERY low population of people who are going to say 'OH FUCK, I CAN GET A SCARF!' and suddenly go from helping people to being an utter cunt and hunting down noobs on the beach. Bandit skins do so much more good than damage.
  21. Oh, the caveat the OP forgot to mention is that there's HERO identifiers coming, too. So you can see people who don't end up shooting survivors, and actively kill bandits or whatever.
  22. Hackers. Motherfucking hackers. You see these threads every now and again. People on servers all being nuked at the same time. Perhaps for future version of the game/standalone release, you could consider a mass-death detection? You know, if 90% of the server dies in the same five second period, then chances are REALLY FUCKING HIGH it had something to do with hacks. Ergo, if you can detect it, you can reset the players back to what they were. Or even add a check to force the hive not to save the new data. So that when next they log in, on another server, they're back where they 'died' with all their gear. I'll leave the logistics to you guys. But 30 guys all losing their shit to an undetectable hacker happens far too often for there NOT to be any measures taken to prevent loss of gear.
  23. Oh, and I might point out that one of the only ways to tell a bandit from the rest of the crowd right now is their outfit and weaponry. I'm part of the Regulators, and I don't shoot people without provocation. Call friendly, etc etc etc. Oh, and I'm also found prone a lot, covering my team mates with an M107 and a ghillie suit. People see me and assume I'm a bandit. I have all the bandit equipment.
  24. So you prefer the current way where absolutely everyone considers everyone else a bandit and just shoots them on sight anyway? An indicator of banditry is needed. Why? To get rid of SOME of the bullshit KOS mentality. The players that play the game like CoD will quickly become visible. And they'll get killed. Repeatedly. Getting bloody is a good idea, but guess what? The majority of greifers don't check your body for loot. They just sit on the hillside with a sniper rifle. You don't really come across true bandits. Because they kill you BEFORE they see you. Bandit identifiers mainly curb the 'up close' banditry. You know, where someone comes up to you asking for a blood transfusion, and then kills you two seconds afterwards. The sterling silver point I shall make is that, since the removal of bandit identifies, there gameplay has gone downhill. Everyone has seen it. You don't 'guess' at someone's motives. You shoot them first, because there's no way to know if they're a bandit or not.
  25. So, I recently acquired a M107. It's a one-shot-kill. If I pop you with this CANNON, is it going to kill you, even if you alt + F4 a half second afterwards?
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