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Everything posted by Xianyu
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I've been kinda suspicious of Frankie for a while. I love his videos, but I feel that some of it scripted/fake. It's like it RAINS sniper rifles and vehicles wherever he is. Unless there's hours upon hours upon hours and hours of running around that he doesn't add to the video. Not to mention that he always gets corned by: Bandits with weapons. Bambi's with sniper rifles. Crash sites wherever he goes. Amazing strokes of luck every fifteen minutes. either he isn't legit, it's scripted (someone on the server is giving the shit to him, not necessarily un-ethically, either. Just donating their gear), or he's the luckiest person EVER. Either way, don't go into DayZ expecting to get the same shit Frankie does.
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I've neve shot a non-hacker with it before. And seeing as it's so rare, and only has slugs, I don't bother picking it up unless I have nothing, or only a DB shotgun at the time.
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If I was looking to shoot on sight, I'd play CoD, or some other skill-less POS FPS. There is one exclusion to my rule: Ghillie suits I don't trust at all. If they have a sniper rifle, they die. And bandit masks. You got a bandit mask, I don't care HOW you got it, I'm going to drop you. It's not worth losing hours of my time because 90% of bandits want to be pricks. But normal suited guys just looting? I'm cautious enough to avoid them 90% of the time, and the 10% of the time I end up face-to-face, I move and take cover. If they open fire, I fire back. Ghillies and bandits are the only 'shoot first and ask questions later' people or me. Also, anyone with a .50. If there's two survivors at once? BAIL. For some reason, groups are much, much more likely to try to murder you.
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Pellets in this game are viable out to about 50 metres. The problem is, the double-barrel has a REALLY long cadance. It's like two seconds before you can fire the second barrel, so you really want to one-hit them, which is within 20-30 metres, really. Killing zombies with it is fairly easy. It's a shame that the farm shotgun doesn't drop any pellets ever any more...
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Welome to DayZ, where you will learn that a new level of being a prick exists. These are the people who have perfected it.
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I'd prefer for the amount of mods to be scaled back massively if not eliminated entirely. Reasoning? At the moment, the game is a veritable clusterfuck of servers running different versions of the mod, the beta patch, maps, and whatever else. Think about it: You want to play takistan? you need to find a server that's running the right version, running the map, running the right beta patch, and has a set of rules to it that is tolerable. 40 helicopter, 400 vehicles, start with an M4 SD server, anyone? I would definitely like to see private hives, and new maps. Private hives because then there's no server hopping ever. And maps because I'm willing to bet Chernarus+ will get boring after a while. It's just too hard to maintain a grip on quality control if you allow people to mod your shit willy-nilly. Not to mention it makes it easier for the hackers.
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Got it all on film. Will upload the video to youtube and provide a link in a few hours. Blatant hacker on the AU #500 server. Teleported to me, asked if I wanted hacks, shot me when I declined.
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I'm gonna get so much hate for this suggestion. IDGAF! I'm proposing that morphine no longer magically fix bones. Morphine is, at most, a painkiller. It doesn't magically cure broken bones. What I'm saying is this: Morphine gives you an hour. A single stick of morphine blocks the pain for an hour, and you can run on your broken leg (no sprinting though!). This gives you ample time to find a hospital or a friendly person to help you (more on that in a sec). Once the morphine wears off, you're on the ground again, crawling like an inchworm. You CAN use another morphine, but successive hits of morphine gain a progressively higher, and higher chance of causing injury: such as blood loss, unconsciousness, or in particularly bad instances, a mild case of death. Now, this is where the doctor bag comes in. You can find these in the same place as morphine as a semi-rare loot (much rarer than morphine, for obvious reasons). The bag is reuseable, takes up 2-3 slots in your inventory, or maybe even a toolbelt slot. The doctor bag can be used either on yourself, or on someone else. Using it on yourself puts you in a 'splint' state. You are forced to walk in this state, for a certain amount of time. Perhaps ten-fifteen minutes? A caveat could be that you can't use a doctor's bag on yourself while under the effects of morphine. Gotta wait for it to wear off before you patch yourself up. Another survivor/bandit using a doctors bag on you reduces the 'heal' time considerably. Instead of ten-fifteen minutes, it's five. And then you're all better. Plus, another survivor using the bag on you doesn't need to worry about the morphine state interfering with the splint state. Can instantly put you from one to the other. A hero using a doctors bag heals the bone instantly. Sure, it's not 'realistic' but neither is morphine instantly healing your bones, so stfu about 'realism' before you even start. This, I think, would increase survivor/bandit/hero interaction to a whole new level. Zombies would become dangerous again. Why? Because if you get a bullshit bone-break hit from a zombie, it's no longer an inconvenience. It's fifteen minutes of WALKING. Even if you HAVE a doctors bag. You a bandit? Got your leg broke? What you gonna do? Try trick someone into healing you? Find a new friend? Maybe even hold up some poor bambi at gunpoint and make him heal you... And it would also give a tangible benefit to being a hero beyond a shiny new skin.
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S'far as I could see it, back when you still had the debug box, you gained humanity from healing people and killing bandits, and Lost humanity from murdering people. What I'm proposing is a series of tweaks to the way humanity is gained and lost. Healing, bloodbagging, bandaging, etc, gives you humanity when applied to a normal survivor or a hero. But when you bloodbag etc a BANDIT, you LOSE humanity. Why? Because you're helping a bandit. The main reason is so that a single person running with a clan of bandits can't easily attain the hero skin just by healing his bandit buddies. That doesn't make much sense, if you ask me. And healing someone whom you have shot also results in a negative humanity score. Just to completely cancel out the two most common methods of 'hero farming'. This way, there'll be a clear divide between bandits and heroes, for the most part. Sure, people will always game the system, but why make it easy for them?
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Proposing C4 as a replacement/counterpart for satchel charges in the standalone. Explosives requiring a remote detonation. This would be fun because: they are smaller, more focused explosive devices than a satchel charge. Think destroying a single building, a single car, or a single small area. Maybe 4 sticks of C4 to bring down a large building like a firehouse. 1 stick to remove a tank trap, barbed wire, sandbags, etc. Lethal range of perhaps 10 metres. Think of setting up ambushes along roads/buildings, where you put down C4 and wait, as overwatch, for someone to stumble along so you can detonate the C4 and murder them. Satchel charges seem a bit excessive at present, what with a detonation radius of 300M. http://www.dayzwiki.com/wiki/Satchel_Charge C4 would be a less insane alternative with the capability of more precise explosive fun. And could perhaps spawn somewhere else other than the barracks: Such as tents or airfields. Basic military loot with a 0.01 chance. Door-breaching, base-destroying, zombie-killing, cover-denying, vehicle-destroying. The possibilities are endless! Maybe even keep a stick of dynamite in your backpack and give your friend the detonator. So if you die, you have a proverbially 'kill switch' for when someone loots your corpse! :D (or even secretly placing a stick in someone's bag while they're not paying attention >:3 )
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I'm sorry? But I quite often want to 'blow things up'. Thinks like cars. Why should I waste ammunition to deprive my enemy of a vehicle, when I could use a small explosive charge? C4 could even be planted on a road and used as an ambush device for a player convoy. I think you'll find that many military bases and even demolition services have stocks of explosive demolitions equipment. We already get grenades, grenade launchers, and if I remember correctly, a fucking rocket launcher. How are any of these more 'military' than C4 that has to be placed at the objective itself instead of thrown/launched/fired?
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Except that its destructive potential sort of precludes it from being more 'common'. It's an exceptionally rare find (without dupers, at least), and therefore used very scarcely. If there waas C4, it could be a little bit more common and used more often without fear of it becoming game-breaking.
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Aye, but satchel charges seem... excessive. I've never used one, but their propensity for destruction seems really really excessive. C4 would be less destructive by far and more surgical. More for tactical play and less for 'Fuck that guy, that building, and everything in a hundred metres.'
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Well, here's my idea for making bandits less prevalent and removing some of the KOS mentality. Harder zombies for bandits. For isntance, if you're a -30000 humanity bandit, zombies detect you from further away, they run after you faster, they'll ignore people with higher humanity to chase you, and you spawn more zombies whenever you're near a settlement. This way, if a bandit is up on a hill sniping into a settlement (AKA: Greifing) he'll start attracting zombies. Whereas say, a hero up on that same hill, taking down bandits in the town, wouldn't have to worry about it so much. Then there would be disincentives to being a bandit. Especially seeing as anyone who becomes a bandit and gets killed, would then have trouble getting their gear back, seeing as zomies would be more attuned to finding them eating their faces when they respawn and go looking for loot. And inb4 'hurrrr, that doesn't make sense'. Of course it doesn't make sense. It's not meant to make sense. It's meant to make deathmatching a bit less of an attractive option and turn it into survival. Maybe bandits will start picking and choosing their targets if it makes the game harder for them. They'll have to start actually LOOKING at the survivors, and picking the ones that have decent gear to hunt down. Because if you're going to be a bandit, and make life hard for yourself, fuck doing it for nothing! *Addendum* A scaling system whereby low humanity has not a whole lot of negative impact, and super-low humanity does. Add in the fact that shooting someone who is only armed with a axe/crowbar/makarov and certainly shooting unarmed players, gives you a massive hit to your humanity, and shooting new spawns would drop off quite a bit, I think.
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I've never been killed by it either. But it's pretty prevalent to the new players of the game. In my few jaunts through Cherno and Elektro recently, I've found countless bodies of new spawns killed in the firehouses, the fields, and etc. I've never been killed by a sniper while in cherno or elektro, but I've had a bandit literally come into the building I was in and attempt to kill me (I chased him off with a crowbar, lol), and I was murdered not long afterwards by a chopper crew who were strafing up and down the coast looking for fresh spawns to kill. Just because it doesn't happen to YOU, doesn't mean it doesn't happen. A quick jaunt through Cherno or Elektro on a server that's a few hours old tells you all the stories you need to know. Dead guys with no weapons, and tons of food/supplies on them, because some guy sniped them because he had nothing else to do.
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Sure, no fault for 'choices'. But what about the people who 'choose' to just turn the game into a mindless CoD-like clusterfuck of snipers sitting on hills overlooking places and shooting unarmed players? Currently, the only penalty they have is the humanity system. Which is laughable considerin their only interaction with other players is the distant sound of a sniper rifle and the occasional person who might sneak up on them and murder them. Greifers need a deterrent. And while the only way to differentiate between players is the humanity system, griefers and bandits will be lumped into the same group.
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[X-posting from Reddit]How to fix the Bandit, Hero, and end game content in DayZ with 3 changes.
Xianyu replied to danlegend's topic in DayZ Mod Suggestions
Because there is barely any interaction even WITH bandit skins. It's not 'survival', it's a CoD deathmatch except you don't start with any guns and the maps are 100 KM wide. It's this way so that the people who treat the game like a deathmatch are at least maked as such. You know that person has killed a lot of people. It's a flawed system, but without it, the game devolves even further. Personally, I agree with a 'negative limit' to humanity. People will always abuse the system to get the hero skin just so they can then go out and be cunts. You shouldn't be realistically permanently a bandit for killing a hero that decided to kill you. Though, losing humanity for killing bandits? Nu-uh. I shoot bandits on sight. I see a rag-head, I pop it. Why? Because generally speaking, bandits in this game are glorified greifers. -
Server is using a hack module of some kind. When spawning in, information appears on screen telling you to open a menu by pressing F3. The menu contains the ability to spawn vehicles, weapons, items, etc etc. This is a HIVE server.
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Yes.
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Main HIVE. Hence, HIVE server. Hack or not, it's hooked up to the main HIVE.
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Restarting this thread since the other one was overrun by fucking morons average, every-day forum-goers. I've noticed several servers are dropping random loot. Two servers I was on dropped ONLY crowbars, crowbars that did not work when you try to attack with them. These were HIVE SERVERS. One theory is that the loot tables for these servers were modified. But they're HIVE servers. Official, HIVE SERVERS. From what I understand, you can't modify the loot tables for HIVE servers as it would seriously imbalance the game. (think 'all military loot!' servers.) So what other theories do we have? From my vague recollection, the two servers that were dropping only crowbars were US in the 3000 range. I THINK.
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If they're putting crash sites on the map, they're gonna clusterfuck the game ever worse. Right now, it's like this: by yourself? DON'T GO TO NWAF! PERIOD. When was the last time you went into the barracks alone? I don't. They're a deathtrap. So you go and hunt for a heli crash site to get a decent weapon that will work against the magic OHK sniper rifles. But if heli crash sites are marked, the little guy is just gonna get shit on. Why? Because the only people who have ANY chance of getting to a crash site first are the ones with vehicles and/or helicopters. It'll be a massive clusterfuck of a clan a server, going to every single crash site the moment it spawns, and getting all the loot from them while murdering anyone that gets close. Vehicles already give them a massive advantage in finding crash sites. Having them marked on the maps is just going to make clans with vehicles have access to as many AS50's, FAL's, NVG's, Ghillie suits, and ammunition as they could possibly want. And fuck, it's not much of a thing right now, what with the rampant duping. But for the standalone? This will pretty much break the game a bad as duping does.
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I recently got the game running again after a rather long hiatus. I'm running around in Elektro, and I'm just finding crowbars. Crowbars that do not work. Can't 'fire' them. Can't reload them. They're appearing in every single loot spawn. I swapped servers... and the same thing again. And this is only happening since I joined HIVE servers. Private servers seem normal. Has anyone else noticed this? WTF is going on? I checked the forum with the search and no word on any glitch like this...
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I'm genuinely curious. I've had my grubby mits on both the AS50 and the M107. S'far as I can see, the M107 has more rounds per mag, and a better scope. They both kill to like, -25000 blood just by virtue of a bullet being in the general vicinity of another player. But the as50 has a lower drop chance, and is more valued by bandits and snipers. What am I missing here?
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Wat. Really? I couldn't find shit in the forum. I thought that that kinda thing would be constant front page news like 'hey, fix this shit plox'.