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Everything posted by Xianyu
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Dayz and servers in complete mess
Xianyu replied to martink8190@gmail.com's topic in DayZ Mod General Discussion
The other 29.99% consist of wrong version, wrong beta patch, password locked, unreachable, offline, and whitelisted servers. -
Okay, so, from what we can see of the standalone videos: Zombies are going to be spawned at the start of the map, when the server starts. No more knowing where people are by looking for zombies. And loot has been spread around buildings. It doesn't exist in piles any more. It's under chairs, behind cupboards, IN cupboards, and strewn around the place. You know all that QQ'ing you're doing about zombies being so difficult? About how they're so hard to lose and don't leave you alone, making looting hard? Just wait until it's impossible to run into a building and loot the place. That's right. You're going to have to stealth into the building and NOT get aggro'd by zombies to have any chance of successfully looting the place. You're going to have to remain stealthy. And you know what? that's a good thing in the standalone. Running zombies will be what to look for in the standalone. Not zombies by themselves, but RUNNING zombies. Don't make the zombies run, don't get detected. In other words. Use this patch as practise. Change your style of gameplay now, so that when the standalone drops, you won't be reduced to a QQ'ing crybaby because the zombies make it impossible to loot anywhere. Get in and out without aggro'ing zombies, period. Practise, practise, practise. The standalone will be the playground of the stealthy, and not the rambo-esque playstyle that was encouraged in previous patches. Prepare yourself.
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Dayz and servers in complete mess
Xianyu replied to martink8190@gmail.com's topic in DayZ Mod General Discussion
Yeah, the server list is a massive clusterfuck of retardation. It's like 50% are private hives with 400 vehicles and 40 helicopters. 10% are running different maps. 10% are decent private hives without TOO much deviation from the norm. And .01% are HIVE servers. And they're constantly, CONSTANTLY fucked over by hackers. I picked a private hive and I'm sticking with it. It has its own anti-cheat. Saw it kick a few guys for trying to spawn weapons. Just find a nice private hive and hunker down, SA is on its way and until then, it's clusterfuck central. Mods don't care any more. There's no server control at all. No guidelines. I even saw HIVE servers with massively divergent rulesets and loot tables. -
DayZ: Most Private Hives Are Not Real DayZ
Xianyu replied to DemonGroover's topic in DayZ Mod General Discussion
Didn't read the replies. Read the OP. It's like this: You spawn with weapons, find vehicles easier, and get everything easier so you can go out and shoot other players faster. Mystery solved. Servers like that are for PvP, and the CoD kiddies who don't have the required attention span to actually play a survival game. -
No, you really DON'T choose. You can't be stealthy. Stealthy requires crawling through a town, taking nearly half an hour to get from one end to the other. The rambo style requires five minutes of sprinting, and you get the same amount of loot.. Except the person who is stealthy has a massively increased chance of attractive other players because of the zombies that spawned around him. Only someone with an incredibly thick skull doesn't know this. Zombies in cherno? PLAYER IN CHERNO. Crawl through cherno on a populated server ten times, and then run through it ten times. Tell me how many of those times you actually survive. But 'deal with it' is going to be exactly what you'll have to do come standalone when you CAN'T sprint loot. And boy, is the QQ then going to make me laugh my ass off.
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I think you'll find that the current game DOES push a playstyle. The rambo playstyle. You can't stealth around zombies, because zombies only come out while you're nearby, allowing everyone to know where you are. Ergo, no stealth. period. Certainly not punishing a playstyle, nope.
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Yeah, let's look at this from a realistic perspective. These 'zombies' are infected humans. The infection probably doesn't fuck with their eyesight. A normal person could spot another person from AT LEAST four hundred metres away. At that range, it's kinda grainy. Kinda hard to distinguish features. at 200 metres, you can tell what shirt they're wearing, if they've got a watch on, if they have sunglasses on, how they're walking, what colour shoes they're wearing. At 80 metres, you could almost figure out what their fucking eye colour is. 80 metre agro range is NOTHING. If the game were realistic, a zombie would spot you sprinting from FOUR HUNDRED metres away. Why? Because zombies don't sprint. They move and shamble. Anything sprinting is prey, or another zombie CHASING prey. Either way, MEAL TICKET! Maybe you should learn to use stealth instead of running through everywhere and getting a massive zombie train?
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Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Xianyu replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
The tears of DeathmatchZ and their ilk are delicious. I love all the changes. You call it 'annoying', but it's survival. The only 'fun' part of the game for the people complaining is shooting at other people. And if that's the only thing you enjoy about it, you should probably move on or drop back to 1.7.4.4 like all the rest of the KOS kiddies. Good riddance. If not, learn to crawl. It's really not that hard. Wah, I have to spend half an hour on a loot run, wahh! So what? Seriously. Running into one end of a city and running out the other, hiding in a bush to lose the zombies, rinse and repeat, is one of the most broken game mechanics ever. God, I'd love to see you people playing the game back when zombies didn't lose aggro ever. -
A message to the people who are mad about the patch
Xianyu posted a topic in DayZ Mod General Discussion
The amount of posts by buttmad guys complaining about the patch. It amuses me. I've wanted zombies to be a threat for ages. Ever since the patch where you could lose them by running around the side of a building, zombies have been crippled. And it has, evidently, turned every second player into a QQ'ing crybaby. So what if zombies run at you when you fire your gun? So what if they're harder to lose? so what if the SURVIVAL game is HARD? Previously, your only threat was other players. Now, when you go running into that firehouse for your assault rifle, you MIGHT NOT MAKE IT OUT ALIVE. And that's a good thing. why? Because all of the KoS kiddies who treat the game like a deathmatch will actually have to struggle to get their shit. No more cakewalk. No more running through Elektro at top speed to gear up before you go player hunting. Now you're gonna have to crawl. Get down in the dirt and crawl, you maggot. Learn to use some stealth. Learn some discretion. Save that ammo for when you really need it instead of firing at anything that moves. Maybe you won't shoot that new spawn when you see him. Because two guns are better than one. And you'll be losing ammo on him. Or hell, maybe you'll just shoot him anyway. I know a lot of you will... the first few times. The consquent run through the city with a horde of zombies chasing you might temper your enthusiasm for random violence, though. And the people who are complaining about the new patch, being oh-so-vocal about how it's 'ruining' the game? This is DayZ how it's meant to be. This is a living hell. This isn't 'hey, avoid these nuisance zombies while we go after the REAL targets'. The zombies are the real threats. And they always should be. We endured your beach-sniping. We endured your KoS. We endured your cries of 'it's fair! BEING A BANDIT IS PART OF THE GAME!' even though the only reason the bandit population was sucessful was due to hamstringed zombies. And now, you're on our turf. Where the ones rewarded are those who take a less aggressive stance. Where reckless running, and gunning get you killed. I hope you've saved up a lot of weapons in those tent bases, guys. Because until you learn to play the game against the zombies, instead of against the people, you're going to bleed that equipment. And for everyone single one of you complaining, there's two people like me, who actually enjoy survival instead of deathmatching, and guess what? We're laughing.- 48 replies
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A message to the people who are mad about the patch
Xianyu replied to Xianyu's topic in DayZ Mod General Discussion
No matter what the endgame for the vast majority of DayZ players will be 'shoot other people beause they are other people'. All that CAN be done is delaying that point for a while. -
A message to the people who are mad about the patch
Xianyu replied to Xianyu's topic in DayZ Mod General Discussion
Actually, yes you do. You see them doing it every time they shoot one of them in the face for no reason at all. They have no reason to complain about survivalists. Why? Because it doesn't violate how they play the game in any way, shape, or form. That's like saying 'hey, ocean, STFU, that oil spill isn't a big deal. You don't see the CLOUDS complaining, do you?' It just doesn't affect them. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Xianyu replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
You know what I think? I think that if you want to shoot other players that much, Find a different game. Or learn to play this one a whole fucking lot better than you currently do. You can still kill other players. That hasn't changed. It's still just as easy to shoot another player in the back. Or snipe them at long range. The only difference now, is that the zombies are a hell of a lot harder. So you have to actually do some WORK to kill other people. You have to actually play the game rather than sprint through a town. Get used to it. It's survival, not 'PvP with zombies'. -
A message to the people who are mad about the patch
Xianyu replied to Xianyu's topic in DayZ Mod General Discussion
Which is the problem. It's not 'deathmatch'. It's survival. PVP is a side effect, not the focus. And the people who can't get that through their thick skulls are hilarious. -
A message to the people who are mad about the patch
Xianyu replied to Xianyu's topic in DayZ Mod General Discussion
Uhm... the last time I died was a hacker. The time before that, another hacker... and another, and another. There were a few times when I died to zombies through stupidity. Some times I suicided. I remember exactly the two times I've been killed by other players. Yeah. I don't die THAT often. The only time other players kill me are long-range sniper shots, or when we're teleported to a single spot on the map and I die in the clusterfuck that follows. That being said, I don't seek out other players. I don't hunt them. I tend to avoid them if possible, because people treat this game as a deathmatch. It's an overlying mentality that comes about because the game is too 'boring'. These are people that don't shoot you because 'you have something I might need', but because 'I'm bored and you're a player. Die.' I don't mind getting killed for my beans. That's fine. But killing other people simply because they ARE other people is a mentality that needs to fuck right off from DayZ. My main frustration with DayZ was that it was too easy. I run through a town, get my shit, lose the zombies, move on. Rinse and repeat. Get good gear. Hunt bandits. Yay. The main reason I started this topic is because you can SEE the crybabies who can't handle the fact that their favorite deathmatch game is now survival. And there was no voice saying 'hey, this is what the fucking game is supposed to be, grow up'. -
It makes more sense to combat roll over a fence anyhow. Like, FUCK, there's EIGHT ZOMBIES CHASING ME. Hey, zombies! Hold still while I very ponderously do a miniature scissor-kick over his waist-high wall. Just leaping right over the thing makes so much more sense.
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Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
Xianyu replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Aw man, this survival game is making me survive rather than hunt other people. They should make it easier! QQ more. I love the changes. It's survival. And the ONLY thing you had to survive against pre-patch was other players. Zombies weren't even a problem. I could go through Eleketro, and get fully kitted in a half hour. Maybe try to survive instead of just hunting other players, and you might enjoy the game. But hey, if killing other people is the only thing you can do, feel free to play Planetside 2. You start with a gun, vehicles, and there are no pesky 'survival' aspects to get in your way.- 263 replies
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I'm sorry, but the M107 and AS50 are not 'realistic'. No sniper rifle, no matter what it's firing, will kill you outright if it hits you in the hand. Sure, we need an anti-material sniper rifle. But it should not be the ultimate close-range weapon, long range weapon, vehicle killer, helicopter killer, etc etc etc. It's simply stupidly overpowered. Sniping in DayZ is for trolls and cowards. There's no skill to it. No finesse. It's just 'get an AS50, click this range button, click the mouse button. Target is dead.' Rinse and repeat. At least if I got one-shot killed by a DMR I wouldn't have a problem with it. That's skill. That range estimation. The AS50 and M107 hold your hand through the process of sniping and make it ridiculously easy. After having the weapon for five minutes at any firing range, you can be EASILY dropping targets out to 1000 metres. And when said rifle reduces you to -30,000 blood when it scrapes past your pinkie? Just no. If people want an anti-material rifle in this game, it should be a civilian .50. One of the slow-ass reload sniper rifles that require you to remove the stock entirely to load a new round. THEN it would be at least a modicum of fair. But when Tom, Dick, Harry, Hewie. Lewie, Dewie, Clark, Kent, Bruce, Wayne, and all of their DOGS are running around with AS50's, it just breaks the game.
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I think dino's would be fun. They're be massively more dangerous than zombies. Imagine it: sticking to the towns in fear of the larger dinosaurs, thereby putting you in danger of the smaller ones. Raptors inhabiting the cities, and the forests. While T-rex stalk through the open fields. And T-rexes could eat people whole. So if you manage to kill them, you could access all the gear they'd eaten, giving groups a reason to team up and hunt down the really powerful enemies. Plus, creeping through cherno, watching the hills and surroundings, watching the streets constantly, because if a raptor sees you... they're faster than you, more powerful, and they hunt in packs. It'd be like DayZ on crack. And you'd die three times as often. And with at least five times as many girly screams.
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Imagine it. Sitting on a rooftop in Berezino, scoping the area out with a pair of binoculars. It looks clear. You could have a good run down to the next town. You climb down the ladder, heading for that unpronounceable place: Nizhnoye. It's not far. You can see right across the clear field. And as you're running across the field in full view of the forestline, your last fear are sniper bandits. And then you hear it. That deep, bass, reverberating, booming THUD. A pause, and then another. THUD You're halfway between Berezino and Nizhnoye. Way, way too far away from anywhere to safely get anywhere. And all you got is a measly 9mm wrested from the disembodied hand of some poor fool who went before you. And now you have a T-rex chasing you. Yay. You can't stop and fight it. Oh no. Your friend tried that one time. AS50 right into the dino's giant, slaughterhouse-on-a-neck that it has in place of a head, and all he got out of it was losing all his awesome gear. And so you run. Futiley. You hear it stomping after you. THUD THUD THUD. It's gaining. It gets close enough to lunge at you, and you zig instead of zag. It catches you with that giant head. CRUNCH. Broken leg. Half your blood gone. Bleeding. Unconcious. But the big, lumbering idiot continues on under its own inertia, plowing right into a building and having to ponderously turn around to find you again. Miraculously, it loses sight of you as it goes around the building. You could survive this yet! You sit up, start to bandage. There's a barn ahead you could take cover in, wait for the big motherf- to go away. You stop the bleeding, and screen fading on grey, begin to ponderously crawl towards the barn. But then you see it, blurred and indistinct as it is through your blood-loss-goggles. A raptor. Watching you from the doorway of the barn. You stop, crouch, ready your pistol to shoot it in the face. Your aim is shaking from pain, and you aint got no painkillers. And then the attack comes. Not from the front. But from the side. The raptor's buddy bowls into you, pushes you over and begins to eat your vital organs while you're still unconscious, bleeding on the ground. A death screen soon appears, followed by soon by your proclamation: Fuck this. I'm sticking with zombies.
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Community Patch 1.7.5* around the corner?
Xianyu replied to Anarchyihdi's topic in DayZ Mod General Discussion
I love the G36 series of weapons. They look awesome, and they're beastly, and I'd take them over a sniper rifle. Chopper crashes spawning THROUGHOUT the time the server is up? Fucking AWESOME. No more 'hey, I was here when the server started up this morning so I got the loot heeheeheeeeeee'. Instant spawn loot? YES. A server-side combat to teleport scripts? Yes. That'll remove at least 50% of all of the 'major' scripts. That being teleporting people to somewhere, or a scripter teleporting around the place. No more cicken steak? :< Temperature icon that actually works? Fuck yeah. All in all, I want this patch three days ago. -
Where does the Vodnik spawn in Taviana map?
Xianyu replied to bleedshow's topic in DayZ Mod General Discussion
Probably at whatever is the largest clan's base of operations. -
Why was this removed? I've had an inkling about it being gone for a while now. I'm pretty sure it stopped being a thing when the DB shotgun was intoduced. So why remove the 15 round pellets? That was one of my favorite weapons for killing zombies pre-DB shotgun. The Winchester is an awesome weapon with pellets. with slug ammunition it's just... meh. And if anyone says 'balance', I'd like to point out that we still have the M107 and AS50, which are to balance what a sledgehammer is to a kneecap.
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Well thanks guys. I was treating the Winchester as a shotgun and not a RIFLE. I might have to fool around with one and see if it's as good as the Leeroy Enfield at range.
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I'm not trying to disprove the 'Frankie is a hack' theory. I'm quite certain he's used scripts and whatnot, and been caught on video. But I was playing on a private server for the desert map. Takistan or whatever it is. I got my legs broke from a zombie, and there's NO military loot in Takistan. I had a decent gun, didn't wanna lose it, so I decided to crawl to the nearest barracks. I was doing the whole jump-shuffle. Jump up, fall down, jump up, fall down. Feels quicker than crawling. Either way, my character just... stopped falling over. I sprinted to the airfield, proned, crouched, stepped over an object, all of that. All with a broken leg. No morphine. You also didn't notice that when he was running around with the broken leg, he spawned in a random coyote pack next to his feet. ;)
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That makes sense then. It's supposed to be a lever-action, isn't it?