Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Xianyu

Members
  • Content Count

    544
  • Joined

  • Last visited

Everything posted by Xianyu

  1. Xianyu

    'New spawn' store/perk system

    Because bandits are already rewarded in excess by the loot from the people they kill? And I love how everyone automatically goes to 'omg he's suggesting this, he must suck at the game'. I can gear up in half an hour. I've had a character survive 50 days and then get killed by a hacker. I know how to play the game. But when you've got an hour to play the game, and you want to meet up with your friends, you spend that HOUR searching for food and water and maybe a weapon, only to meet up with your friend and then one of you has to leave. And then, neither of you can play until you're both on, or you both end up miles away from eachother again.
  2. Xianyu

    'New spawn' store/perk system

    You realise, of course, that you used to start with a one-shot-kill revolver? And then later on, a makarov? Death is meaningless in DayZ for someone who knows how to play the game. Being handed a pistol as a new spawn would be a luxury convenience rather than a game-changing kind of thing. Plus, if you spawn with a zombie-killing weapon and enough food and water to make it inland, you're less likely to run through Cherno and Elektro, directly reducing the amount of players that go there and, conversely, reducing the amount of people who camp there to kill new spawns, while making the two cities more viable for the people who DO want to loot them.
  3. Xianyu

    'New spawn' store/perk system

    Thank you for eloquent arguments. I shall file them away promptly.
  4. Right now, the zeroing system works by hitting page up, or page down, and having your bullet fall exactly at the spot that is the distance that shows up on the screen. This is... a terrible mechanic. Or should I say, it's a GOOD mechanic, for the 12 year old 'snipers' who camp in the hills and shoot at people. Remove it. Replace it. Each scope for a sniper rifle should start 'zeroed' at a specific range. 300, perhaps. Using the page up, and page down keys should move a single click back and forth in the direction required. I don't know all the terms used, but basically, each click just moves the crosshairs slightly out of line of the bullets trajectory. Enough clicks and the bullet will align with the crosshairs at a distance of 800 metres, instead of 300. This single simple change will, overnight, remove most of the snipers from the hills. Or make them hilariously ineffective. It'll add skill back into the mix of sniping, and remove all the accessibility for 12 year old CoD kiddies. Which I think everyone will agree is a good thing. And then, when you get insta-killed from 800 metres away, you know that the guy that fired the round had some skill and wasn't using a magic 'point and click' deathwand. Even more fun! The standalone has weapon degradation, according to some blog posts I saw. Why not have the scope become misaligned as the weapon becomes worm, requiring the scope to be adjusted after a while to account for the 'drift'? Add a 'weapon service kit' to tighten up all the bolts and screws and return it to perfect condition, and hey presto, you got some pretty cool game mechanics, added realism, and removed the number-one way l33t sn1p3rs can play. The learning curve would increase, but sniping should be a challenge, not 'easy mode'. And certainly not as overpowered as it is now. And for shits and giggles: add a 300-page ballistics manual we can use as a melee weapon to beat to death the hill-camper snipers. P.S. Don't bother with the 'you just QQ because you get sniped all the time' argument. I've been killed by sniper rifles twice. One of those times was from about two metres away. As someone who uses sniper rifles more often than get shot by them, I find them massively overpowered. It's not for selfish QQ reasons that I suggest this change. Ergo: Find a new straw-man argument to use.
  5. The M99 would be a brilliant replacement for the current OP .50 cals. It has enough of a downside (single shot) to warrant upping its damage a little bit to ensure that it takes down a helicopter/vehicle in a single shot. And it'd keep it from dominating the weapon charts.
  6. I'm sorry, I was under the impression that this was a GAME? All games should observe balance. Otherwise they become ridiculous, like the AS50 is now. Compare the AS50 to the CZ550. Both get 5 round mags. The semi-auto rifle kills in one shit, fires ridiculously fast. The CZ has to work the bolt after every shot, has a less magnified scope, and requires a headshot. The DMR needs a headshot for a one-shot kill, and has no range adjustment ability at all. It's not just the handling of the AS50 that's the problem, but it's DESIGN. It's just simply too good at killing players for its purpose. No weapon should have all the upsides, and none of the downsides. They are literally the ONLY one-shot-kill weapons in the game. Even a fucking DIRECT IMPACT LAUNCHED GRENADE does 8000 damage. EIGHT THOUSAND. That means that at full health, you can eat a GRENADE and not die. But a guy sitting at 1200 metres away on a hillside with a perfectly accurate sniper rifle that can pump out five rounds in three seconds should be able to one-shot-kill you? I'm sorry, but we're going to be talking about 'balance' when shit like this exists.
  7. Xianyu

    Ethics of the common player

    I don't shoot people on sight. I can remember pretty much every player I ever shot. The only players I've shot without feeling threatened are bandit skins. But as someone who doesn't KoS, I understand the mentality behind it. I might hate it myself, but what can you do?
  8. Xianyu

    Simple change to sniper scopes

    I really doubt Rocket is going to add the ACE mod to DayZ. Though that would be AWESOME if he did.
  9. Xianyu

    Simple change to sniper scopes

    The problem is, it drops the bullet exactly at X metres. If it says '300 metres' when you hit page down, the bullet will LAND at 300 metres. What I'm suggesting, is that instead of 300 metres, and instead of increments of 100 metres, have the numbers be 1-10, on a scale of minimum range for the scope, to maximum. 1 is 300 metres, 10 is 1200. Which would make 5 somewhere in the region of 800 metres, instead of putting the bullet EXACTLY at 500 metres. This way, it requires skill, training, and a quick mind to make the difficult shots, instead of 'hey, let's put down a marker there to find the range, and then zero the rifle to the nearest increment of 100 metres, and then just fire away! :D'
  10. My problem with the AS50 and the like are the fact that they don't have enough downsides. Just lowering their spawn rates or making them harder to deploy isn't enough. The problem is, they're semi-auto and have massive scopes, and kill with a single round. Any weapon that is a one-shot-kill should have a massive downside. That's the essence of basic game balance. It should require skill, not just patience. And since we won't be getting ACE mod levels of realistic ballistics, I think we need to do away with the magazine-fed OP superweapons that are the .50 cal rifles in this game. Especially since they can be used at close or long range. I'd actually like to see the 'range' zeroing replaced with just 'aim adjustment'. So that when you hit the key, you move a pin on the scope to adjust the aim, but have no clue what the actual change it makes is. sure, you know you're moving the pin from one number to the next, but there's no '500 metre' perfect accuracy popup.
  11. Xianyu

    Ethics of the common player

    I've been killed by players all of six times (not including hack pricks. Then it'd be like... ten). Never when unarmed. Why is this? Because I'm apparently pretty damn good at DayZ. I tend to see other people before they see me, and I pay attention to what's going on around me. Plus, I play on unpopulated servers, because I don't LIKE getting shot at with an AS0 while I'm unarmed and looking for a can of beans. That being said, I've been shot AT a lot of times. I just tend to bug out pretty much instantly the moment I see someone coming with deadly intent. If they're rolling up on you with an assault rifle and haven't said anything in proximity, chances are, they're going to kill you. If they have a gun, more often than not, they're going to kill you. If they see you and you don't see them, is when they DON'T kill you. You know how many times I've watched someone come and go and not been spotted by them? I don't hunt other players. I sure do hunt bandits, though. Or should I say 'griefers'? I guess the 'bandit' word has been diluted, like 'troll'. Actually, it's EXACTLY like the term 'troll', 'Troll' used to refer to someone who deliberately did something for amusement. They tricked you or somesuch. It was usually quite clever and amusing. Now the definition of troll is someone spamming 'die faggot die faggot die faggot' over and over and over again. Just like the DayZ 'bandit' has gone from someone who is elegant and an awesome game addition, to some little prick sitting on a hillside with a ghillie suit and an AS50 shooting at guys with no weapons. The last 'bandit' I came across tried to attack me, with an MP5, in a pitch-black server in the middle of elektro. I chased him off with a crowbar. It was hilarious. And then I faded into the night. And stopped using flares. But that being said, that is the 'end game' for most people in DayZ. It's a sad fact. I don't want to seem 'elitist' but it's the FLOOD of 'casual' pricks from games like CoD and shitty FPS-fare like it that has watered down the DayZ experience. Used to be, you could talk to someone. But now, 80-90% of people are KoS for no reason. Why? Because you're a player. And oh god, you just HAVE to shoot a player, right? 'New player ethics' doesn't exist because of how annoying it can be to get shit in DayZ. And I'm not saying it's too 'hard'. I'm saying it's time consuming. Finding a military weapon can be a chore. The loot points are usually already picked over when you get there. So once you get a primary weapon, you want to keep it. And most players are so shit at DayZ that they're scared of new players. Hey, if you have a ghillie suit, and an AS50, and you're scared of a NEW SPAWN attracting ZOMBIES TO YOU? Stop playing. You're shit. Sure, if a new spawn is running around me, sprinting in circles and being a douchebag, I'd shoot that prick in the face without a second thought. But a new player running around? I leave them alone. Hell, sometimes, I help them. I don't give the guns, though. Never give a new guy a firearm. Why? Because they'll kill you with it. DayZ provides anonymity, and to be perfectly frank, if you give the tools to be a prick, to a bunch of immature CoD-raised gamers, then they will be the biggest pricks you ever did see. And when 60% of the playerbase is made up these immature, CoD-kiddie wankers? People stop bothering to ask first. Why? Because you get answered with bullets. In private hives, I've made some friends. I've helped people out. But they have side chat,and don't require you to get within 100 metres to communicate. 100 metres is simply too close when someone can spot you from 800 metres away and reliably injure you at 300-500 with decent aim. So, 'average player ethics' are 'shoot on sight' for many, many different reasons. Mainly, because of CoD kiddies. they're either CoD kiddies themselves, or they've been affected by the 'ripple' of the massive population of CoD kiddies. Even me, who really doesn't like shooting other players, WILL shoot another player without hesitation if I feel the least bit threatened by them. Why? Because I don't get killed by other players. And I'd love to keep it that way.
  12. Aha... ha... ha.... hahahahahahahaha. I love this post. It starts with a decent idea towards gameplay and ends with a completely incoherent misunderstanding of the basic principles of how the internet works.
  13. This isn't a suggestion to make this a CoD-fest l33t tacticool weaponz of pwnz0rz bullshit. But I am suggesting that, for the standalone, we get weapons that have different skins and perhaps removable attachments. Right now, weapons are all the same. AS50 is the be-all, end-all of all weapons because it's ridiculously OP in every single area. Once you get one of those, there's nothing left. You've done it. There's no point SEARCHING anywhere any more because you have the best weapon. Finding another AS50 is pointless. You already have one. Problem is, AS50 just isn't rare enough. Now, we do need the AS50, because of its anti-vehicular capabilities. It's the only way to down a helicopter in flight. What I'm suggesting is: weapon skins in order of rarity. Take a M4 for instance. When the M4 spawns, it has a chance of spawning as different 'skins' according to the same kind of loot rarity table that governs the loot spawns themselves. 50% chance of it being normal black and grey. 25% chance of it being blue. 24% chance of it being red. .5% chance of it ending up as a nice desert camouflage, and then getting progressively smaller until it gets down to being like 0.001 percent chance of it spawning as a golden weapon. This will encourage an 'end game'. You know 'my end game is a gold weapon. That's my goal for this server'. I've already seen a lot of people who hold the legendary can of mountain dew as their 'end game' because it's really, really rare. It never spawns. Finding one of those is a legendary occurrence. And that means that when you have the matt-black AS50, you still want to hunt around. Because dammit all, you want that gold AS50. Or that jungle camouflage one. Once you kit up, everything else is immaterial. As a long-time player of DayZ, me and my friends can go through cherno or elektro, kit up to the brim, get a tent, weapons, and survival gear, and then we're just... done. What's next? Hunting bandits is fun, but even then, there's nothing that the bandits have that we want, except maybe a shinier weapon. Rare 'skins' could even become their own kind of currency. And attachments would be just as valuable. Imagine getting hold of a suppressor for an M1911? Or a suppressor for, say, the M24? Those things would be worth innumerable amounts of 'trade currency' as it were. Not to mention that skins would increase the aesthetics of the game. And maybe even increase attachment to a weapon. That was MY jungle camo AKM, and I'm gonna hunt you down and take it back. And then there's even the possibility of having weapon 'skins' as an 'attachment' that can be found. It wouldn't make much SENSE, but it would be a collectable item. Like, you come across a spray can in the barracks, and it's for painting a M240 woodland green, and it can be applied or removed from the weapon at will. Take it off, give it to someone else. Etc.
  14. Actually, gold weapons aren't that visible. At least, not in DayZ. The only way a gold weapon would give you away more than any other colour is if you're the kind of tool who lays under a tree camping, waiting for people to walk by. Otherwise, it's the movement that lets you know where a player is. Especially so when wearing a ghillie suit.
  15. Why is it that whenever I say 'hey, sniper rifles in this game are kinda OP' people assume I'm getting killed by them all the time? I've been shot AT by an AS50 once. I've had an AS50 several times. I've been killed by one twice. The first time was in the barracks, guy spawned in in front of me, I didn't want to shoot him, he shot me and killed me instantly. Second time was on the elektro hill. Me and my squadmate were sitting on the west side of the hill watching what we thought was a bandit in elektro itself. I got shot by an AS50 from the west somewhere. But watch one livestream. Read any player account. Ask any player. The AS50 is the single most effective weapon in the game. It has literally no drawbacks. It's semi-automatic, allowing follow-up shots with no problem. it has a high-power scope, and is ridiculously accurate at close, or long range. without scope, it is still as effective at hitting targets as any single-shot rifle. it has zeroing, making it perfect for camping. It can take both it's own 5 round magazine and the 10 round magazine of an M107. Both ammunition types kill instantly with a shot at any range to any part of the body. It can destroy vehicles with a single round through the engine block. What's the next-best weapons on the table? The M107 is in the same vein. I prefer the scope on the M107, to be honest. Further back, we have the M24, which is only bolt-action and lacks stopping power. The DMR can be rapid-fired but doesn't have any zeroing. Basically, the only drawback to the AS50 or the M107 in any way, shape, or form, is the fact that you can't use the scope in conjunction with NVG's. That's it. Oh, and it's loud. Which really doesn't make much of any difference for someone who actually has the skill to find it. You just can't fire it in towns. But who snipes people from in towns? I offered up the weapon in the original post because it has drawbacks. Bolt-action, single-shot. Requires reloading in between shots. This means that at close range, it's USELESS beyond the first shot. It would be hard to find lots of ammunition for it. It would be a weapon of skill and utility, rather than the be-all, end-all of all weapons in the game. I don't mind sniper rifles. Sniper rifles are fun. But the AS50 and M107 remove any skill from the equation. The guns are just simply too powerful. They need drawbacks. Currently, there are none.
  16. Actually, they DO hover at 1500 metres away. Basic trigonometry. Just because they're only 800 metres away on the adjacent, when you combine it with the opposite, the hypotenuse can be 1500 or more. Depending on exactly how high that chopper is hovering.
  17. I think zeroing is necessary for anti-helicopter work. The weapon I suggest would need zeroing like the AKM. No scope, but zeroing anyway. either that or an extremely flat trajectory, because helicopters hover at 1500 metres away on a good day.
  18. the whole point of the suggestion is to make the anti-materiel rifles less OP. Right now, they dominate the gameplay because they have all the upsides - high scope zoom, semi-auto, perfectly accurate, zero-able to any effective range, ammunition comes in lots of 5 and 10, kills with one shot, and can destroy vehicles, and literally absolutely no downsides. If you have a DMR and find an anti-materiel rifle, you don't think 'well this is for vehicles. I want to shoot players'. You think 'this thing kills everything better than any other weapon ever.' They simply aren't balanced. the best anti-vehicle shouldn't be the best anti-personelle.
  19. Nice straw-man arguments. Actually make some points or shut up, please. As for the only point you did actually make, about the damage models? Sure. A chest-shot or a gut-shot from a .50 would kill you. but shooting you in the pinkie or the big toe would not. And when any hit anywhere on your body at any range takes you instantly from 12,000 blood to -20,000, that's a LITTLE BIT OP. I definitely don't think that helicopters should be made more overpowering. But when the weapons designed for counteracting helicopters and vehicles ridiculously skews the survivor/survivor firefights, I think it's time for a change. Even making it able for us to shoot the pilot. That'd be fine. the AS50 seems overpowered against a helicopters considering it can wreck them with one magazine, from a ghillie-suited guy sitting under a tree half a mile away. Or on a rock. Or behind a bush. Or prone in the shallow water at the edge of a lake. Or on top of a building. You get the gist of where I'm going with this.
  20. Ahaha...haha....hahahahahahaa.... heeheehee.... oh wow. I needed a good laugh, thanks. See a sniper before they see you? So we're supposed to stop a ghillie-suited faggot lying in the grass on a hillside under a tree from over a mile away? The only reason snipers are even able to do anything in this game is because of the fact that their weapons have OP zeroing capabilities that reduce the skill of firing a sniper rifle down to point-and-click. And let me further point out the fact that snipers only know when their prey is in the area because of the zombies. Let's see how well you play on the standalone, Mr Awesome Sniper. Sure, you need something for countering the helicopters, but seriously? the AS50 and M107 have no place AT ALL being used against players. Period. No gun should be a one-shot-kill unless it's a headshot. And let's be perfectly honest, AS50 snipers are, generally speaking, the epitome of skilless cowards. *Edit* and before you come at me with the old 'omg you're just QQ'ing because you get killed by snipers all the time' argument that is the ONLY thing you pro-50's can come up with, I've been killed by players I think... four times. Only two of them were from a sniper rifle. The first one, I was watching elektro, with an AS50, covering my squad mate. I probably deserved to be shot for leaving my flank exposed. The other time was a loot-hopper in the barracks spawning into a room I was looting with an AS50. I didn't want to murder him outright because I'd only just started playing and I'm not one for killing people who are defenseless. Needless to say, I got over that moral quandary pretty quick.
  21. Of course the popularity of DayZ is falling. Between the rampant script faggots kiddies, and the fact that 98% of the playerbase are weakling KoS'ers, there's just not much reason to play the game constantly. Even white-listed servers aren't safe from skiddies. Not to mention that the general thought towards DayZ is 'Oh cool, I can legitimately grief people who don't even have weapons? :D '. Those people make up almost half of the playerbase, from what I've seen. People that just want to shoot other people and nothing else. Period. So with the recent patches making it more about survival and less about sitting on a hillside shooting helpless new spawns, the game is just losing players. You'll see the same thing with the standalone. Popularity for 6 months or a year, and then declining, with brief growth spurts when new patches drop. It's a fate that this genre is doomed to. It's just not the type you can play constantly forever without it getting boring. Especially in its current state. Once you figure out how to gear up easily, all that's left is shooting other people. Or (ahahaha) helping other people and getting shot in the back when you're done helping them. People get bored of that pretty quick. Not to mention that average twelve year old who picks up the game has the attention span of a gnat with ADD, and when they get bored, they turn skiddie with mommies money and chase away other players. Vicious cycle. Etc. It'll be better once the standalone drops. For a while.
  22. Xianyu

    NVG glasses in 1.7.5.1 [warning: spoiler]

    NVG are a massive advantage. Anyone who thinks that they're fair is a moron. Sure, an M107 is a big advantage. But give me a CZ550 found in any barn, or even an M16ACOG, or the less-rare AKM. Fuck, give me an M1911 and positioning, and I'll STILL kill the guy with the M107 with no problem. But give me a FAL/NV and put me against a guy with a pair of night vision goggles on any map in the dark, and guess what? I'm betting that the guy with the NVG's is going to win 90% of the time. the problem is, NVG's don't have 'downgrades'. There's nothing to counteract them. M107 is better than a CZ. But a CZ will still kill the fuck out of you in the hands of a good player. But NVG's: you either have them, and have this massive advantage, or you don't. You can kill a guy who has an M107 as easily as anyone else. But a guy with NVG's, on a night server? You need a pair of NVG's to go against him. Period. Don't even PRETEND that flares and glowsticks cut it. You can get the drop on them and still lose terribly. Even flash-light enabled weapons don't work, why? because by the time you realise he's there, he's known about you for five minutes. That being said, yay for them only being in helicopter crash sites now. The barracks were the most-camped regions of the map for that very reason. And on that note, I've never found a pair of legit NVG's. Got some from bandits. Never from a loot spot. Personally, I'd like to see NVG's spawn in residential loot. Or at least in low-tier military loot. It's not fair that 98% of players be alienated from night servers because 2% can kill them with no competition.
  23. Xianyu

    So Would you Kill me?

    Here's the thing you don't understand. You can be a new spawn running around with a crowbar. 90% of people will kill you anyway. That's how DayZ is right now. That being said, a scoped weapon on a ghillie suit? Yeah. You'll get shot. CZ on a normal character, however, you have a little less chance of being shot.
  24. I was on a private server, testing the new patch. I was near Cherno, crawling on my stomach past a giant field of zombies. It was broad daylight, and I wasn't taking any chances. I didn't want to aggro everything in a ten mile radius as a new spawn. so as I'm laying there, a guy in a ghillie suit rolls up on a motorcycle. I continue crawling because I have no weapon, and if he's going to kill a brand new player, who has no weapons and is no threat at all, crawling through the outskirts of Cherno, then there's not a whole lot I can do to stop him and fuck him. but he gets off the bike, says 'it's yours', and then drops a silenced M9 and an MP5SD. He then goes on his merry way. now, if this was just a player, I wouldn't have minded. But this was a server admin, spawning in the weapons, for a new player, because he, and I quote, 'felt sorry for me'. I've played DayZ for months. I know where shit is. I've had a character survive for 50 days until hackers killed him. I've had my hands on every weapon in the game sans the thermal-vision assault rifle (when we found one, I gave it to my partner as I am the marksman of us, and had an AS50.) Maybe I'm weird. but even with all my experience, DayZ to me is crawling around Cherno looking for an axe, fearful of the zombies and the bandits. It's earning your shit. And having someone just... rock up and give you everything that he just spawned in, it cheapens it immensely. Give me my axe and let me find a winchester in a barn, let me kill a bandit to get my gear. Let me work for it. Just having it handed to you sends a clear message of either A) You're not cut out for this game, or B) Go out and kill other players sooner. So. Admins that ban people? Fuck yes. Gimme gimme gimme. BattleFail is a terrible anti-cheat engine, no matter the justifications for it. It doesn't fucking work in DayZ. At the end of the day, script kiddies own the servers almost as much as the guys who pay for them. But admins that hand you gear? Just... ugh. Go back to CoD. Starting with a gun and the good shit is... it's just not DayZ. And anyone who thinks it is should fuck right off.
  25. Look at this way: 90% of players you come across are going to shoot you in the face ANY WAY. The other 10% are the ones you never even see. Or in my case, it's like 9% I never see and 1% I pretend to not have noticed so that they can creep away without feeling threatened. That being said, a ghillie guy? I kill them. I don't care what they've got. If I see the ghillie, I drop it. Why? Simple. Ghillie suited players KNOW THE GAME. 98% of all ghillie suited guys have played the game long enough to know how to loot, how to avoid zombies, and how to do everything. And they're at least twice as likely to be KoS kiddie wankers. If you're in a ghillie and you're stupid enough to let me see you, and you DON'T announce your presence? Yeah. Eat a bullet.
×