Suggested deck of cards The addition of playing cards could add a interesting and unique dynamic to the game. In the absence of a trading systems this will give players the ability to create and attach their own value to loot on the basis of it's rarity. The developers need to make complex card rules and logic for deciding winner but rather provide the items required to play and make games and players can enforce the rules. Obviously the developers don't have time to work on non-key projects but the inclusion of this could aid them in distracting from issues around development speed as players would be able to actually do something when they are looted. Back alley pokers games with armed guards and organised events could bring players together and create a whole new concept to the game. My idea is that developers create a playing mat that can be packed into a back pack taking up 2 slots. The mat can seat 5-10 players and should have 3 tiers to account for multi-tier card games such as black jack. Once a player is seated at a slot no other play should be able to access the cards and that player should have the option of turning the cards over. The dealer should be the only player handle the cards and this will be dictated by the dealer having the box of cards in his/her inventory. The obvious logical code would be: Ensuring that players cannot peek at other players cards or their own cards without and animation.Designing code that will enforce that only a dealer may touch cards in the middle slots.Combining and separating multiple decks of cards.Shuffling a deckDealing cards by clicking on a slot.Adding an area where players can drag bet items.Adding animations to all actions.Add an action to pack all cads away by clicking on box. References: YUR Digital & Redwolf. 2013. Playing card textures. [Avalible at] http://www.yurdigital.com/catalog/3589-playing-card-textures. [Accessed 09/23/2014].