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GoTDTruth

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About GoTDTruth

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  1. GoTDTruth

    Exp Update: 0.56.127TheBeast.

    hmm... This doesn't seem possible. :thumbsup: :lol: http://images.akamai.steamusercontent.com/ugc/543026188963947355/FC669B0D3A96FF25C90C70D2429BE2BA7FB847D6/
  2. GoTDTruth

    Exp Update: 0.56.127TheBeast.

    Can confirm that you can easily dupe items using hotbar and this will probably effect the loot economy. read a report about the using tents to dupe but a tent is not necessary. Edit. report was made.
  3. GoTDTruth

    Exp Update: 0.56.127TheBeast.

    I have learned that it is possible to interact with trucks. you just have to look at the back of the cabin on the drivers side. From there you can open all the doors and hood.
  4. GoTDTruth

    Stable Branch - 0.55 Discussion

    friend of mine had same issue. on a separate note, I found a truck but i can't seem to interact with it.
  5. GoTDTruth

    Stable Branch - 0.55 Discussion

    Normally I would post in correct forum but since we don't have a correct one. Hunting Jacket found http://steamcommunity.com/sharedfiles/filedetails/?id=439069238
  6. GoTDTruth

    Stable Branch - 0.50 Discussion

    wut? XD On another note, I did think it was weird to have 2 different types of bandanas in the game.
  7. GoTDTruth

    Stable Branch - 0.50 Discussion

    So, what's the status of persistence on 0.50? I've been trying to experiment with tents since experimental and it only seems to stay on a server for a few restarts before they just disappear. I figured this was because of server crashes. do we have any official statement about this? (note: I have done this experiment on multiple servers and placed the tents in relatively anonymous locations to prevent theft)
  8. GoTDTruth

    Experimental Branch: 0.50 Discussion

    Okay, so can openers don't work? also how do I make rangefinder tell me the range?
  9. GoTDTruth

    Experimental Branch: 0.48 Discussion

    can someone clarify. Stable .48 does have persistence but tents still don't work?
  10. GoTDTruth

    Experimental Branch: 0.48 Discussion

    I can confirm Sawn-off Mosin. Remember to remove accessories first before using with Hacksaw
  11. GoTDTruth

    Experimental Branch: 0.48 Discussion

    I guess I will let everyone in on the secret. The items you place in a container don't "DISAPPEAR" they simply go invisible. So, as mentioned above, if you place the backpack on your back you can see the items again. also, if you simply move an item in the backpack ALL items appear (at least in my experience) so I tend to leave an empty space in the bottom right corner of the container so when I return I can place an item there so everything will show. this works for both tents and backpacks. i have been using 3 green mountain backpacks for my extra stuff because i was unable to find tent after last patch and they have been there for days.
  12. GoTDTruth

    Experimental Branch: 0.48 Discussion

    yeah kinda trollish (some clear design differences between StG44 and AK47). REALISTICALLY, The Makarov could take up about 2 spaces or almost one depending on your math. It would be nice to have some pocket pistols in the game but sadly the size of items in inventory seems only partially based on realism and "balance" seems to be the most important factor (i disagree, but I'm not a dev :P). I personally hope the devs take into account that certain weapons cant o made smaller. such as folding buttstocks and disassembly.
  13. GoTDTruth

    Experimental Branch: 0.48 Discussion

    I seem to have logged into the game stuck, maybe in the ground or I'm floating. cant tell, 3rd person doesn't show character and i cant turn my head. log out, log in. still stuck. SOMEONE HELP!
  14. GoTDTruth

    Experimental Branch: 0.48 Discussion

    so I ran for about 1 hours checking feed shacks for tents. so far i have found a lot of nothing. have tent spawns been modified in any way? (feed shacks, castles, and barns) Also, I its almost impossible to test on EXP but i have a hunch that items spawn faster on servers with more people.
  15. GoTDTruth

    Experimental Branch: 0.48 Discussion

    I still think the best way to balance spawning is timed WITH probability as i mentioned in .47 thread. One hour after an item is taken from a loot spawn give a 25% chance of respawn. Also, you could give a different probability for items not taken. example: every 1 hour an item not removed from a spawn has a 50% chance of despawning and spawning a new item. obviously this could be tweaked with different times and probabilities. Its not very easy to farm an area if you don't know if they will spawn in unless you wait 4 hours for the THEORETICAL 100% respawn. I'm just not liking this system of move-an-item/spawn-an-item but still hoping they can make it work.
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