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way455
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Everything posted by way455
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Until they make where are are 1000 cans of Pipsi around and can be used as a sole food source, hunting is not practical in this game. It's a waste of inventory slots, time and if you shoot to hunt, you give away your position.
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The only reasons a KOSer or a bandit would hide a body are two fold, so no one else can get loot off the body and use it against them or because they don't want to reveal their presence or actions to others. Both of those options benefit the shooter. It's unrealistic and not fair that they can kill someone and immediately stop others from benefiting from their kill. If they don't others to get the loot, they should be able to shoot up the body and ruin everything. That's real. There should also be the option someone suggested of dragging the body. This should also be a very slow and labor intensive act that requires you put your weapon away. That's real. Hiding a body is real, right click insta-delete is not.
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I have been in a building more than once when I heard the familiar sound of a gun loading and someone logging in. A few times it's been server hoppers in military buildings. I don't KOS anyone except proven bandits and lazy ass server hoppers in military buildings. If you are that lazy or just not smart enough to save somewhere that you won't get shot in the back, you deserve to die. So no, I don't think your anti ghosting measure is an anti ghosting measure at all.
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Cool, my player will die of radiation poisoning in a few months. Or maybe my character will only get cancer and maybe last a year or two.
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I think snow would be a great addition. Not a blizzard mind you, just some nice flurries. I like the way rain obscures vision at distance to some degree and this would the same way. Then maybe add snow that leaves footprints at elevation.
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A suicide option would be good if you had a broken bone but it is a lot easier to make a splint nowadays. Breaking a leg in a remote town isn't as bad as long as you can find an ax and have a rag or bandage and can crawl to a tree. You can eliminate the abuse of people doing it for better spawns by making it so you can only do it with a loaded pistol and need to be in a 'suicidal state' like starving or in a lot pain.
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Except when your server is always full and you can't access your character. Unless it let you keep multiple characters on multiple servers and when you clicked on a server it would show your character and status. That would solve the server hopping issue and make rare equipment more valuable than ever. That would certain make people invest a lot of hours in the game.
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Indicators or chevrons, even if only you can see them are not for this game. It's about realism. You need to work as a group and know how disperse and cover things. Spreading out or forming a line when facing foes will decrease friendly fire, stuff like that. You need to learn it if you don't know it. Maybe it will make you a better COD or BFer when you play hardcore. ;) To identify yourself in a group, make an effort to find the same clothes/uniforms or wear the same hat/helmet. It might not be a bad idea to add "tear into arm bands" or being able to dye or wear rags as arm bands. You could always run around with no pants together. :-D
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Do you want to see persistant storage disapear with player death ?
way455 replied to massacrorBKK's topic in Suggestions
People would hoard like an AMC special. This would and could break the entire game dynamic. If people knew they could gear up again, that would totally change the way they played. People would kamakazi all over the place. And let's talk about the realism/immersion factor. You have a stash... and you die. Unless this game is about reincarnation, how would you know where to find things stored in a previous life. It's almost wrong to be able to loot your own body after dying (which I have never been able to do). -
I haven't found a single magazine or box of 5.56mm since the patch. Rare is one thing, nonexistent is another. :-/
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I am sure this was brought up but I didn't see it in the first few pages. I haven't seen it in a little while but it appears to be back. After getting hit by a zombie (and sometimes after a server reset), my screen gets blurry and I have to go into the video config and back out to get a crisp picture again. Is there a setting to set to avoid this or is a bug they are working on?
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Why can't I just spawn with an iPhone?
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Did NOT know that... Great tip!
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Valid points... But how is fair that I found my first MP5 legit and lost it because I didn't stack my inventory correctly? How fair is it that I lost a +10 hour character because I spawned on a roof? Or dying like I did yesterday to a player that somehow made me put my gun away?Logging into an empty server harms no one. Logging into a newly restarted server while saved near a military base and taking all the good stuff and promptly logging off is wrong. Too bad there is no honor among thieves. Until they fix some of the glaring issues, people will do what they have to gear up.
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Yeah that works... But a huge nuisance when you are in a firefight or dealing with no than one zombie.
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Ok, I'll try it. Thanks.
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That's the first thing I'd worry about if those existed. Without a safe way to ferry people out of there, you might as well call it the Ring of Death. If vehicles were in the game and you could get choppered to another town, great.
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Don't taze me bro! Actually not a bad idea. It would certainly create more interesting interactions other than, see movement: shoot.
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Awful idea. Let's give an already douchebag heavy community a douchebag weapon. The only other thing my post needs a 4.4gb image of a face palm.
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This would certainly add a whole new apocalyptic look to the game, I like it! Seeing a survivor coming at me like Randy Quaid with a cooking pot helmet and a hubcap duct taped to their chest would be hilarious! They need to add a new clunky knight walking in armor sound. Lol!
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It would make the binoculars obsolete, especially now they take up a ridiculous FOUR slots. It would be good if the scopes were a horizontal 2 slot and the binoculars a vertical 2 slot and then people could pick the type of slot they want to occupy. And enough talk that you can't hold a scope in your hand, of course you can. It just gets harder to stabilize when your magnification is high. That's something they could easily add into that function.
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They could make it if you respawn within a certain proximity of your last spawn, the timer increases significantly. And this proximity needs to far enough so people don't just save at a different corner of their favorite barracks. With all the bugs and issues and lost characters/loot, etc, server hopping is a necessary evil sometimes right now. Especially if you roll with friends, nobody wants to be t-shirt and wrench guy while all you buds are geared. If anything I find myself saving at a loot rich location when I log off hoping for goodies upon my return.
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A new approach to the bandits and heros situation
way455 replied to con_hathy (DayZ)'s topic in Suggestions
I like a karma system but there needs to be perks for both sides. If it's 90/10 bandit vs. hero it's easy to weight perks on way or the other to slide the balance a bit. As much as I hate getting shot by someone who wants to lay prone for half an hour in the corner of a building just waiting for someone to walk by... That's their right to play an open sandbox survival game their way. Should they be rewarded for that kind of play? Probably not but that doesn't mean I think their experience should be lessened. A great perk/trait to discourage KOS would be losing inventory slots. The more people you kill, the less you can carry. That has to be countered with ability to carry a second weapon or extra attachments (that actually work) for your weapons like sleeves for ammo or two scopes. They get a slot for ammo basically but lose two for gear. You want to kill a lot, fine but you will to look for food more because you don't have room to store it. And they need make extreme conditions affect your aim and stuff. If you are starving or gray from lack of blood your aim should be poor. Higher Karma people could carry more but can only carry one primary and one secondary. Having limited ammo or something could prove troublesome, you could get out gunned in a fight, can't share, etc. Maybe allow them to open cans with more items or something or have med supplies work more effectively maybe. It's not a bad concept. -
I think this is a pretty cool idea. I think it would have to be something both a new spawn and a geared vet could access. Like maybe a lock pick option, a bolt cutter or only a shotgun with slugs or something.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
way455 replied to SmashT's topic in General Discussion
The aggro zombies and the one hit equipment/gear destroyers really do ruin the experience. When your presence is given away by zombie as you approach a town, that sucks. Or when you finally find a pristine high capacity vest and you get it ruined by a stealth zombie that launches 10 feet towards you AFTER you shoot them.