I want to apologize for any unclear statements I make in this, they make sense to me, but I know what I write doesn't always make sense to others! So I've been playing since the early mod days and 'bla bla bla'. On both mod and standalone, there would be a period of time where I would avoid getting into gunfights, and avoid running into Elektro, baseball bat raised, and act more cautiously in general. That period of time was at the start of my time playing, the first week or so. I then realized, "Wait, I can just run back and get my stuff whilst my friend watches my body! Who cares if I die! I'll gear up in Elektro or Balota!" This realization killed DayZ for me. I would no longer care if I died. Now for many people that is what DayZ is to them, a mess around on the coast. Now this can be fun and all, but for the majority of players (as far as I'm aware of), being swarmed by fresh spawns whilst hiding from some bandits in Cherno isn't really a good thing. And I'm a culprit of being one of these fresh spawns, however I really wish there was something that made me not want to risk my life in such a way. Now I might be getting side tracked here, and I might not be making sense, so I'm just going to get to the point. Respawn delays, are not the way forward (having to wait 12 hours to log in/respawn on a server). This seems like a cheap way of getting round this issue, and although this way be a nice feature to add for RP servers and such, I really think there needs to be further ways of making people want to stay alive. For me, I believe that simply making it harder to get past the initial stages of being a freshspawn would be enough. Now yes, this would piss off the punch happy fresh spawns along the coast, but think of the outcome. Here are the things I think could be done to give people an incentive to survive. - More zombies, less food on coasts, spawning with more hunger. Now I know "More Zombies" is already a W.I.P on experimental build, or possibly even on stable by the time you see this post, however this is the first step to making it harder to survive. Having to actually hide from zombies is likely to limit the number of not just fresh spawns, but players in the cities. This is good, as it means people will have to make way to the villages to get food and water, or brave the streets of Elektro and risk their life. Having to go to villages etc. usually requires more time, especially if the majority of food etc. was in the villages that are further in-land. having to go to an in-land village takes more time, and therefore might persuade the player not to head back down south to try get a lucky punch on a guy with a Mosin. - Spawning on low health There's no point fist rushing someone if you're going to die within a few zombie hits, or a single bullet from a sporter. Combine the above point with this, and I believe you've created a real challenge for a fresh spawn, one that once they complete, they won't want to do again any time soon, perhaps making them take fewer risks and have more caution about their characters life in general. So that's what I think could be done, feel free to point out anything that won't work, or add one anything you think could be done to reinforce this "not wanting to die" thing. If I've made anything unclear, please say so and I'll try make it clearer!