That's a cool way to play. Unfortunately, as things stand now, when and if you ever decide to go to an objective to gather supplies the tactics you employ in doing so are rendered meaningless by ghosting and server hopping. At best, it comes down to dumb luck whether or not someone spawns right on top of you and kills you without warning. At worst, someone will actively exploit the spawn mechanic to ghost into a room you just cleared and kill you without warning. In my opinion, because of these abused game mechanics there just isn't enough risk involved in getting into a gunfight. Where there should be tense player interaction there is instead "poof (an enemy appears) and you're dead". All in all, I just want to feel like my actions and tactics matter and aren't rendered almost completely meaningless by the spawning mechanics.