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Ignus

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About Ignus

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    On the Coast
  1. Ignus

    Reintroducing Humanity: Thoughts

    Punishing player killers seems to be going against everything Rocket has said about his intentions for the game. If he had not intended for this to be a valid play style then I'm sure he would not have included it rather than punish people for playing the game. So, arguing about arbitrary limits is rather pointless as it is unlikely to amount to anything. A better avenue of discussion would be how to make being a non-bandit more attractive. In real life we would have the attraction of not having to wrestle with our guilty conscience, so in place of that there needs to be something. Maybe people with high humanity get their own skin as well? Then you would meet people that you could tell you could trust just by looking at them, similar to how you know you can almost certainly not trust a bandit (both would of course have exceptions). This would work to balance out the current system without adding any weird nonsense like abilities or spawn penalties/bonuses on top.
  2. In that case I take it back. Wasn't aware the servers kept up with the lunar cycle.
  3. Dark nights are good, I'm very for dark nights. However, every night being so dark you can't see your hand in front of your face is both terribly un-fun and unrealistic.
  4. Ignus

    Why the Anti PvP arguments are pathetic

    I hate to interrupt a such a delightful spat, but I felt like diving in and agreeing with the original point of this post: PVP is completely necessary for the genuine zombie-survival genre feel, and artificial constraints will only serve to lessen this immersion (even the bandit skin is a cop-out in my opinion). Good job mod, stay the course.
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