Punishing player killers seems to be going against everything Rocket has said about his intentions for the game. If he had not intended for this to be a valid play style then I'm sure he would not have included it rather than punish people for playing the game. So, arguing about arbitrary limits is rather pointless as it is unlikely to amount to anything. A better avenue of discussion would be how to make being a non-bandit more attractive. In real life we would have the attraction of not having to wrestle with our guilty conscience, so in place of that there needs to be something. Maybe people with high humanity get their own skin as well? Then you would meet people that you could tell you could trust just by looking at them, similar to how you know you can almost certainly not trust a bandit (both would of course have exceptions). This would work to balance out the current system without adding any weird nonsense like abilities or spawn penalties/bonuses on top.