First off, I realize this is an Alpha. Perhaps there's plans in place to rectify this issue. I searched the suggestion list and didn't see anything mentioned about this. I find the current gear and clothing condition system to be somewhat arcadish. Unless your character has acid blood, there's no excuse for the manner in which your clothes are ruined. For instance, getting shot in the leg doesn't ruin your pants. A hole? Blood stains? Sure. But your pants and all their items don't suddenly become ruined. Same goes for your vest and other articles. It's possible of course that the item in the pocket of the region the bullet entered could become damaged or ruined (there's already a specific pocket storage suggest, so I won't comment on that specifically,) but your entire vest wouldn't become ruined, nor would the gear it was carrying. I'm not sure if it's suggesting the blood is ruining things? But even then, that's not an adequate explanation. Blood could theoretically corrode metal after a significant amount of exposure, but not instantaneously. When you jump off of something and injure yourself, your pants and shoes become ruined. I recall jumping off a roof as a child and twisting my ankle. I don't recall having to throw out my shoes after. Perhaps applying area specific damage to clothing items is too intensive programming wise, but the current system is a bit of a cop out that unnecessarily punishes the player.