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Everything posted by daedrick
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Hey oh, stop right there. There is nothing abnormal with shaking when you are scared or stressed. Its completly normal. You think it is not normal because it never happenned before in a video game, and I understand your feeling. You will get that shaking in very few games. EVE online will give you that feeling and DAYZ... those are the only two games that I know of that can really make someone nervous. :)
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Hello everybody, and I know I will get flamed for saying that, but does it really have to be zombies? Now, you may be wondering why Im saying that, or why Im here at all. Hell, I love zombies, I have almost every zombies games there is on the market right now, well all the decent ones at least. I love zombies movies and I love DAYZ, it isn't that big of a deal that its zombies we are fighting in dayz but hear me out. For older gamers out there, you remember when every video games developers made world war ll shooters and games in general? Do you remember how we all got completly burned off world war ll video games... I know I did, and I know developers noticed the drop in popularity as well because now they are barely any recent world war ll video games. Red orchestra and company of heroes, are the only two really noticable games... Well, the exact same thing is happenning with zombies! We didn't get any zombie games since forever and now we are drowning in zombies games. Every body and their mothers are making zombie games... Desura? zombies... kickstarter? Zombie games! Steam green light? ZOMBIE GAMES! In development? MOAR ZOMBIES! Sequels? Dead island 2, dead rising 3, resident evil 15?!?!?! Freaking zombies everywhere while all the other kind of monsters are left in their coffins. Im not asking rocket here to throw vampires instead of zombies, of course not. Even tough we haven't got a single vampire game in forever... hell we only got ONE single decent vampire video game and it was Vampire the masquerade(Get it now on steam, really). But anyway, can we get anything else other than zombies? The point of DAYZ is not the zombies, its surviving in a post apocalyptic world populated with bloody monster out there to get you, in this case, zombies. But why zombies? Isn't there any other options? Would it possible for something entirely different but still plausible and realistic? Im hoping as hell. Im begging you Rocket, Im sure you can come up with something better than that. Something with more potential than zombies while still retaining the essence of the game. Anyway, that being said, I dont have any hope for change. Im realistic. But still, I would LOVE to know what you guys think about that, and more specificaly, what rocket thinks about that. I also want to hear from the developers and moderators if you guys care. Thanks for reading... LET THE FIRE OF HELL DESCEND UPON ME! Flame on.
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@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Half? Maybe there would be even more people, who knows, if the game was well executed, it could be twice as good as DAYZ is currently. Anyway, I highly doubt Rocket ever made that mod for popularity. Yes it would work, only differently. -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
I know, but I didn't want to bring that up because facing the truth sometimes is annoying. It is certainly the real reason behind zombies. Best post so far, take my beans. -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
@Hetstaine, I see where you are going with that, and you completly right... but for a movie format. That would never work in a multiplayer video game since its not your family you are facing, but nobodies without names nor stories. Canon foder. Meat shields. I dont feel pity when I destroy an entire town populated by infected people. I feel nothing. I do feel something when I kill an underserving player tough. But even if player turned to zombies, they would still be empty shells, since you know they will respawn uninfected and fresh. -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Finaly, someone get it. -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Thinking out of the box always have that kind of feedback. Their reading comprehension is indeed seriously lacking, I mean, they answer NO... NO to what? I didn't ask for anything other than answers to my questions, questions that can't be answered with a YES or NO. It just doesn't make any sense. -
Let me paint you a picture of DayZ game mechanics.
daedrick replied to SillySil's topic in DayZ Mod General Discussion
Very good post OP, indeed. You should check out my latest thread, Im would love an intelligent answer to my questions. -
Make every server its own hive?
daedrick replied to chris p. bacon's topic in DayZ Mod General Discussion
Idea with good intention but I think but right now we have the best of both worlds. I personnaly never play on private hive, but those that do can, and those that dont want to, also can. -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
The only reason we kill each other so much is because zombies are just an annoyance and nothing else. Now, take the monsters I described in my second post, Im pretty sure people would team up a lot more while bandits and murderers would still be there. But yeah, I see where you are going with that, and I agree, but still, my point remain, does it have to be zombies? -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Ahahha, no, these guys are hopeless, they truly dont understand the essence of video games. I will be very surprised if suddently they make something that doesn't smell like garbage. -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Wow, if rocket ever read that post, he will certainly grind his teeth because I am positively doing it right now. I hope you are player and not a developer and dont ever want to be one with that mind frame. Now, because something is challenging and new we shouldn't go for it. If thats the case, then DAYZ would never have existed, because, before now it was exactly that. Before; Developers loved games and made money. Now: Developers love money and make games. -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Rocket said he wont go for the slow unrealistic undead and I totally agree with him on that part. You are asking for slow zombies and expecting to fear them more than fast zombies? Even if your character have stamina, slow zombies are a joke. I could scavenge a whole town alone without firing a shot if I went agains't slow zombies, no matter how many there are. Humanity would NEVER fall to slow zombies, undead or not. It would be a one sided war. Dont believe the shit max brooks write, we are not as dumb as he make us seems to be especialy at what we do best, destroy and kill. -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Cmon, tell me why zombies are that great? Tell me why its such a good idea to do just like the rest. Sto being sheeps and see beyond your nose. DAYZ have been original about the gameplay, ultra realistic simulation in a zombie apocalypse setting, now what about it is a little more original about the rest? -
@Rocket; Does it really have to be zombies?
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Why? What do zombies have that make them so great? In this case they are infected inspired from my favorite zombie movie 28 days later(suck it old folks). They barely pose any threat, they are running morons without weapons. What if we were surviving in Stephen king's ''the mist'' world instead? Hellish creatures completly unknown from the human kind with terrifying abilities in a thick fog. Creatures that are so big that only military grade vehicules could kill. Creatures that can smell you from a mile while you can't barely see where you are going. Horrific tentacules tearing up your squad, spliting them in half. Poisonus flies that swarm light sources. Giant spiders that fill corpses with their eggs and throw acid webs. Now, wouldn't that make surviving more interresting? Wouldn't that kind of monster be more interresting than simple zombies? I think yes. -
Good job, make it stable and rid of game breaking bugs/glitches than work on that stand alone!
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Should we remove barbed wire in the next update
daedrick replied to mattlightfoot's topic in Mod Announcements & Info
Yes, but increase the sand bags spawns. -
UNOFFICIAL PATCH NOTES 1.7.3 Now in beta. (Not real, silly people)
daedrick posted a topic in DayZ Mod General Discussion
UNOFFICIAL PATCH NOTES 1.7.3 NOW IN BETA. DAYZ COMMANDER will only host the update once we have confirmed we are satisfied with the update. (Yes, DAYZ COMMANDER is now our new official update platform, because six updater is freaking TERRIBLE, no offense Patrick) Please do not grab this update, and then QQ because you can't find a server. Install to a new @dayz mod folder and use when servers become available. The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayz Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Build Notes Affected addons: * dayz_code 1.7.3 * dayz * dayz_weapons * dayz_equip * dayz_anim * dayz_sfx * dayz_server (server admins only) Changelog: * [NEW] Woof woof! > :D * [NEW] Quantity of drivable vehicules drastically increased. * [NEW] New ambient sounds in cities. * [NEW] Zombies count drastically increased in major cities. * [NEW] Wandering hordes now introduced. * [NEW] Players can now build camo-net. * [NEW] Players can now build wooden walls. * [NEW] Players can now build storage boxes. * [NEW] Players can now build sandbags bunker. * [NEW] Lock picking tool introduced. * [NEW] New loot able crates introduced. * [NEW] Crowbar can now be used on crates. * [NEW] Players can now lock the door of their vehicles. * [NEW] Broken windows let player enter vehicles. * [NEW] Now possible to armor vehicules with scrap metal. (reduce visibility and reduce bullet damage to personal) * [NEW] Tons of new uniforms, from medics to bandits. * [NEW] Fuel sources are now deplete able. (Replenish with server restart) * [NEW] Removed AS-50 and M107 to improve combat gameplay. * [NEW] New short/medium range anti-vehicles weaponry introduced (Have fun *wink*) * [FIXED] Additional optimizations to login process (loading time drastically reduced) * [FIXED] Tents and vehicles now save (Now records items and position correctly) * [FIXED] Vehicles can no longer explode, unless explosive are used on them. * [FIXED] Vehicles are now tougher to impacts. * [FIXED] ATV now should no longer go on a back flip/front flip spree. *shakehead* * [FIXED] Items storage drastically reduced for all vehicles. * [FIXED] Tents storage drastically reduced. * [FIXED] Vehicles parts spawn chance drastically reduced. * [FIXED] Jerry can spawn chance drastically reduced. * [FIXED] Jerry cans now spawn empty. * [FIXED] Graphical glitches with military corpses fixed (Rebinarized file should no longer produce graphical artifacts) * [FIXED] Ammo spawn chances drastically reduced from pistol to rifles. (because managing ammo is part of the apocalypse) * [FIXED] Axes and crowbars can now be either in the side arms slot OR primary weapon slot. * [FIXED] No longer the need to reload your melee weapon before using it. >_< * [FIXED] Increased attack damage of the crowbar. * [FIXED] Throwing range have been reduced to half the power it used to be. * [FIXED] Twice as fast throwing animation. * [FIXED] M203 Flares now fall 3 times slower from the sky than it used to be. * [FIXED] Glow sticks are now placed on your tactical vest. * [FIXED] Wild life now flee full speed as soon as the survivor enter their vision range.- 63 replies
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Im not voting until we hear either about the stand alone or the incomming patch. I feel abandonned and Im not alone, so Im not doing shit until you guys post some stuff.
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Very good post Danny and I completly agree with it. If your 10 others post are as good as this one, I think I will stalk you. :P
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So... I just broke -1,000,000 humanity.
daedrick replied to spankimus's topic in DayZ Mod General Discussion
Truth is; You snipe new player with a hacker weapon and that means you are very VERY low... and you also suck. :) ''Derp derp I use a hacked weapon because everyone does it DERP IM A SHEEEEEeeeeeEEEP, feed me some grass!'' You are a problem in this game, one of many, you will get fixed eventually, thats whats awesome about it all. You are a spot of shit over cherno, and the whole island, and the likes of you will get fixed, yes, you will. Now, try veeeeeeeeery hard to understand what I just said, maybe you will understand 1/4 of it... and that will be great considering your IQ. -
UNOFFICIAL PATCH NOTES 1.7.3 Now in beta. (Not real, silly people)
daedrick replied to daedrick's topic in DayZ Mod General Discussion
I played on servers with over 1000 zombies and there was no lag. Now, I play on full servers since the zombie nerf and there are barely 300-400 zombies at any time. I dont think a couple of hordes of 30 zombies would really that big of a deal. As for vehicules, remove all boats spawn and replace them with land vehicules, that will already be a nice plus, and the strain will be the same. The only worthy boat anyway is the PBX, the rest are wasting ressources. The flare was an exemple, anyway Im pretty sure its only 1 number that need to be changed to slower the fall of the flare. I dont see how these comments are stupid, I believe many changes in that list as already stated could greatly improve the gameplay while being relatively easy to impliment, remove a weapon from the spawn list is easier than adding one, reducing the amount of ammo same, reducing the spawn chances of many others objects same. I never said that last statement, someone else did, so please, redirect that question to its origin. Im gonna make a list of all the suggestions I made in my next post that I consider, without any programming knownledge, would be relatively easy to get in the game asap. -
UNOFFICIAL PATCH NOTES 1.7.3 Now in beta. (Not real, silly people)
daedrick replied to daedrick's topic in DayZ Mod General Discussion
Im aware of that, but many of the changes I posted are very easily done. Such as the M203 flares falling speed, the number of vehicules on a server and reducing the spawn chance of fuel are few in many changes that would make the game better and would require not much work from rocket's progammers. Hell, even roaming hordes would be very easy to make, I mean I can do that in the editor by myself with a couple of waypoints and a shit ton of units. Only to make the waypoints random and link zombies to each others so they stay together. I would say that most of this stuff is easily achievable by rocket from what I have seen, I mean we can already place sand bags and barded wire, it wouldn't be harder to place a box or a building that already exist in the arma 2 engine... but yeah, maybe Im completly wrong. -
Surely underground structures are a mistake.
daedrick replied to scaramoosh's topic in DayZ Mod General Discussion
This is a terrible idea, I agree with you. Rocket is loosing his mind lately, underground bases and consoles? Please god no... He had it right when he talked about the way EVE worked, many little instances that are linked together but none are the system. If instancing is such a big issue he needs to make one huge map and split it in smaller squares just like EVE did with its world. Underground base are completly retarded and unrealistic. It take insane man power and planification to make anything underground that his safe and usable. You need air intake, strong structures to hold it together, electricity for light... I mean, how in the hell are the survivors going to build it anyway? They are all going to grab their shovels and dig for seven days straigh to get any kind of big enough hole to store shit meanwhile zombies are all over the place and survivors are exposed to the elements, real bright. Worse idea I have heard so far. Now, securing and barricading a building is realistic and would be a lot less work... oh and you can see during the day, since a building have windows unlike a freaking mine. The real problem is the freaking map that is shit, Chernarus is crap. Its not big enough. Its badly designed and certainly not made for a zombie apocalypse. Most building are not enter able and those that are enter able are too narrow which make them hard to navigate and dont even look remotly realistic. They need to hire an architect or someone from that field that actually knows how buildings are built. Rocket need to move the setting to a civilised country, whatever country it is. He should have a mapper already working on MANY new maps that will be all linked together that makes one big map, just like EVE. -
UNOFFICIAL PATCH NOTES 1.7.3 Now in beta. (Not real, silly people)
daedrick replied to daedrick's topic in DayZ Mod General Discussion
If you guys would find that patch great, please bump this thread and give me your beans... because they are tasty! But yeah, if you would want to see most of some of these changes make it into either the mod or the stand alone, please voice your opinion so the devs get to see it! Thanks! :D