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Everything posted by Scarcifer
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The pitchfork, the ultimate weapon for the zombie apocalypse enthusiast
Scarcifer replied to sachad's topic in General Discussion
Word of caution if you have that kind of play style hitting limbs of zeds that clip through objects example: a door.May tend to cause the zeds to migrate/clip inside the building/through the door, My suggestion is to choose your kills precisely and wisely and try to be ambient or one with the environment and strike or bait when necessary. If you hit them right they stagger giving you the upper advantage to strike repetitively(Like i said sledgehammer preferred choice). That way your gear is not destroyed. Also has anyone noticed what the leather kits are doing?Its turning gear from damaged to pristine....This strikes me as odd how can something damaged be repaired to new condition. I preferred the old way better where it brings it to worn; this way is more authentic in my opinion. -
The pitchfork, the ultimate weapon for the zombie apocalypse enthusiast
Scarcifer replied to sachad's topic in General Discussion
Yeah, but Day Z loves to take not really give she's quite harsh. Sh'ell even Cheat to take from you.... -
The pitchfork, the ultimate weapon for the zombie apocalypse enthusiast
Scarcifer replied to sachad's topic in General Discussion
Are the spears finally in the builds yet? Also sledgehammer is my preferred weapon of choice I've two shot and one shot-ed plenty of zeds. -
This has to deal with doors and i'm surprised not a soul has mentioned it..
Scarcifer posted a topic in Suggestions
Peep holes or a sliding view slot on them to view other side for security reasons. Sort of like the old school club's or private poker party's that used these. -
This has to deal with doors and i'm surprised not a soul has mentioned it..
Scarcifer replied to Scarcifer's topic in Suggestions
i forgot to mention make it so the sliding action is only obtainable from the interior as well, and also maybe a knock action/option to deal with doors as well.... -
I find engraved 1911's way more then normal 1911's....
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This has to deal with doors and i'm surprised not a soul has mentioned it..
Scarcifer replied to Scarcifer's topic in Suggestions
Thanks for the like. That's exactly what i was thinking it would add a whole new perspective to game play and/or rping. -
I find your comment offensive and it's stereotyping if not a sense/form of bigotry..... I learned to drive and drove a manual transmission s-10 for umpteen years..
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I tend to find them besides where mentioned also in the log cabin buildings that have a restaurant/bar thing and workshop attached to them. Also i find them in the single story brick pub buildings, and junkyards specifically the one that's kinda north of Berezino next to the Brick pub.
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Besides the out buildings; check car wrecks. I seem to find them in Novo in the Wrecks quite frequently
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You should be able to make camo netting to help blend your tents in with the environment.
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Ballistic helmet + gas mask = not compatible. Why?
Scarcifer replied to GregzTheGreat's topic in General Discussion
Id like for them to bring back gas mask with ballistic helmet option -
More color variations of already in game clothing and a few others
Scarcifer posted a topic in Suggestions
For example/instance; solid pink or blue Balaclava or Boonie hat. other glove color variations like olive green,pink, etc...This should go for a lot of the already in game items, What about a pink .22 or adding a pink stub nosed .38 midnight special to the guns in the game. After vehicles like the v3s are more stable and function-able maybe a mounting system for hi-cap city assault rifles or lmgs(assault weapons sums it up) for better stability. I know its been talked about but i'd like to see it. Also a bi-pod for sniper rifles to go prone for a more stable and accurate shot. Possible a rifle mounted grenade launcher would be sweet as well. Especially after they implement zombie swarms/hordes. Also new animation for just putting a single round into the chamber of your firearm is way beyond needed. I'd like to see some super tall buildings be put in and some kind of rappelling and/or a climbing implement(and/or grappling hooks) as long as it was reasonable and simulated some sort of realistic scale. -
More color variations of already in game clothing and a few others
Scarcifer replied to Scarcifer's topic in Suggestions
Also i would like to see maybe under companions animals a homing pigeon;That way you could send them to send hand written messages across Chenarus to allies. Also maybe a falcon or hawk as a pet to help you hunt small game etc.. -
Day Z does not like to give-ith;It might give a taste then it does its notorious thing and take-ith's what you tasted. The spawns are complete random.Some are just more then likely to spawn certain types of items at them.
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I was an XBOX player. Day Z has not announced and more then likely will not make a deal with Microsoft to have it on the One. Their rates are way too high especially for dlc and updates. Like i said look at payday 2 is a prime example. You don't think Overkill wanted to make and release more dlc for the platforms? I've personally talked to some people that were involved with indie games on the 360 that were talking about some of Microsoft's downfalls and policies when it comes to the platforms(prices and terms when it comes to their platform games and projects). Which overall holds back the developers. Which steers a lot from that platform. Sony however has a more developer friendly policy. Day Z SA with a controller does sound awesome though.
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Somethings will have to be changed on the Console version or not as much content and functionality. Look at the payday franchise is a good example of a PC game ported to console with lack of features to accommodate and be compatible on the console. Like someone suggested earlier though this will create more revenue for Day Z in general which will profit the PC version in being better in the long run. Because PC games will always have more content and functionality then consoles.
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Hilux/Datsun junk yards, your One Stop Shop
Scarcifer replied to sachad's topic in General Discussion
What in all damnation are you thinking?Making public one of my loot spots. lol -
I found one on my adventure yesterday as well
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Microsoft st to greedy with their xbox.. It steers a lot of developers away from it from what i hear.Just like it steers dlc and updates because of the high $$. Unless your a giant company or a cash cow you cant afford it really. I used to be an xbox user myself.
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DayZ 0.5 first impression after long break
Scarcifer replied to Zing Freelancer's topic in General Discussion
I've yet to find a combat knife as well..... -
Thankyou, i knew as much Eugen i figured I call out the BS before it went further after i seen it... Yes, please Eugen bear traps i feel necessary before bears preferably.That way test runs and statistics can me pre-made on player data. lol, hopefully camouflaging them will be an available option. Do you have any incite if that will be a future perimeter?or possible adding a locking mechanism to one while attaching it to a fixed object of some sort(would need a key or some item/object to cut/break the chain to break free). Is there also any incite into whether or not the hoods or objects as the welding helmet and etc... will have a pull up/pull down function ?
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I Smite thee. Shenanigans I say and declare on you for saying that. It's way to early to mention anything like that. Also that would not be worthy dlc by it self....
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I've never played the mod, but that kinda of style seem's intriguing and something I'd enjoy to see.
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I remember hearing something somewhere that they were going to make it mod friendly eventually. Id personally like to various drastically different ecosystems and environments with different niches(Desert,Tropical/jungle,Arctic, etc..). Which would give many placements from around the world in it with many different factors;From hazards,items, to the history of the land,etc... Also on that note i wouldn't mind it either if it was good I would support paid dlc.