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Nobody asked for your opinion
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lol 150000 times 23.99 = Lambos in the bank, well done!
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When thought about this before, I always think of a scenario where powers that be have decided that world is ruined unless theres a major reduction of population. After testing various viruses like SARS, birdflu they find what theyve been looking for, Virus Z.. Hints of this could be some old newspapers that could be found that tell of the outbreaks first phases and analyses that never reach final conclusions, just speculations.
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I would, but its the best server atm, I enjoy it too much.
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Got since yesterday this: You were kicked off the game. (BattlEye : Admin Ban (Playstarworlds.com - Hacking. (Nice try hiding it))) Player name: Jorma-Adler Créutz I had just found nice stack of DMR mags, little before that I found some weapon that vanished, FAL something. Server went down I think right after my ban. I dont hack/use scripts.
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Wouldnt mind jump attack as an once-twice out of hundred attacks anomaly, if its main/only attack pose then thats silly.
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Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
teppo replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Quite liked everything that changed. About cans, I dont think they need to stick to inventory automatically but rather be found on the ground to be picked if needed. Would be great if they were for first hour or so in the pristine look, and after that they looked old, rusty. And that there would be used cans only when someone dropped them, not have them spawn at all. Zombies, not sure if random occurence, but when I run away from them and went into a house waiting to have easier time dealing with them, they ran past the building, which I dont remember happened to me before. When I saw one walking back past the house, thought it would be great if instead of giving up they picked a random house nearby and went looking inside the windows and youd need to be hidden for them to go away. Nice, I can see the number of kills again. Ive suggested this before, but it would be nice if you needed to go to the body youve killed, and pick an identifying tag from them to have a confirmed kill. Those tags would stick to you, and so once you get killed, people inspecting your body would be able to see whom youve killed. Unless you get to your body first and hide it. For that and other reasons would like if, once you die you couldnt go back to that server for some time, maybe 30 mins. -
MP Table is going to be axed in 1.7.5 unless you say something
teppo replied to killzone_kid's topic in DayZ Mod General Discussion
Maybe not answering the question of this thread, but I really miss seeing some numbers while playing. The thrill of kill is still there sometimes, but the satisfaction of seeing the numbers go up isnt there any more. Really cant see other reason to abolishing all stats than the will of few to absolutely force their way of play to all, instead of making it an option to not see any stats if it bothers to see them. Its a game, in game you have a score. I hope in standalone there can at least be those deathmatch servers where it is possible to see the important numbers. -
Gamercamp - Nov 2012 - Interviews and Article
teppo replied to SmashT's topic in Mod Announcements & Info
If you look at it as an evolutionary process, where the zombie outbreak was when the mod was released.. First people were interacting, co-operating, as they would in real situation(I´d imagine). Then time passes, there seems to be no way out of the Z apocalypse, people get impatient as theres no realistic goal, people take note of some survivors killing for sport.. paranoia, then out of hopelesness there seems to be nothing left than kill or be killed. So, in large scale I think it is like it might be in similar conditions. -
Nobody is suggesting we could have sex with the Zeds once theyre dead, stop worrying about that..
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ffs, everyone knows what cost what. If you didnt have Arma you had to buy it to play DayZ. DayZ is free for those with Arma. Everyone knows this.. And my understanding is that theres been significant increase of sales of Arma since DayZ came about.
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Ok then, lets have.. CAREBEAR servers that dont have stats and then normal servers where you can see how u doing. Everybody happy..
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Whats the point of playing if theres no score? I mean have it optional but there needs to be option for it. Those who are happy without can keep happy without it. Or is the happiness from the misery of those who want it?
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-Loot: instead of appearing from thin air lets have it realistic. Aid organisations and such dropping stuff from planes, would be so much better imo. -Cant start new life for 30 mins after death. Would make killing someone(/dying) mean more. Better yet, make it 12 hours after death that you can log into server you´ve died in, so you cant go loot your body. Nor could you go get revenge as you shouldnt, as youre dead. -Sleep. When you log out with over 12 hours of accumulated active playtime since last sleep, character drops to sleep upon logout for 1 hour (and is available for looting/abuse) after wich it disappears until next login. If you log in before end of sleep, the sleep will start on next log out again. Some icon would of course tell you when you will fall asleep on next logout, so you need to be careful where and when you logout at such time. If it starts to rain during your sleep and youre outdoors youll catch cold so better sleep indoors. I think there might be room for option to go asleep while logged in without seeing, only hearing, and if you hear something alarming it takes 10 sec from clicking wake up to actually be awake, and then you need to start the 1 hour sleep from beginning again to have 12 hours of active playtime without logout sleep. -Kill confirmation: Everyone should have an itemn that cant be removed until character is dead. To get a confirmed kill that is calculated into kill score you should have to go to the body and pick it. (To get negative humanity this wouldnt be needed.) If someone else removes this item it doesnt count, but the killer cant have it either. To expand on this, those picked up "kill identifier items" should stick to you until death so when you die, any person who examines your dead body can read through all your confirmed kills.
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Just that it has nothing to do with realism having certain skin based on how you play. Rather add a mechanism to search people and then have your revenge. The dogs might be for this.. If you get killed and within one hour(or until it rains) of this you have yourself a dog(or you hire someone with a dog) and you can point it where to take scent it will follow the trail up to the player, or to the point where he disconnected.. While it would be funny killing peeps wearing clown costume, I think it should be at most an option to wear it after you meet the criteria, not something that is forced.