Lithium1056
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Everything posted by Lithium1056
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I agree they should have at least 8 slots if not more. I also agree the currant inventory system is a place holder
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I've seen all kinds of things said about it but where is it? Or does it actually exist yet?
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Accuracy would still be based on the ability to aim. That would still rely on twitch gameplay. Firearms skill would only effect things like reload speed and possibly held breath. And further more firearms would only go up if you hit someone. And and I see your point as well. I'd really be mostly interested in survival skills vs combat skills.
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DayZ Zombies, an attempt to diagnose the zed condition
Lithium1056 replied to Death By Crowbar's topic in General Discussion
yup just like that -
DayZ Zombies, an attempt to diagnose the zed condition
Lithium1056 replied to Death By Crowbar's topic in General Discussion
In following various trends I think it's more likely a parasite. Recently quiet a few species of parasitic life forms have been found that override the Central Nervous system of the host, granted in these cases the host is killed and the parasite navigates with the host body, but it's not a stretch to see the possibility there -
That has nothing to do with Dean leaving, and like I said it was a question more than a suggestion.
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Something that resembles a game? like I said was just asking cause to me it makes sense, that you'd occasionally run into actual military people. One would assume that the entirety of the Armed Forces there were not so inept they all died. I would also assume that not all of them got evacuated. It also made sense to me that they would spawn with ultra rare loot and at random so you couldn't just camp them.
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I assume they are going to fix zombies?
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I assumed they will at some point provide some sort of protection. Still doesn't answer the question as to if they are licensed or Overkill (development company) just hasn't bothered with it yet. Also gasmask and respirator I thought were intended to fight sickness(once implemented)
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How does this "break the premise"?It would honestly add immersion for me as I can't believe there are only 40-100 people in the entire work left "alive" that were immune, it just doesn't make sense. I'm not gonna cry if it doesn't happen I jut think it'd be a nifty thing
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Opening randomly doors at server starting
Lithium1056 replied to massacrorBKK's topic in Suggestions
Not sure if it is or not. Random door states I do believe was confirmed though in one of the road maps/blog updates. Over all it makes sense to be random right now it's far to easy to determine the state of a building (and in a few cases leads to admin force resets) And in a situation like this many people would have simply fled their homes/offices and not bothered to close the door behind them. -
You're right this far there has not, and I suppose it doesn't have to be player bound, just a persistent structure. I've see all sorts of additions to the mod that can circumvent a lock (one being a chainsaw) so the lock is only as good as the door and relies solely on a player not bothering to knock it down and establish his own door. I also think the addition of safes would be handy like in epoch I think so even if your home is broken into you still have a chance your items (food stock pile etcetera) isn't swiped.There have been a variety of things I've seen added to the mod that would be cool and plenty I just shake my head at. But it seems like the Devs intend to add over all favorites.
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People who wear ghillie suits in real life. 1. Snipers obviously 2. Most forms of hunters 3. Nature photographers Places the average Joe can obtain ghillie suits 1. Military surplus shops 2. Hunting supply stores 3. Hobby shops specializing in airsoft accessories 4. The internet 5. Large department chains (where all the required items can be purchased seperately to craft a suit) Tell me again how un-realistic these are? But seriously OP, in a survival situation these are perfect a lone survivor can plant his back end in a bush while observing a location that may have zombies. Or while hunting. Also Ghillie material can be applied to almost anything. Including backpacks in this case one should either have to attach it to a hunting pack or it should cover the pack and must be removed to access the pack if it's on a mountain pack or similar. These are not just military suits they are everyday supplies for people that interact with nature especially photogs and hunters. Even bird watchers. Just like lens/scope covers that reduce the chances that the sun or any other light source will glint/reflect of them giving away your position. And finally this is a pvp game, once tey spawn larger hordes of zombies PVE might become more difficult.
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this is possibly the worst rationalization I've ever seen. Gillie suits are used by hunters all the time, and in my opinion should be in this game as well.
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not a wrench skill no, but over time you would grow stronger meaning it would require less blows with a wrench to kill a zed. And my ability to dodge a hit has nothing to do with my ability to swing.
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allow me to rephrase, when I said stopping power I suppose I should have said knockdown power. a .45 has more impact than a 9mm because it covers a larger surface area than the 9mm. That was my point. also as far as capacity problems. there are a number of aftermarket drum magazines for the 1911. lol but anyway off to more important things for the evening
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So this thread is still a thing?
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Ok double suggestion, mostly about altering the force feeding system. Suicide has probably been brought up but was talking in game about it. When bound etc. there needs to be an option to reject force feeding or a system to not allow the force feeding of rotten/poisoned food stuffs. If you attempted to stuff a rotten zucchini in my gullet in real life you'd end up with zucchini on your face. I've encountered "friendly" players who during interaction will have a buddy sneak round behind me and cuff me. Oh the "fun" that ensues! It's garbage and in a real situation you'd spit the garbage out. As far as suicide if I have one round chambered and am in the middle of no where/find myself in nomans land. I should have a kill myself option so far "respawn" is only active if you're unconscious or dead (for me anyway) an if I haven't hit a large building to fling myself from I have to wait til I starve. Just sayin
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I'm knocking the video game audience as a whole. I actually brought up that in real life I can load my magazine for my .45 with a decent speed an average 13 year old clown mask wearing sadist can not.
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Nope not at all what that means. The more I play it never makes killing a zed with a wrench any easier
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As of right not just handy for searching for an actual gun, I tend to find magnums all over on my run for a rifle. Other than that not at this moment
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See comment about 13 year old sadists
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Ok as far as bases go it's simple math. Player X crafts a foundation that foundation (once persistent storage is available, is hard coded to player x's player id. Once said foundation is place the code forces all spawns outside of it's radius by 10 meters, this also works for four connected walls (provided they are built by the same player). I suppose you could allow player x to spawn inside but it's easier to force all spawn points outside. Now player x builds his structure on his foundation, a door and a lock. Locks should all be combination locks to avoid "I lost my key" and having a structure that's just eating game space. No player or zombies can spawn inside the structure but can spawn in it's vicinity. Problem solved. The code ignores the parameters if say a large group "walls in" NWAF as it's "Public" space.
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At the moment yes just gear, moving forward who knows. Personally I'd take the approach of this if I happen upon someone geared facing away from me it's simple yeah I'll tell them not to turn around or I'll shoot, ask if they need anything then bail of they don't. I tend to keep extra things on me (can openers etcetera. And getting mugged sucks over all they need to remove the force feed option as well as the handcuffs. Sometimes you happen on someone and don't know they have a partner, they act friendly and suddenly you're being cuffed. Then it's little or no option until they've "had their fun". Simple as that no, but until we had an actual reason to live and role playing is common/fun these are un-needed mechanics
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Think I've read that but it relies on a more in depth RPG system. My concept is more akin to the system in GTA V: Online (although there you can see your stats) and resets on death (furthering your reason to survive) I'm glad to see positive responses here, and expected the negative which is why I mentioned seperate server/character hive or furure mod potential. The way it functions in GTA online is simple repetitive action over time increases each stat (in it's case Driving, Flying, Stealth, shooting, strength, breath, and health.) because it uses a rudimentary level system it's applied it's health stat to increase every 20 or so levels. But health wouldn't be a DayZ thing. The primary one here every one seems to be opposed to is anything that helps you shoot. Which I fully understand. And I see where people don't like that. They only thing I could really see it changing in a DayZ setting though is things like sway, the amount of "hold breath" time, possibly reload speed which would only be effected I you had a magazine or clip. Etc. but I can also see where that could be bad. My over all idea was based more towards retail endgame where survival meant something. The ability to better mend clothing or build fires. Melee which is mostly used against zombies and should only effect zombies. But I can see my concept right now is not a likely scenario