Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

demongornot

Members
  • Content Count

    67
  • Joined

  • Last visited

Everything posted by demongornot

  1. demongornot

    Zombie Pathfinding and waist height barriers

    +100 I have try for 1 hour the 0.47 and this is what come to my mind, they should be able to "jump" over it, but the idea of having them run like a retard and fall into the fence, then start run at you on "4 legs" or stand up and start running again at you can be both fun and nice to see and if their is a huge noise while they fall, like they make a should and the noise of the fence it can save your life cause sometimes they run at you without making any sound... Also a IMPORTANT ask about zombies pathfinding. Zombies should NOT be able to understand what stairs are for, they should ONLY use it when they see you up in the stairs, otherwise they should run like retard in the other floor and try to find a way and if they are lucky they will run at it, but only by luck, when a zombies hear you (or see you through windows) they should NOT run directly at the stairs like if they are intelligent and able to understand that they need to take the stairs to reach you... They are not, its the point of zombies, deadly but stupid, they should not even be able to understand if you put blades or pike in front of them that they will impale their body at it. So PLEASE devs, no more intelligent zombies that can take stairs. Same for doors, idk if it will be done, but i have hear that you plan to make zombies able to smash door, and again they should NOT focus on doors or windows, they are not capable to recognize door or windows, they should try to smash the wall, BUT if they are lucky enough and that they try to smash directly at a door or a windows, well it wont take them long for brake it, and if they see you through a windows, well they will try to brake through the windows (which make barricade logic).
  2. demongornot

    "Safe" zones

    Safe zone is a good idea BUT, lets me finish !!! Its a good idea to prevent zombies to SPAWN next to us, in real life when you kill someone/something, their is not a magical friend/copy of him that just magically appear near to you and attack you. So yes, prevent zombies/animals (too easy to kill a dead and have another one appear in the area) to spawn near to where they get kill can be a good idea, BUT they should NOT be stopped by an invisible wall of a magical safe zone, we should MAKE safe zone, (clan or group of friendly that just kill all zombies from a town and do whatever they want (talk strategy/talk simply, share gear, heal someone or anything else) without having zombies that pop from nowhere. AND the best idea should be that zombies spawn in a near village, more than 5Km will be nice AND those new zombies that have spawn start slowly walking to the village where they are initially killed. It solve several issue, the one that you have have to face infinite zombies spawn where you need to kill 50 zombies (even if their is only one here) before you are far enough from the spawn to just have them don't run at you... It also make the game interesting and realistic, cause if 5 player with SKS/AKM/M4 empty a town from zombies (mainly when server will handle much more than actually where their will be zombies almost everywhere, make them respawn will turn DayZ into arcade shooter and impossible to survive even in a small town), they all spawn in another town, they walk slowly to the original town and while they travel while following the road or some waypoint in the navmesh, if they see or hear you, well, lets say that you DON'T want to cross the road of 50 zombies that walk between two town and can attack you or anyone else if too close... See big group of zombies walking slowly together will, i think, please everyone, it can be a good way to have zombies outside town WITHOUT make it always dangerous, just for some occasions, it is challenging to see it, cause if their are over 20 for example (imagine 100 or even more) it is mortal to have them run at you, the "safezone" will just be temporary, it is realistic cause it simulate for example a group of zombies that have hear your gunshoot or anything like this and make them walk in your direction. It make zombies spawn dynamic, make you for more than 10 minutes having a safe area in the town in a realistic way, don't make town empty from zombies, not for long anyway, you have way enough time to explore the town and it can add challenge while you traveling between two town. For those who have not understand, in short their is my idea of the PERFECT safe zone : When you kill zombies, they ONLY spawn in another village somewhere like 5 Km away, not where you are, it cause too many issues ! BUT they will slowly start to travel while slowly walking toward their original spot. Which mean if you want to keep the town you will have to face REALISTIC regular zombies waves that look like zombies from town around that you have attracted with your noise. You have enough time to explore the town, if you kill a single zombies, well a single one will spawn away and walk to be back where he come from, if you empty a town which is infected by 200 zombies or more, well all zombies you have killed will do it. And the best thing will be if they can simply wait a certain time before start to head from the "spawn" village to the one they have to go, it mean they will be on group. Devs talk about server that can handle 10000 zombies, we don't have unlimited town, it mean a huge number of zombies even in small town, my spawn idea is the best, it make everything : Protect you from infinite respawn loop, don't empty definitely town cause they will walk back here, it add realism, challenge and it fit perfectly with huge number of zombies handle by the server ! But yeah idea of town where their is NO zombies at all is not a good idea, we are more than 7 billions in the world, if even 50% of us turn into zombies, we will NEVER have town without zombies, simply cause they are stupid but still have primary functions such as reproducing (bite you) eat and probably survive (stay in group and move for find food is a good strategy that they will probably do). If you want a "safe" village, you will have to make it safe while killing every zombies that are inside and that come from around.
  3. demongornot

    Removing the 'Hide body' option

    Just : replace the "hide" by "drag" option and lets up actually "carry" the dead body mainly with the new ragdoll physic now, problem solved. The only way to HIDE a body should be to REALLY hide it by moving it, and NO magic disappear option should be here. That's just a bad idea that come from Arma 2 where for tactical reason you want to hide dead body for avoid enemy to know that you have kill them, cause the game cannot handle the fact that you will put stuff over his dead body, it just have the magical disappear option which is called hide. Plenty of game have NO such magical hide and need you to move manually dead body, and they work fine, for few example, Assassin's Creed, Splinter Cell, Hitman, Skyrim etc...In all this game you can drag/carry dead body. Or only limit the "hide" to place they can actually be hide, such as forest or things like this, but their is NO WAY you can hide a dead body in the middle of the road... @Poisson : It is not cause you are too afraid to die that we should not remove a totally unrealistic feature, cause for example if you play with a friend which have good loot/equipment, your friend get killed by a sniper and you know where he is...You will be happy to be able to take his gear/weapon to try to shoot the sniper guy, and imagine (it happen so many times) you just cause of the stupidly bad action menu use the "hide body" rather than access to the gears, and poof dead body magically disappear into nowhere, and YES you can make mistake in middle of firefight and hit the wrong button, but IRL it don't make a body vanish into the ground. Or you kill someone, he have a gearless friend, you will logically take the most dangerous at first, its logic, but while you reload for example, rather than take his gear, his friend cause he know he will die without be able to shoot at you (ruined weapon for example), cause he made a mistake or cause he is a troll or a simple noob he just have to hide the body of his friend and POOF you magically see it disappear in front of you and you are not able to take his gear. I challenge you in real life to HIDE a body in sight of someone in the middle of a road while the one you want to hide it from is looking. If you don't like realism go play WarZ/Infestation, remember that DayZ was build around a MILITARY SIMULATION, not around COD. Drag option, or only hide in area where it make sense to hide, but NOT a magic hide. And if you ask, NO its not for gear that i want this feature to disappear, i want, if someone get killed to see his body and be aware that the one who kill him (maybe a bandit) is probably still around, i play most of the time in almost empty server and i don't see any dead body cause their is not enough people, so no i don't ask it AT ALL for gear.
  4. demongornot

    Use scopes without guns

    @Heav Exactly, in fact this is pretty easy, mainly when you have the good technique. Personally i have a technique which consist to grab it with your right hand (left if you are left handed) with your thumb, pinkie, ring finger and middle finger. You have to grab it closest as possible to the (end) where you put your eyes. Put your index away from the others finger and just put it on your eyebrow or next to it, and it keep the scope at the exact distance of your eyes for you to see correctly through your scope (cause too close or too far of some inch and you can't see through it). But with my technique once mastering (it don't take too long and its pretty natural, i'm sure many people have already do it cause it is simple and it work damn well) is really useful, and it work with almost all scope i think.
  5. demongornot

    Use scopes without guns

    I remember having a 10-40×50 scope and even through full zoom i was able to look perfectly at long range, same for my actual airsoft 3-9×50 scope, and in fact, without mount it on my gun or any airsoft replica, so yes it is totally possible and i totally agree with this idea, and in fact when i have find the biggest scope in the game i have try to use it as a Spyglass !
  6. demongornot

    Use for the Screwdriver

    Actually most of the rail attachments on riffle use screw system, look this : http://www.armyproperty.com/Equipment-Info/Pictures/ACOG.jpg Or look for any attachment, some of them use clips http://www.nitevis.com/images/MILSIGHT_T90_TaN_01.jpg some other screw that we can screw on with hand : http://www.gandrtactical.com/images/archive/SF/M78.JPG But plenty use screw http://i00.i.aliimg.com/wsphoto/v0/375774238/Tactical-30mm-Low-Rifle-Scope-Mark-4-Weaver-Mount-Ring-21mm-Base-Fit-Aimpoint-Leupold-Style.jpg or like this : http://lib.opticsplanet.com/leapers-space-age-rings.jpg So its hard to say which are are the most common... http://www.gggaz.com/images/detailed/FLT-Col-2.jpg The idea with the screwdriver are not bad, but i think it is not a good idea until small object take less place than actually with a new inventory system, cause in real life we can (for example) fit WAY MORE than 40 screw driver inside a huge backpack, and a pen or a can opener take way less place than a can... And with more object that are needed without more place to fit them it will become a hell to play if we want to play alone or don't have our friend with the complementary equipment with him !
  7. demongornot

    View backpack contents

    No, i don't see any good point of it, i CAN while walking like i think anyone else just put my backpack in front of me and look for what i want, same as woman and handbag; the game already have too much mechanic restriction that make it having almost no possibility. We are a robot that can only walk and use object, nothing else, we need to stop to switch weapons, eat (who can't eat a banana/apple or drink a pepsi and walk in the same time ?) no possibility to climb wall/on small objects, no way to move objects, can't pass through windows and a lot of issues like this. The idea of don't be able to see what is inside our backpack is bad, for gameplay, immersion and convenience where the game already have too much restrictions from real persons... BUT a way better thing will be, time to access to object, need way more time to access to something inside the backpack than something in our pockets/tactical vest will be way better, more realistic and more convenient, if you already have something in your hand, you need way more time before you can access object on your backpack (like if you take your backpack with something else in your hand, put the other thing in your hand away, take the stuff in your backpack and put your backpack again in your back. And more time while walking and a way more while running, cause EVERYONE is able to carry at least 2 objects at the same time, imagine if you can only carry single object on your hand in real life, can't carry watterbottle and glass of water in the same time for example in your hand, fork and knife...Imagine if when you try to carry your dirty cloth to your washer you need to carry them one by one, even socks... So take your backpack in front of you while walking, even with a riffle or anything else in your hand is possible (except if you have only one hand or if you are bad using your hand), you will just need more time to take something from your backpack, simple as this. Look at this : http://zedomax.com/blog/wp-content/uploads/2009/11/tamrac-2.jpg This http://cache.backpackinglight.com/backpackinglight/images/ultralight-outfitters-lightning-access-backpack-review-2.jpg and this http://www.coolthings.com/wp-content/uploads/2013/07/boltonstreet2.jpg Seriously, i'll stop playing it if rather than DELETE or REPLACE boring thing that are unrealistic, bad, non convenient and make no sense new are added, and i'll not be the only one to stop playing that. The boring aspect of DayZ for me is not to walk huge amount of time without actions, its all this long and endless actions for nothing, not behind able to walk doing something and all others things like this that make our "survivor" look not able to correctly use his hand and need to focus on a single action while forgetting everything else around, even if he get attack... So yes for having a delay for LOGIC delay for access to backpack, but CERTAINLY NOT again more useless stuff that force us to stop for doing something, having to click on it and others immersion braking thing, think that just will make us get killed more often (and we already die easily cause of the nature of the game and all the bug/unfinished things caused by the early access state)... Seriously guy, stop with totally non convenient gameplay idea which are not even realistic, anyone can open a backpack while walking, it is not easy and fast, but we can... At this rate what the next state ? having to drop down everything in the backpack for access object in the lower side on the inventory ?
  8. demongornot

    having 2 primaries on back instead of primarie and a melee

    Two "primary" + melee slot can be mainly useful for hunter who have a bow/crossbow which is extremely bad against players and with too much rare arrow and bad way to recover them (way more are lost than real life between those where you can see but can't take them for no reasons and those who magically disappear nowhere for a lot of bug's reasons) which also make them bad against zombies even with the quiet advantage aspect. But even with two guns STOP people to say that is a bad idea just cause you are afraid to see a too much well armed guy in front of you , it make no senses... Anyone can actually have a M4/AKM in they hand and carry a long range riffle in their back, and people will NOT be more powerful with more gun slot anyway, just more convenient for them against zombies and hunting or in situation if they can have enough anticipation, and such people can with the worst weapon of the game be really dangerous, the same way them can actually have SKS for long/medium range and MP5 for short range for example. Anyway even with the less powerful riffle in the game, anyone good enough is really dangerous, so yes their is no reason to prevent people to having more guns slot on them that will not consume already too much restricted inventory place, anyone can fit way more than 4 can opener in their pant... If you want to be a gun mule, it is your problem http://s9.postimg.org/azz7x1a6n/daily_morning_awesomeness_239.jpg Weight should be implemented in the game, it won't give you tank like ability such as armor or firepower..but slow speed as a tank next to a car yes, and fatigue, in fact it will be more difficult to play with more guns, mainly if you don't think and just play without anticipate your actions, remember that this is a SURVIVING situation, not a simple war or hunt situation, you can't find reliable gun each 5 meters and you can't base your life on a single one, it seam legit to carry several. And this : http://reynosawatch.org/minstrel/2009/09/26/the-role-of-the-shotgun/ is the absolute proof that soldier can carry AND have use of "double primary weapon" with hear a M4 for most of the situations and still have a shotgun, and i'm sure he also have service pistol on leg holster, same here : http://en.wikipedia.org/wiki/File:Marines_raid_Fallujah_garage.jpg In fact if we want i don't see why we even should not have more than two primary weapon such as : _M4 or other attach in our front : http://www.armoryblog.com/wp-content/uploads/2011/09/mission-spec-sling-review-1.jpg and http://www.northeasttactical.com/EWC.html _Long range in our back left or right _In the other side a melee weapon _And a crossbow/bow at the backside strap on the backpack with the quiver : http://www.wildsteer.com/images/visuels/sac_arbalete.jpg for crossbow, here http://lintonoutdoorsblog.files.wordpress.com/2013/03/team-elk-pack-bow.jpg for bow ! + pistol/revolver on the tactical vest/legs holster. Yes all this things together CAN and SHOULD be available to everyone and it can WITHOUT causing ANY unbalanced game or any issues, it won't protect you more or make you more powerful cause you can only use one gun at once, you need time to switch weapons and we can't really change weapons while moving (it work one half the time and you can't stop moving while changing gun) and it certainly wont save you from someone with only a long range riffle and almost no equipment see you from behind and while you stay in the same place for eat/bandage or loot just snipe you and one shoot you for example, or someone even get close enough to kill you with a firefighter axe in the head from behind and kill you before you react... So their is no valid point against this idea.
  9. demongornot

    Realism Vs. Balance

    @Rigor Mortis Yes i agree its hard to read with i write, cause i write a lot and for avoid to make a longer wall of text i try to minimize paragraph, which is hard to read... And i totally agree with what you on all the point except Skills. I don't disagree neither, it is just that "Skills" if correctly implemented can be one of the most realistic things, cause we are not omniscient, the fact to hide them can be nice BUT we are not moron if we manage to survive (after all we start as a survivor) so we still know a thing or two about crafting for example, and a lot of thing in skill should not be based on unlock possibility but more about how well and fast we do it. For example try to craft arrow/bow or repair engine, well we all know at least a thing or two about how to use a knife on wood and how basically an engine work, but even if we don't know, it don't mean that we will not be able to do it, we will fail to make a correct arrow (not straight and will have a leak of precision) or bow (too fragile or/and not powerful enough) or not be able to find why the engine don't start, but things like find why engine don't start should be lets to PLAYER skill, we have some sentence that say, the engine do that, do that noise, i see strange things here etc, exactly like the sick aspect of the actual game where a simple sentence told us about what we feel to help us to know what is the kind of issue without directly told us, exactly like the new berries system, but things like crafting an arrow or a bow should be something we can do from scratch and learn to do it better every time we do it again. Skill system if it stay away from RPG style can be really nice, but if it become something based on XP point and levels, it will be the most disastrous thing for And it should affect things like medical system, we don't all know how to save life from huge injury, but i think everyone is "smart" enough to make a bandage or a tourniquets or a splint or just use a stick as a rod. And i also agree with increasing melee damage and chance of bleeding, less damage with hand and punch and almost no chance to bleed (even while broking the nose, this is not a mortal bleeding). Agree for animals, small things such as spider is probably not a good idea, too small (remember that game don't offer a 1:1 size scale and it can be hard to see them, so much people afraid of this and hard to make a decent 3D model of a that small thing, but random (but realistic and based on where we are) chance to get sting or bite can be better. And for smell, i can only agree, those who say that this is a bad idea don't know anything about surviving. Of course, we, humans can't track prey with smell, but we can still be able to smell things like recent fire/cooking food (mainly in this kind of surviving situation), animal poops and others strong odor like this. Even firefight lets powder smell, same as empty can that are just consumed or dead things such as body. But a smell bar i have to disagree, based on text it can be better, such as. "I smell a woodfire odor" and if we want we can start to smell and we will have more text, such as, the smell become stronger, the smell feel distant etc. If we don't "activate" the smell tracking, less text will be show. With wind it will be a nice addition to the game, hunting is a really important part of the surviving, and an important feature should be implemented : Tracking. For tracking we need to be able to smell, but also see things such as trace of human/animal activity and have the ability to determinate how many time the trace was left here etc. It can save our life from possible player that is still on the area or help us to find animals. By the way wild animals should have higher concentration than actually, farm animals left alone, wild animals, preys or predators, mainly without a huge human presence, they can grow and zombies that should mainly stay around city (anyway in this game) should not kill them... Tracking can be based on the empty can we can see, odors and if we stop moving next to where an animal have poop/walk or do anything that lets a trace, a game sentence should told us that we see it, but this need to evolve with skill, we don't all be able to detect animal traces in the wild, only the bigger, claws trace on tree or poop or consumed thing for example.
  10. demongornot

    Waiting 99 seconds to log in

    @Sinkatze Wait 99 seconds itself is not a boring thing, the issue is both have to wait for NOTHING and be susceptible to be killed while waiting and just see an useless black screen. Have to deal with both 99 seconds + fail load server with endless "please wait" or things like this after getting ejected from a server cause a stupid selfish guy just want all his loot for himself or others bugs. And by the way running IS productive, if you have to loot an object for example, you HAVE to move to this object, and their is a HUGE difference between wait and play. It is like if you complain about people that are not happy cause they need to wait before sleep and you told them : Why you complain about 5 minutes waiting while you spend several hours of sleeping... @Evil Minion I WAS a server hooper, some month ago i remember myself after getting killed in a really bad way (someone spawn in the same area and kill me, this is a really frustrating death, so i was trying to find back my military equipment soon as possible and i was hooping cause of...other hoopers that cause server to loose all objects. In fact server hooper is mainly done in military area, and you need WAY MORE than 2 minutes to look for loot, so in reality hooper don't really complain about it... And yes i like to play in almost empty server, not for having all loot for myself but more cause in surviving situation it is unrealistic, immersion breaking and bad to see a player each 5 minutes, a limited map (unlike real country or just states/department/regions in real life which is considerably way more huge than this) that provide limited object, and if more than 9% of the population turn into zombies, be sure that you will find WAY MORE objects than actually, stores, a lot of house where people get killed before empty them or have only take the useful, performance and time to create are a wall for game dev, but in real life you will find the save density of people than what you have in 3/4 people servers, and unlike real life in this game everyone rush in certain area/building, so yes i want to play in almost empty servers (i in fact don't like online aspect, just zombies, surviving and myself is enough, DayZ in singleplayer will be nice for me and a lot of peoples) but the issue is not that i enter too fast inside servers. The issue is that the server list sucks, literally, it say 3 player inside the server, i go inside and their is 10 or maybe sometime 15 players, it sucks and its a valid reason to switch server without having to deal with 99 seconds for maybe just find another server that state 3/4 player and which have 15 of them or a server with endless "please wait" screen or another private server that the owner don't even state it, or just server empty by hoopers... Wait will NOT prevent any "hoopers" to empty servers, anyway they won't get many advantages to others player cause any weapon in good hand is mortal in DayZ, the best way is not to try to discourage them by just trolling any others people that switch for another and a valid reason, its like stupid anti piracy restriction against game crackers that just prevent player that buy the game to play while pirate just DL a game without any restriction to play... (This is just an example admin i DON'T in ANY WAY encourage such illegal activity). You want a real solution ? Here : http://forums.dayzgame.com/index.php?/topic/202269-my-huge-suggestion-list-long-topic/ Look at part [3] of my list of suggestions, the "spawn protection" which can permit hoopers to make their deal without having to restrict any others player and avoid to get empty servers cause of hoopers, i'm partisan of features that permit to everyone to be happy without create "unbalanced" things or any bad restrictions.
  11. demongornot

    Stash Tent - Temporary Storage, accessed by all.

    Good idea, anyway tent can't stay on server after we disconnect, server don''t communicate each others, which mean that if you enter a server, have a tent in it, switch server and get killed, the first server will keep your tent here, which is not a good idea. But the tent can in fact stay in the server after we leave it it won't cause any issue for the same reason that the timer is not useful, server will restart ! Server never stay h24 online, they restart, first reason is for respawn zombie and loot, but yes tent should disappear while we disconnect & stay (until restart i think will be better) while we die ! About the catch, well, okay, but only if we can have a "protected" tent model as well, some simple one such as craftable one that is accessible for everyone, and better one such as military/camping one that is not accessible except for you, cause with all the troll in can find in game, how many people will just have fun to simply try out our grenade/ammo without even have need of them, situation not really possible in real life, a hard to find but not accessible model is i think important as well !
  12. demongornot

    Waiting 99 seconds to log in

    I don't see the interest of this. For example i like to play in server where their is few player, i don't see the interest to not even be able to find descend look, the map for a game is huge but this is small next to real life and having a lot of survivors in a small map is not realistic, i like when encounter are really rare, see a player every 5 minutes is immersion breaking for me... The issue is that, while trying to find server with 2, 3 or 4 player map, the actual stupid server list even while show 3 player is completly wrong most of the time and i can end up in a server that have 10 or 20 players, which is a lame, so yes this is a REAL reason that is perfectly acceptable to switch server. Same as bugged server, if we play in a daytime clear sky server, and cause for any reason we leave it (crash/restart/cheater inside or anything like this) if we join a night time and raining server it will be boring to get this transition and its also our right to switch server. Same as endless "please wait" servers or stupid "private/clan" server fest where we wait 99 seconds for end up behind kicked for nothing cause some people don't care about pollute search with their private servers, and after wait 99 seconds, get kicked, have to wait one more time 99 seconds is just ridiculous... Their is tons of reasons to lets player switch servers, less than 2 minutes will NEVER prevent player from switch server inside military area just for loot. So the 99 seconds to wait is most of the time more a pain than anything that i see real use of.
  13. demongornot

    Modular Helmet

    +1000 I don't get why we can't put the gas mask with the military helmet, i don't really see soldier drop helmet in combat zone just for a gas mask, we definitely DO be able to wear gas mask + helmet, i have a WW2 full head gas mask and i can wear it with any head gear such as hat, helmet, hood and others stuff, and true it won't affect the frontal slot for the helmet ! And yeah helmet with NVG/light miss so bad, we have one on Arma 3, modular headgear. Proof that we can wear gas mask with helmet : http://www.joysf.com/files/attach/images/3081440/586/471/004/Thailand.jpg http://images.forum-auto.com/mesimages/702517/georgia_gas_mask.jpg http://2.bp.blogspot.com/-scEJLEmmBxI/UREOrskNVPI/AAAAAAAAD3s/i7ep7EwkGO8/s1600/AVON-C50%2Bpolice%2Bofficers%2Balong%2Bwall%2Bclose%2Bup%2Bof%2Bweapon%2Bsighting%2Band%2Bstun%2Bgrenade.jpg And the best proof : http://www.corbisimages.com/stock-photo/rights-managed/TL003614/american-soldier-wearing-gas-mask And http://wallpoper.com/images/00/29/73/39/soldiers-army_00297339.jpg where we can see both gas mask and front slot for NVG !
  14. demongornot

    Realism Vs. Balance

    Balance in game is worst thing with gameplay limitation and highly limited possibility. Real World is the most balanced thing that we can image, if it wasn't it will in fact simply not be able to exist. Their is NO balance in real life, real life is a perfect mix of self balance and existence, which is totally different than any kind of balance from video game which only create issue. Balance a single thing away from realism/reality cause "unbalanced" things in other part of the game, while fix them by balancing it, it will create more and more unbalanced things, which will result in a bad game such as Battlefield 3/4 which is highly unbalanced and where we have no possibility except fire weapons. Simple game such as Unreal Tournament is not a game where balance cause issue, cause nothing is realistic, but when the game start having realistic aspect, mainly when it want to be a realistic game, more the game will be real like, more it will be self balanced, put limitations and try to reduce or rise things such as bullets damage, armor/cloth/protection damage absorption and others only cause issue. Gameplay is essential, but gameplay mechanism is the most user killing thing with balance, we end up with a game like DayZ where the map is really huge, limited size backpack, fragile character and others things like this but a character that need to drink and eat every 30 minutes, which is again another thing that should stay away from realistic game, another stupid gameplay mechanic that just cause more issue than it can solves. So yes, balance is bad and "real like" is the best thing when we want a realistic game, we should ONLY use pure real world data and never try to compensate them. I hate in game where bullets in the hand kill you, in real life you can shoot enough bullets to simply destroy an hand, the guy will cry like a baby and bleed but not die from the bullet itself (a lot of people survive after loosing their hand/arm). Don't matter what is the difference between the game and the real life, if we want something realistic, we should ONLY try to use pure real world data without balance, this is cause we try to balance the few (and sometime useless to balance stuff) difference between game and real life that we end up with a game that is totally mess up even if the base idea is really good. @Rickenbacker Unlike what we think realism and pure simulation is NOT boring, if it is, its not simulated correctly, like Arma where we have more procedure simulation than real life simulation, not behind able to climb a wall, not behind able to change weapon while moving, not behind able to manipulate objects and a lot of things like this... The fact is that this game can have the SAME level of action than any other game such as COD or Battlefield, it just depend of the others aspects, like the map itself, if this is a really close combat map with a lot of place to cornering and with fast respawn options, even the most advanced and realistic simulation will become really active to play. Realism itself is not boring, it just depend on what we do with that realism, and realism CAN in fact and easily be able to fit with such high action level gameplay. Arma 3 for example if it can have realistic vehicle, DCS like aircraft (not 100%, just like Flaming Cliff) realistic vehicle, realistic wound and medical actions and others stuff like this, we will have more things to do and less time to just wait while walking 1h without shoot a bullet and even if we don't encounter actions it can still not boring, after all some people spend lot of time on forums and this is not a place where we have action, it don't mean that it is boring. Realism is ONLY boring when it not correctly done, one shoot dead don't mean realism, mainly if we take the bullet in the hand/feet, this is just a bad/poor gameplay balance and decision caused by the fact that dev have not expecting to use manpower to do it. Some people will say that in game like Arma, taking a bullet in the leg and don't be able to run/walk can be boring and it should result in a simple death...But i can assure you than you will prefer need to crawl behind cover, ask for extraction while trying to secure the area, get heli transport and back to the base where you are able to respawn is WAY BETTER than a system where when you are dead their is nothing left to do... It will create action, side task, more realism and it won't be boring while getting realistic and better than actual way Arma 3 work in server where their is only perma death until mission end or respawn. Realism > All
  15. demongornot

    My huge suggestion list (long topic)

    Hello, After playing DayZ since it was only a patchless server with only fog, night and not even zombie on Arma 2, i come to make my suggestion list based on DayZ Standalone. This is a huge post you are warned ! Sorry if i don't use the search button like rules say about it, but this is a multi suggestion post, and i'll profit that it will be a long post to go deeper into details about some idea, which standard short and single feature suggestion post don't do. Before anything, i perfectly know that this is an early access and a lot of things WILL change until the final release which even will probably not stop to evolving ! The resumed list here : [1] Singleplayer mode and local host mode which both allow to have way more zombies and others testing + many people want this. [2] More clientside decisions for a lot of features mainly about inventory to avoid slow inventory action, server check client and more server power to zombies/anti cheats and things like this. [3] Spawn protection that allow to "fix" the issue of people that change server for take object, lets them take it without waste object while they change to another server. [4] Better character management, including multiple character, possibility to delete/kill one and manage standard/hardcore one and why not even object shortcuts. [5] More type of bow (recurve, long, compound etc) and multiple types of arrow and arrow crafting with several objects + quiver that can be fit outside a backpack. [6] Alternative hunting weapons like blowgun, slingshot, appeals, traps, spear, boomerang (both as weapon and appeal) [7] Use cloth as source of sewing material (ruined or not) + the sewing kit (that will not be consumed) to fix any cloth, ruined or not, and actually not fixable things such as tactical vest fixable if we find another one, turn any cloth in rag with sewing kit, consume cloth while using to repair another one and get yarn from them that can be use to craft others things.. [8] Small object such as pen, can opener, small number of bullets and things like this take too much place compare to canned food (which could be a standard for inventory slot size i think) we will see when the new inventory system will be here, but small object need to take less place, for those object it should use weight rather than size. more equipment slot, legs holster, quiver, third weapon (such as hunting/fishing, or tools like axe or shovel) all in plus of actuals equipments, not as a replacement. Bigger inside for protector case/first aid kit, a new medium model with 3×2 outside & 6×2 inside or change of actual one to 5×2 inside, ammo box that can carry weapons accesory. [9] General inventory weight that allow compensation for those who have lot of equipments, run slower and consume more kalories/energy but not prevent heavily equiped people. [10] Survival tools (combined one like mix compass, flashlight, lighter and more) that can be found on houses/appartments (well hidden) and in shops. [11] Less paper and real steel axe, reduce conciderably axe damage while cutting wood. Hunting store, foldable fishing rod. [1] After playing long time to DayZ Standalone, the first thing that come in my mind was. The game NEED, not just it will be a fun addition, but really NEED a single player mode ! Why ? first, cause their is nothing that have say that surviving should only be online, Fallout, S.T.A.L.K.E.R or even Skyrim with survival mods prove it ! Second, well a lot of people actually in fact want to play alone, fine for them, BUT cause they can't, they make their own "private" server to play alone, which result to the stupid list of server full of "don't join" "join = kick" "clan server only" "join = character reset" and all others things like this which pollute server list, make hard to find a good server and finally cause a waste of server themselves that could be used for normal/better game hosting rather than this ! It will also expend customers range, cause a lot of people can't or don't want to play online. And finally it will be really nice to have this for the Beta Testing, how many time i was killed cause i was trying something, such as bow or anything and i was able to finish it cause of a player that kill me before. Lets be honest, we shouldn't play a alpha/beta game, we should test it, but almost no one really do that, tester is a job where we are paid for after all, single player, mainly if it don't share the same character than online one, will absolutely cause NO ISSUE to the online game, in fact it will improve it by reducing the useless clan and private servers. Based on this concept local hosting for clan server should be also available, which mean single player AND private server without interfering public players. It can add a huge value for the testing aspect of this early access game, solve a lot of issues and help to test a huge new range of things, including really big number of zombies (which will in single player and private servers hosted in local like in Arma compensate the missing presence of players) which can even show issues with zombies AI that can't be see with small number of them in the same place for example. [2] About multiplayer, several others suggestions are in my list : Less server side decisions, what about more client side users actions, this is really bad to always have to wait for the server to lets us split or use objects, the server should rather than this be used for check if their is no cheats, watch what player do, if it is correct, it stay local for more things, but when the action is not normal, like the player take object that the server don't have, nor don't have here, the anti cheat check should check game integrity, it will give more freedom to player and reduce hack/cheats. [3] Better switcher protections, actually, while changing server, we have to wait 99 seconds, i understand that this is probably for avoid those who always change servers but say in the same area such as airbase, the issue is that even 5 minutes waiting won't change anything, but it is really boring to wait when we change server for another reason, not for find more loot as possible, but cause server show endless "please wait" or show day time and we end up in night time or anything that can be comprehensible in our choice to switch, mainly when its caused by a bug... And the most boring thing, for me it is not to be killed, i have no issue with it, but be killed after having check if the area is safe for 20 minutes, start exploring, and get killed cause someone just spawn in the area...Or don't find any object, not cause someone have take them before, but cause someone have take them and change server, this is bad and boring... Thats why some special things should be done, such as when someone just connect, if their is a player whiting a 2/3 km radius, or if he don't interact with others player and have spend less than...basically the time it need to check object on airfield, this player should only be a ghost, no interaction, and every items he have taking should be only manipulate for him, not for others, but if someone else enter in the same are,, except another "ghost" all this action should really be reflected to others player, but not before. Or make them respawn after the guy is leaving but in this case he will not be able to see the object he have interacted with and which is consumed/taken. Anyway a single player mode will probably reduce the number of people that do it ! [4] I know this is already stated, but character management should be nice, mainly the possibility to DELETE a character to start over, when we are in the middle of nowhere, we have broken legs, nothing for fix it and no way to jump for suicide, i don't see anyone trying to make a 2 km trip crawling for this, it will take an eternity and most of the time it will be better to start over, but having several characters can only be a good things, anyways the players/character data are client side, it don't cost anything more to the server to do this ! [5] For the gameplay side, well, new weapons such as compound bow are already asked, which is nice, and arrow crafting probably as well, but i want to give my idea about it : I know that bow have advantage to lets player take back arrow, but how many are lost cause of bugs or anything else ? We should have several way to craft them, making different arrow that can deal more or less damage, such as natural wood and feather. Like this : http://www.wikihow.com/Make-a-Natural-Bow-and-Arrow BUT sharped stone and feather are not the only way (feather and sharping stone will be a pain i think), use paper rather than feather, or bones rather than stone or just the sharped wood itself can give nice arrow ! And it will give new interest to the paper page and books in the game ! Unlike blank one for write we don't care about what is write on for make the tail of an arrow for example, which mean way more paper from books ! Stones or bones arrow should have more damage than wood one, but bones one have less durability, but a bone can be found more easily, while hunting, dead zombies or player as well. Of course the best one (more precision/damage/durability) is the composite one, but it is not craftable and pretty rare ! Anyway PLEASE don't make arrow a pain to find/craft, such as arrow only based on very rare materials, bow and crossbow are already disadvantaged enough next to guns. As well of the quiver... The one that is directly put and attack to the bow (compound or crossbow) have most of the time 4/5 arrow slots, but the one we put in our back or in our hips can easily fit 12 or more (the hips or back quiver should NOT be a replacement of any equipment but have its own slots, we already missing too much place...) it can work with this idea : http://forums.dayzgame.com/index.php?/topic/172527-new-modular-military-backpack/ . [6] Alternative weapons such as blowgun or slingshot for hunting can be nice ! But some accessory such as appeals or boomerang which can be alternatively using for make a noise while flying and while passing behind prey, make them run in the direction of the hunter should be nice, also their is more lethal boomerang which is using for hurt or kill preys, boomerang should only use animation of course, not a real flight, and just drop down while touching something but most of the time it should come back and we can catch it, the rest of the time it fail and drop near to us and we have to find it back, it will be both fun, realistic and in plus it have a real interest for hunting, it should be craftable. It can be used with action menu to work as an appeal (look at the prey and it will flight behind it and make it run in our dirrection) and "fire" for a moral use for example. [7] About crafting, what about, while using the sewing kit, we can use it in combination with any others cloth that we just tear apart every times which don't "consume" the kit, we use the cloth for take yarn and part of fabric, also the yarn can be used for a lot of things such as crafting arrow, for the fishing rod or anything else that can come later in the game such as traps for example. And some of the actual object that the sewing kit cannot fix can be with this able to be fixed but only if we have another similar object, AND ruined cloth should still be used as a source of material. [8] Also the issue is that now we have more and more object but the inventory place don't grow, some object, should take less place, after all how many can opener we need to occupy the same place as a can ? We need to put a lot of them next each others for do this, i know a new inventory system was announced, but we need more place, or some really small object should take less place ! And we should have at least one more slot for equipments, a legs holster that can fit a revolver/pistol with one or two mags in plus. By the way, object in holsters/back should be fast access and object pockets take a little more time and finally those in backpack should take more time. Holster should not only be the one who replace the tactical vest, i can wear a tactical vest + a legs holster. Another back slot should be available, now that we need several types of objects, but a special slot only, for things like bow/crossbow, fishing rob, shovel or anything else like this. Something that should have a primary use other than fight, but which take a ridiculously too big place inside our backpack to be really acceptable to carry it. Also things like small protector case should have more slot inside, same for first aid kit, i have a small one and i can fit way more than what we have in Dayz inside if a push a little and without broke anything of course, cause in plus of bandage we also need to carry medicaments, or maybe another protector case which take 6×2 outside but have 5×2 inside like the ammo box and same for the first aid kit that switch from the really small one to the big one which can permit to carry way more inside 5×2 or maybe 6×2 for protector and first aid kit (after all they will take 3×2 outside rather than 2×2) Also Ammo box should lets us carry more than bullets, accessory such as torch, suppressor and stuff like this should also fit inside ! If you look for Ammo Box on google image you can find various image of people putting various things inside it, after all it take less place inside it than just drop as a mess inside a backpack ! [9] I know i know i ask for way more place, but way more items will come with the time and for those who play alone, even with a specialized equipment, it become really hard to fit everything, some object take more place than real life one. Some are long but really small diameters such as a simple pen for example that consume same place than a can. In compensation of all this things, weight should be present in the game, for example those who want to become a walking mule, okay no problems, they can, but they won't be fast as a player with less object on him AND consume more energy, some times small object cause trouble in this game cause they are weightless, small, but still take too much place ! A kitchen knife for example, even if he have the same length than two can, is not big as a can, and can't take the same place ! Cooking Pot for example are a pain to carry, cause it took huge place and unlike real one we can't fit things inside to reduce his place, in real life rather than drop potato or apple in the middle of nowhere inside the backpack, it will be better to put them inside the cooking pot which will become both a containers to help us to save place and seem more legit for carry food ! [10] More survival object should also come, such as the popular combo flashlight, compass, clock and many others things like knife, can opener and more ! With the future new design action menu it can be nice to have multiple usage object, realistic, save place and fun/immersive ! I encourage you to learn about magnesium lighter, this is a nice small thing ! In real life i think it will be easier to find survival gear rather than military gear, they will be unlike military which is mainly concentrated in main military area diceminated in house and markets, but in case of apocalypse it will be easier to find some of them inside house, forgotten or the house owner dead before take this object, military stuff will be used by soldiers and rushed by suvivors and in fact survival gear can be better than military one. The following links are NOT ads, i don't know at all the product except one which i don't care about, just a good example for the KIND of things, not the product itself. The popular swiss army knife ! http://en.wikipedia.org/wiki/Swiss_Army_knife And others survival tools such as this : http://www.stanleylondon.com/survivalbinocs.htm Or another perfect example here : http://www.dx.com/p/10-in-1-outdoors-survival-mini-kit-whistle-compass-magnifier-led-flashlight-more-33438 i have this one, the light weak but the thing is not huge, smaller than a matchbox, it is harder to light fire with his small magnesium lighter but this is a small and really nice thing in fact ! Or this : http://www.precisionproducts.us/A444SS-9-IN-1-Mini-Survival-Shovel-w-Carring-Ca-p/a444ss.htm for example, which is the perfect example if irl place saving object + multitasking (if we are hunter/fisherman) rather than have to loose 90% of our backpack for a shovel and a axe for having work and be able to make fireplace/craft, a lot of various combined tools like this should be available, some only include axe and shovel, others also have knife/small machete, others like this one have all this tools etc. [11] About axe, i think you could think about reducing TREMENDOUSLY the axe damage while cutting wood, but SERIOUSLY ! Imagine the actual world if woodcutter needed to change axe every 3 threes they cut... Seriously you can use axe hundreds and probably thousand of times without even need to sharp up it again, imagine if while splitting wood you need every 3 firewood to sharp it, what a pain it will be, and you need a sharping stone for sharp it again which require again a inventory slot, axe are MADE for cut through wood object, both the splitting and the firefighter axe which IMHO more durable i think. So damage the axe and make it less able to kill zombie and cut wood without sharp it again why not, but at the point that it can be ruined, mainly for that so small amount of wood, seriously it should not even be implemented, sharp it with a stone damage it more than cutting wood in fact, if you keep this feature, probably you will NEED to reduce the damage, for something like 50/100 three before it come from pristine to worn and even more from worn to damaged, cause i don't see how wood can "damage" an axe, and be able to sharp it back to worn state ! I have a lot of others suggestions but the topic is already long enough and full of almost too much suggestions, and i have point out the most important aspect. Of course things like be able to move while changing weapons/eating is probably already asked, but what about the fact to use some object without need to leave object from our hand, i'm sure everyone where is able to drink water from fountain while holding a gun in hands, who need to drop pistol from hand to drink from bottle, canteen or can or even heat a banana or an apple, others one hand actions and even moving while doing this ! And my last suggestion is, what about doing something for having community added objects, i don't talk about moddings, lets me explain. A lot of objects are missing and a lot are asked, and others are even necessary, but i know that 3D artist can't do a ridiculously huge amount of object and the animations that come with, testing them and adding slot + data are already a huge work, so what about, community making object and the best one are selected and official integrated into the game, it can be project between some sort of "officials modders" and devs or contest with free key to win (to offers to our friend for example) or anything like this for the one who make the best model and the best animations (while keeping a performances friendly model, more fidel and nicely done than high poly everywhere) and make them integrated into the game, which can permit to get a HUGE number of new objects without interrupting the actual development. I hope my suggestion will help and really hope it will be taken in consideration ! Demongornot ! Ps : What about hunting store where we can find civil (only) weapons, gun equipment (civil and military), new sort of bow, crossbow, ammo, survival tools and stuff like this such as future tents and others special equipments also including special fishing and hunting gears/weapons/accessory ? What about a folding fishing rod that don't take more place than a waterbottle inside the inventory, have a lot of advantages to the crafted one but who CAN'T be using for fight ?
  16. demongornot

    My huge suggestion list (long topic)

    Here everyone ! I have create a shorter sum of features and add some bold and underline inside it and use a [x] system to find more easily @quantum2k6 thanks for the link but seriously ? Your game look too much arcade, it feel like a survival COD, weapon don't seam to be that realistic, but even if i'm wrong,apparently it is NOT singleplayer, it is stated everywhere that this is a multiplayer, and its NOT released even in alpha yet, its only a concept... Why NO ? Actually a lot of people WANT to play DayZ singleplayer, give me a single good reason for this "no" ? It will change absolutly NOTHING on online game except that it will be better improved cause another testing background will be available which will result in a more stable game, more and better zombies and avoid to see all this "don't join or kick" and "clan only" server everywhere ONLY here cause people WANT singleplayer... My post is a wall of text BECAUSE i explain deeply into details features and why should we have this, and i have set some good argues about singleplayer... Have you really read it or just reply after see the word "singleplayer" ? And i have stated SEPARATE character, so no, people will not be able to loot at airport in singleplayer and comeback in server to kill you will the biggest equipment they can find ! Mainly now as a Early Access game where a lot of features need to be tested/tweaked, have playerless environment will be great for testing without behind interupted. And a lot of people don't like the issues with server such as disconnection, bad server, lag and slow actions in inventory or get killed for nothing cause we climb and server see us as in air and we get kill by falling from nowhere or things like this... This is not cause you don't want a feature that will not change anything for you anyway that no one should have it, play in forest will NOT change anything about the list of reason i have state about why singleplayer should be nice, and the number one reason for this is that a huge part of the players want it.
×