Weapons realism I suggest my idea of improving gameplay and realism Here you can see a comparing of М4А1 and АKM: |М4А1: АКМ: 1.Ga. |5,56x45 mm 7,62х39 mm 2.Ammun.supply |(CMAG;STANAG) Mags for 30 and "cylinders" for 75 rounds 3.Rate |High High 4.Noise |Medium Small 5.Recoil |Small-Medium Medium 6.Knockdown ability |High High As you can see,АКМ is better then M4A1 in ga. and noise. But,M4A1 will manifest itself when firing up to 150 meters,because it has less recoil. By the way,AKM`s sighting range is 400 meters,while M4A1`s is 150-160. But it`s not so important. 7.62 will pierce body armor, when 5,56 will bounce towards. It makes an imbalance,so we should change unrealistic differences. Every weapon should has it realistic characteristics.Another way,for what i would hold AKM in my inventory,if M4A1 will show itself better in another shootout? Also,i don`t want to create a lot of topics.And i`m asking the developers for making an indicator of firing mode(by default,you can change it,by pressing "T").Because you have to shoot in air,to see if it had changed.