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ChainReactor

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Everything posted by ChainReactor

  1. ChainReactor

    Battleye EULA problem, Help?

    Try to install BE manually. http://forums.dayzgame.com/index.php?/topic/182917-battleye-solution-for-failed-to-update-kicks/ http://battleye.com/download.html
  2. ChainReactor

    persistence not working?

    No, there simply was no persistance reset last week.
  3. ChainReactor

    PSA (How to get unstuck from inside a ROCK)

    Follow the guidelines for stuck characters, open a ticket at http://feedback.dayzgame.com, include your Steam ID and the server your are stuck on and let them get you out of there.
  4. ChainReactor

    Where's the devblog this week?

    Well, "supposed to be....", Peter only thought loud about it. Maybe as a fallback-goodie when they can't get 0.52 ready for experimental before they go off for holiday.
  5. http://feedback.dayztracker.com Best place to go. Seems to be a bigger issue.
  6. ChainReactor

    Where's the devblog this week?

    Also, Hicks is recovering from a flu. Don't rush him.
  7. ChainReactor

    No acces to Server logs. Why ?

    http://www.reddit.com/r/dayz/comments/2o58ni/changelog_stable_051125720/cmjxa0u?context=3
  8. ChainReactor

    Persistently boring empty servers.

    Stop! remember, server restarts mean nothing on persistance enabled servers in terms of Item respawn! When you pick up an AKM in a long barrack somewhere on the map, it will spawn one of the following guns ( OR any other Item tied to the building ) in a long barrack somewhere on the map: - Izh43 Shotgun - Mp-133 Shotgun - Blaze - Repeater - Mosin - CZ527 - SKS - Crossbow - AKM - AK101 - AKS74U So if you grap an AKM in the Pavlovo military base, it might spawn a Blaze in the Barracks at the NWAF. It's not that you pick up an AKM and spawn an AKM this way. You rather take an item from the building "Long Barracks" and it will respawn a random item meant to spawn there. "Garbage loot" has a higher chance to spawn, so it will spawn more. Picking up an AKM in a Barrack building is like twice the chance to spawn a Beret rather than any gun i've mentioned above, since the spawn rates of clothing is bigger than the spawn rate of rifles. This is why the Loot-piles are mostly low quality items like boots, berets, handcuffs or shirts. The spawn rates are simply higher, so one AKM being taken has a three in one chance to spawn clothing items, but a one int three chance to spawn any of the firearms i've mentioned above.
  9. ChainReactor

    Persistently boring empty servers.

    Fair enough. But many players also get stuff wrong becase they say one word and mean another, or don't see the bigger picture, or expect systems implemented being "finished" or "complete". Let me try to explain this to you. 1. Persistance: Persistance only means that Items persist over a server restart. Nothing more. A peristance-disabled server will clear all loot from the map on restart and respawn it when it goes back up. A persistance-enabled server will keep items where and how they are prior to the restart. 2. Item Respawn: This is a new system introduced along with persistance that controls "restartless" loot spawns. And it's the actual "problem" we talk about here. However, it's a system highly dependant on players and player numbers, so nothing they could test enough internally, and nothing they can test perfectly on the smaller experimental playerbase. The thing that will suprise you is that this system is actually working as intendet. When a player picks up an item ( or it despawns due to the Item degradation system ), it spawns a new item on a new location calculated by pickup position and player's near. So the only actual problem is how the game plays right now. The coast is an high traffic area ( many loot pickups and many players in the area preventing loot from respawning near ) so it piles up loot in less frequented areas. But this is not a bug, because what the system is still waiting for to be complete is: 3. Loot distribution, which is simply said a system that spreads the piles out again. It's actually the hardest part to do, because the job of this system is to find the balance to make looted areas feel looted but not barren, and non-looted areas not being stuffed with Items. The way DayZ spawns loot right now ( per building ) is a tough one for a loot distribution system, because you need to develop algorithms why house_a in Kamyshovo should spawn more or faster than house_a in Sinistok. All these three systems are meant to work together in the end ( acutally 4 when you take item degradation into account too ), so there is nothing broken that they could fix. It's simply unfinished. Loot distribution is planned for Q1 2015.
  10. ChainReactor

    No acces to Server logs. Why ?

    Log accessibility will come in January.
  11. ChainReactor

    Haven't seen or heard a Zombie in hours

    There are no zombies anymore, I've found the cure. DayZ is over now, we start to play Chernarus Life now.
  12. ChainReactor

    When will SA allow Custom Scripts?

    Lame. 150% hardcore jumpmatch low gravity rocket arena!
  13. ChainReactor

    Different Gear on different servers

    7) you can not divide by zero
  14. ChainReactor

    Anyone Remember World Containers?

    I suspect the fact that we don't have world containers yet has something to do with the way the game handles inventories. Eugen once talked about zombies on reddit and said this interesting thing: So I can imagine having a lot of world containers ( and thus inventories ) on the map would simply kill server performance at this point in development.
  15. ChainReactor

    Different Gear on different servers

    Well... technically you're right, generally I am. ;)
  16. ChainReactor

    Different Gear on different servers

    4.) 3rd Person Experimental 5.) 1st Person Experimental :)
  17. ChainReactor

    grass wrap not working

    It is. Burlap wraps were deleted and replaced by burlap strips. You can not craft a grass wrap anymore, and the ones that have been on the players when it was deleted are bugged out now.
  18. ChainReactor

    Santa Hat (maybe full suit) only as December loot

    The hat would be enough. Really, just the Santa hat until holidays are over. Chris Torchia / Peter Nespesny, I am looking at you :) EDIT: And SenChi could place a christmas tree right in the middle of NWAF :)
  19. ChainReactor

    Performance Loss After Reinstall

    First thought after reading your OP was "try to delete the files you've mentioned that copied all settings over from another hardware config" You changed the physical location of your Windows. Don't copy stuff! When you have made sure that this isn't the reason, we can start to look a bit deeper.
  20. ChainReactor

    It's 7.62X54r not "7.62"

    OUCH Bro !
  21. ChainReactor

    Searching for a specific item...

    DayZ rule number 2 ( after #1: Don't get attatched to your gear ): You will not find what you are looking for. Protip (lol): Throw away the AK and run until you forgot where you dropped it. PSO-Scopes will start to spawn all over the place. :) Seriously, i once lost my pants due to the serverside drop bug, and all i wanted was some pants, even jeans. Did not find any. But an MP5K. Yeah, unicorn items pop up when you are in need for basic gear. The game is reading our minds....
  22. ChainReactor

    Game is making strides.

    We will see. The good news is that the new systems seem to be ready for internal testing. Many of the "day one bugs" have not seen a fix so far because bugfixing the old systems would be a waste of time ( you don't fix what you are about to replace anyway ). I'm specifically excited about their mention of the new animation system coming along with the AI, since the infamous wall clipping seems to be caused by animations glitching through the walls. So no, i can't give any estimations, but I think we can expect progress once the systems are in the game because these are the actual systems the devs want to use for it's further development.
  23. ChainReactor

    Game is making strides.

    Latest Status report Actually they did not want to fix this issues at all since a new sound engine is in the works, but they seem to changed their mind since the sound engine is not a thing of the near future. Eugen on reddit.
  24. ChainReactor

    Game is always zoomed in

    Or not altered at all. 0.51 Stable has reset the FOV. Setting it back to the value before the patch should do the job.
  25. ChainReactor

    is this a good pc setup?

    If it's only for DayZ, an i5 will do the job just well. But keep in mind this game is in development and a new renderer is about to come, so don't build your rig with only the current DayZ in mind.
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