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Everything posted by ChainReactor
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Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
At the moment i have to agree. But it should be player to player interaction instead of player versus player action in later stages of the development. The main reason for people to PvP is that there is not much else to do plus survival is way to easy. I hope the devs balance everything out someday in the future so players think twice if its worthwhile to kill a player instead of making contact with him. Players wont play this game as a survival game as long as surviving is no challenge at all. At least not many. -
Hey fellow survivors, sorry if this has been adressed before, a quick search gave me no results. So I lost my long-term character yesterday in the firestation on the NWAF due to being to careless after another hour of running through woods counting trees. "No problem" i thought, "it was your fault, just hit respawn". After the respawn timer got to 0 Seconds, my char spawned in a pond close to a bridge. Only wearing underwear, being healthy, hydrated and energized. The first exploration showed that i was in Vybor, which seems strange to me since its far inland, clearly not in the northeast and very close to a major looting location. Is this bug already known? I mean, i'm not mad about not having to care for hunger, thirst and the way to my first military looting spot, I'm just curious. On a side note: Many people claim you never find what you need most. This is entirely true. I played roughly 20 minutes with this character, i have a backpack, a can opener, a pristine axe, a SKS but.... I CANT FIND ANY PANTS...... DayZ just fools me today. cheers, and take care of your pants!
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As for help, not everybody is i.e. carrying around charcoal tablets to fight a food poisoning. Just one example.Asking for trades is another option of player interaction. Informations can be like when you approach the general direction of an airfield or a smaller village and you see someone coming from just there that he could tell you if theres a fight going on at the airfield or that the next town is completely looted, and you should go for another one if youre low on supplies. Yes of course you dont need that most of the time. But speaking for myself, I want that. I enjoy player interaction and approaching someone with unclear intentions adds to the thrill the game offers to me. If it starts a gunfight well then it is like that. If it turns out well then you had a nice experience with another human being in a cold, post-apocalyptic world. EDIT: Also i wasn't speaking about fully geared players exclusively. What i said counts for all kinds of players.
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Mercules, you have my beans for your patience in this thread. Personally, when a guy steps out behind me, points his gun at my head and asks me to put mine away, thats not an act of agression for me. He gained an advantage and decided to interact with me. What he does with this advantage is written on another sheet of paper. Yes, he could kill me, yes he could rob me, but its also possible that he starts talking to me, offering help or informations. The act of sneaking behind and gaining an advantage over me simply was his own life insurance. And honestly, that doesnt scare me much, unlike the guy simply sprinting towards me yelling FRIENDLY FRIENDLY in his mic. Sadly, you simply have to be this cautious.
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Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
Well, to really fulfil the term "ghosting", the opposing player needs to be aware of you and your position. That is exactly what i try to avoid. I am actively looking for players, but i dont make contact. I stalk them. Just looking, i have no interest in killing anyone. As loot is spawned right now, i have no problems with food and water anyway. If that player gets attacked i might help him ( I wanted to roleplay a medic, but paranoya made me hiding :) ) Guns and Ammo should be much more rare tho. The ability to shoot anything without consequences on survival is what forces PVP in a game with a still underdeveloped AI-environment. When it comes to cheating / exploiting etc i have a really strict point of view. Caught cheaters / hackers should be banned with their steam accounts. Theres no bigger crime in online gaming than cheating and thus ruining the game for everyone else playing it. If you cheat, you're shit, go buy all your games again if you wanna try again. -
My character is bugged. Can't play, need help!
ChainReactor replied to deedeepi's topic in General Discussion
http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/ EDIT: Ninja'd by Elle. -
Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
KOS is some kind of a chain reaction too. You get KOS'd third time in a row? Screw player interaction, just do it like they do it. So KOS'ing has born another KOS'er. And this KOS'er will give birth to maybe 3 new ones, and the story goes on. At the moment i am living in the wilderness. Avoiding contact, but not avoiding players. I am sitting in the wood-covered hill just bordering the farm in Zelenogorsk, south of Green Mountain. I enjoy scoping and stalking players from up here. Its interesting to see how other players behave. But no way i would go down there right now yelling "SUP DUDE, FRIENDLY". I made it so far with my current character. I think i will play the stalking lone wolf from the woods for some time until it gets boring. Call me the western Ninja. -
Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
The OP actually boils down to something i have to fully agree to: Mechanics against abusive playstyles ( if you want to call hopping and ghosting a playstyle at all ) need to be a high priority on the roadmap. While it's true that every player can play DayZ SA the way he wants, it is counter-productive not to do something about those people who use the game in a way that only means to destroy other players gaming experience. A group of 3 hoppers / ghosters can spoil the fun for many people who just leave for other games eventually if noone takes care about lame gaming. I've experienced this in the late days of my favourite Unreal Tournament mod ( which was in late 2012, so the game did it for 13 years ) - in the end, only the lamers were around because they could win through their exploiting of the game's mechanics. Skilled players simply left and found other games bcs they were tired that laming can beat skill in such an easy manner. At the moment the lamers outnumbered the serious players, it was like "either you lame too, or you'll loose". TL;DR: Dear dev's: Before you add vehicles, tents, a lapdance-scrollwheel-option for female characters, at least give us a sign that abusive gameplay is something you are aware of and put it as high on your list as you deem necessary. -
And connection speed, server, ping, general description of the situation, browsing the troubleshooting subforum. It's like people coming to the doctor reporting "I'm in pain" only. My first advice: Apply a splint to your rig.What's good for legs can't be bad for lags. But i'm no technician.
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Always at your service, fellow survivor ;)
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Or simply chop firewood into thirds. He asked for this, maybe he already has some of it in his inventory, so that would save the time for him crawling back into the woods
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If they add any more mititary places at all, then they should be really small imo.Like small improvised outposts or observation points ramdomly scattered across the map. For me they could even replace the heli crash sites since I dont get how zombies could bring down helicopters. And please no american themed bases. Even the M4 feels kinda wrong to me in the scenario of the game. We have Coke and Pipsi. 'Nuff americans.
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Why english direction markers? We only use half of the places name's anyway ( Elektro instead of Elektrozavodsk, Cherno instead of Chernogorsk etc ) and when you play a while, you get used to the cyrillic names, at least enough to figure out that элektpo could mean "Elektro" or ъaлota must be Balota.
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What Do You Want to See When you die?
ChainReactor replied to CANUCKinNZ's topic in General Discussion
DayZ: "... i got 99 problems but a bitch ain't one." -
What Do You Want to See When you die?
ChainReactor replied to CANUCKinNZ's topic in General Discussion
No big statistics page pls. Simply: YOU ARE DEAD 81 hrs, 27 min, 39 sec. Survival. Nothing else matters. No kill counts, no death reasons, not counting how many times you changed your panties. EDIT: In some cases, a cause of death would be okay though: YOU ARE DEAD 0 hrs, 0 min, 24 sec. It's ALPHA, get over it! ....kidding. :) -
Okay, just wondered why you waste half of your memory since 32 bit systems can only adress up to 4GB of RAM.....
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Just out of interest and completely offtopic, but: why?
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Yes its exaggerated, but it looks brilliant imo. And you can use it in PvP. One of the most well known rules for snipers is to always have the sun in your back to gain an advantage over your enemy. Or, simply said: A warm ass means cold enemies. And again, it looks nice, especially if you're sitting in a forest and the sun shines through the branches. Got me some romantic times in the cold-hearted world that Chenaurus is. <3
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I know the Alpha-Reminder guys can be annoying when DayZ frustrades you once again, but they are right. Some seem not to be aware what they've paid for. You didn't pay for a game you will play, you paid for participating in the development of a game you find interesting. Thats not very common ( unlike let's say public betas ) but you get reminded of the facts before you buy and everytime you start up the game. DayZ SA is neither a finished product, nor did you pay for a fully working game. You've paid to participate and support the development of a software product. Theres no need to discuss wether a tester should be paid or not, you took the descision, and you knew the conditions ( at least if you read the terms and conditions :) ) Ofc this approach of crowd funding a game can be annoying and frustrating, but in exchange, DayZ already gave me (personally) hours of fun, adrenaline and emotions. Personal story from myself: Once a rather advanced character of me went into a firestation, rushed to the upmost floor of the tower when my pants exploded. Legs broken, pants ruined, everything in the pants ruined. You all know the bug. I crawled all the way back down and across the backyard of the fire station to chop a tree to craft a splint. Once the tree fell a Mosin spoke to me. Dead. Back on the coast, fresh spawn. Meet some other random fresh spawns ( I think we were four in the end ) and teamed up. Then a lone wolf thought he could do the bandit game with us ( he was halfway geared and attacked us after a little chat ). We four turned the tables, smashed that unoriented tard to unconsiousness with fists and shovels, looted his handcuffs, ragged him up, and invited him to a nais four-way-interview. Was one of my most statisfying DayZ experiences ever, and it happened because my last character glitched to death. I think the fun in DayZ right now is to simply keep on walking, doesn't matter how many times you need to start. If one chapter is over, turn the page and start reading the next one.
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The problem with using food as a currency ( or even as "base value" for a currency ) is that this value is highly subjective. A fresh spawn running through 2 completely looted villages with his hunger status already on orange would trade his/her Mom for some food. Problem is: He/Her doesnt have anything to trade for that value. As your character grows older, you find some more food on your own, so your focus on trading goes to higher-value items like guns or ammo. Maybe you find a gun by yourself, fine, so you encounter somebody in desperate need for a gun. He especially gathered much food to pay for it. Since you are low on supplies, you do the trade. Now you have no gun but the other dude has, but he is starving now. Guess what the dude with the gun who just gave you his entire food will do as you leave the scene :) Food and drinks are the most-important supplies to survive, you can't use it as a trading-currency since giving it away for something else makes you much more vulnerable to dýing. Also, there will never be an equilibrium of supply and demand. The ones in highest need for food wont have anything to supply to the trader in most cases. Also, we will server-hop for food then. Once vehicles are fully implemented, i will start to trade high capacity vests filled with canned peaches for a chrome-covered Rolls Royce. Me will be bling bling. Fo real, homieZ.