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Your DayZ Team
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Everything posted by ChainReactor
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What's the current hacking status like in DayZ:SA?
ChainReactor replied to RadikulRAM's topic in General Discussion
No Accolyte, just no. Maybe you don't get my point, so let me clarify Spawning a weapon saves the hacker from looting it, saving up maybe 30 - 60 minutes of gameplay. Spawning infinite beans saves the hacker from starvation for the rest of his life. Well, I couldn't care less. If the kid feels the need to do so then it should be like that. Having infinite Ammo however, ( doesn't matter if spawned by himself or simply picked up ) in a PVP-heavy game that DayZ at this point in development is, is an enourmus advantage over other, more serious players. It breaks the combat mechanics not just for the hacker but every single player he encounters and ( most likely ) attacks, simply because he can. Okay let's move on from my initial point to punish players who simply pick up and use such mags. But there must be a technical solution to get rid of those items. I mean, is it so hard to code an algorithm that checks magazines for overcapacity upon login? -
What's the current hacking status like in DayZ:SA?
ChainReactor replied to RadikulRAM's topic in General Discussion
The weapon is not the problem. Its the infinite mag. Creating it should end up in a ban just like with the weapons. However, picking up and using an infinite-ammo mag and thus keeping it in game shouldnt remain unpunished tho. Maybe "just" add an algorithm to the character login that scans for unnormal items and simply remove them on login. Finding a hacked mag right now is a free to use-godlike gift for every M4 owner. It shouldnt be there in first place. And i think ammocount is something you devs can check on login, i mean, we all log back to our characters with the precise ammount of ammo in our guns and our inventory when we get back to playing. EDIT: To be clear, a cheated weapon isn't that big of a deal, there are many M4 people out there. An opponent that never has to reload and can shoot forever IS a gamebreaker, especially with an automatic rifle like the M4 is. -
What's the current hacking status like in DayZ:SA?
ChainReactor replied to RadikulRAM's topic in General Discussion
Hey youre a Moderator, you know how much the "possible customers" are aware of the BE Forums by the threads they make here about their bans. Don't get me wrong, I'm just not a fan of spreading such information whenever its not totally necesarry. In the end it was my point of view, and my experiences in games tell me that the idiots that use it barely look at anticheat-forums, dev-blogs or anything comparable. They just come to the games forums and play the unguilty. BTW: "it should be common sense that you won't be banned because you happened upon an item that a cheater had previously modified." No. Some anti-cheat engines i played with counted the use of a cheated item as evidence for cheating. So its not about common sense but rather about knowledge about BattleEye. -
What's the current hacking status like in DayZ:SA?
ChainReactor replied to RadikulRAM's topic in General Discussion
In all respect, if I'd be you i would have simply shut my mouth on this. Thanks to this clarification, its now a free ticket for every idiot finding a hacked mag and the idiot can be sure its safe to use ( abuse ) it. I hope the devs have a hotfix for this problem in the pipeline so my argument is void. If not, then i think it wasn't a smart move. -
"If it looks like it will break your legs, it will break your legs" Personally, i avoid ladders IRL now too.
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What's the current hacking status like in DayZ:SA?
ChainReactor replied to RadikulRAM's topic in General Discussion
But they keep it in game. While I personally don't consider it cheating/hacking when you use a hacked mag that you picked up, it still feels like exploiting to me, which legit players should'nt do. -
Just kidding, guys :)
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I'd do those female Zeds tho. Should I get help?
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Yeah thats the Standalone. Enjoy it and good luck that it meets your expectations, because player's expectations is the main reason people come back here and start complaining.
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Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
At the moment i have to agree. But it should be player to player interaction instead of player versus player action in later stages of the development. The main reason for people to PvP is that there is not much else to do plus survival is way to easy. I hope the devs balance everything out someday in the future so players think twice if its worthwhile to kill a player instead of making contact with him. Players wont play this game as a survival game as long as surviving is no challenge at all. At least not many. -
Hey fellow survivors, sorry if this has been adressed before, a quick search gave me no results. So I lost my long-term character yesterday in the firestation on the NWAF due to being to careless after another hour of running through woods counting trees. "No problem" i thought, "it was your fault, just hit respawn". After the respawn timer got to 0 Seconds, my char spawned in a pond close to a bridge. Only wearing underwear, being healthy, hydrated and energized. The first exploration showed that i was in Vybor, which seems strange to me since its far inland, clearly not in the northeast and very close to a major looting location. Is this bug already known? I mean, i'm not mad about not having to care for hunger, thirst and the way to my first military looting spot, I'm just curious. On a side note: Many people claim you never find what you need most. This is entirely true. I played roughly 20 minutes with this character, i have a backpack, a can opener, a pristine axe, a SKS but.... I CANT FIND ANY PANTS...... DayZ just fools me today. cheers, and take care of your pants!
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As for help, not everybody is i.e. carrying around charcoal tablets to fight a food poisoning. Just one example.Asking for trades is another option of player interaction. Informations can be like when you approach the general direction of an airfield or a smaller village and you see someone coming from just there that he could tell you if theres a fight going on at the airfield or that the next town is completely looted, and you should go for another one if youre low on supplies. Yes of course you dont need that most of the time. But speaking for myself, I want that. I enjoy player interaction and approaching someone with unclear intentions adds to the thrill the game offers to me. If it starts a gunfight well then it is like that. If it turns out well then you had a nice experience with another human being in a cold, post-apocalyptic world. EDIT: Also i wasn't speaking about fully geared players exclusively. What i said counts for all kinds of players.
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Mercules, you have my beans for your patience in this thread. Personally, when a guy steps out behind me, points his gun at my head and asks me to put mine away, thats not an act of agression for me. He gained an advantage and decided to interact with me. What he does with this advantage is written on another sheet of paper. Yes, he could kill me, yes he could rob me, but its also possible that he starts talking to me, offering help or informations. The act of sneaking behind and gaining an advantage over me simply was his own life insurance. And honestly, that doesnt scare me much, unlike the guy simply sprinting towards me yelling FRIENDLY FRIENDLY in his mic. Sadly, you simply have to be this cautious.
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Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
Well, to really fulfil the term "ghosting", the opposing player needs to be aware of you and your position. That is exactly what i try to avoid. I am actively looking for players, but i dont make contact. I stalk them. Just looking, i have no interest in killing anyone. As loot is spawned right now, i have no problems with food and water anyway. If that player gets attacked i might help him ( I wanted to roleplay a medic, but paranoya made me hiding :) ) Guns and Ammo should be much more rare tho. The ability to shoot anything without consequences on survival is what forces PVP in a game with a still underdeveloped AI-environment. When it comes to cheating / exploiting etc i have a really strict point of view. Caught cheaters / hackers should be banned with their steam accounts. Theres no bigger crime in online gaming than cheating and thus ruining the game for everyone else playing it. If you cheat, you're shit, go buy all your games again if you wanna try again. -
My character is bugged. Can't play, need help!
ChainReactor replied to deedeepi's topic in General Discussion
http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/ EDIT: Ninja'd by Elle. -
Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
KOS is some kind of a chain reaction too. You get KOS'd third time in a row? Screw player interaction, just do it like they do it. So KOS'ing has born another KOS'er. And this KOS'er will give birth to maybe 3 new ones, and the story goes on. At the moment i am living in the wilderness. Avoiding contact, but not avoiding players. I am sitting in the wood-covered hill just bordering the farm in Zelenogorsk, south of Green Mountain. I enjoy scoping and stalking players from up here. Its interesting to see how other players behave. But no way i would go down there right now yelling "SUP DUDE, FRIENDLY". I made it so far with my current character. I think i will play the stalking lone wolf from the woods for some time until it gets boring. Call me the western Ninja. -
Three things that completely ruin the DayZ experience...
ChainReactor replied to Daricles's topic in New Player Discussion
The OP actually boils down to something i have to fully agree to: Mechanics against abusive playstyles ( if you want to call hopping and ghosting a playstyle at all ) need to be a high priority on the roadmap. While it's true that every player can play DayZ SA the way he wants, it is counter-productive not to do something about those people who use the game in a way that only means to destroy other players gaming experience. A group of 3 hoppers / ghosters can spoil the fun for many people who just leave for other games eventually if noone takes care about lame gaming. I've experienced this in the late days of my favourite Unreal Tournament mod ( which was in late 2012, so the game did it for 13 years ) - in the end, only the lamers were around because they could win through their exploiting of the game's mechanics. Skilled players simply left and found other games bcs they were tired that laming can beat skill in such an easy manner. At the moment the lamers outnumbered the serious players, it was like "either you lame too, or you'll loose". TL;DR: Dear dev's: Before you add vehicles, tents, a lapdance-scrollwheel-option for female characters, at least give us a sign that abusive gameplay is something you are aware of and put it as high on your list as you deem necessary. -
And connection speed, server, ping, general description of the situation, browsing the troubleshooting subforum. It's like people coming to the doctor reporting "I'm in pain" only. My first advice: Apply a splint to your rig.What's good for legs can't be bad for lags. But i'm no technician.
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Always at your service, fellow survivor ;)
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Or simply chop firewood into thirds. He asked for this, maybe he already has some of it in his inventory, so that would save the time for him crawling back into the woods
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If they add any more mititary places at all, then they should be really small imo.Like small improvised outposts or observation points ramdomly scattered across the map. For me they could even replace the heli crash sites since I dont get how zombies could bring down helicopters. And please no american themed bases. Even the M4 feels kinda wrong to me in the scenario of the game. We have Coke and Pipsi. 'Nuff americans.
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Why english direction markers? We only use half of the places name's anyway ( Elektro instead of Elektrozavodsk, Cherno instead of Chernogorsk etc ) and when you play a while, you get used to the cyrillic names, at least enough to figure out that элektpo could mean "Elektro" or ъaлota must be Balota.
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What Do You Want to See When you die?
ChainReactor replied to CANUCKinNZ's topic in General Discussion
DayZ: "... i got 99 problems but a bitch ain't one." -
What Do You Want to See When you die?
ChainReactor replied to CANUCKinNZ's topic in General Discussion
No big statistics page pls. Simply: YOU ARE DEAD 81 hrs, 27 min, 39 sec. Survival. Nothing else matters. No kill counts, no death reasons, not counting how many times you changed your panties. EDIT: In some cases, a cause of death would be okay though: YOU ARE DEAD 0 hrs, 0 min, 24 sec. It's ALPHA, get over it! ....kidding. :) -
Yes its exaggerated, but it looks brilliant imo. And you can use it in PvP. One of the most well known rules for snipers is to always have the sun in your back to gain an advantage over your enemy. Or, simply said: A warm ass means cold enemies. And again, it looks nice, especially if you're sitting in a forest and the sun shines through the branches. Got me some romantic times in the cold-hearted world that Chenaurus is. <3