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Everything posted by ChainReactor
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Essentially it means that we can expect the blood regeneration rate to be nerfed notably in the next experimental update, probably along with increased blood bag / IV / test kit spawn rates.
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Survivor Games were a perfect example of run speed too fast/state of pvp
ChainReactor replied to Bororm's topic in General Discussion
I'm fine, thank you! -
Are you by any chance running the game in windowed mode? I had the problem in the past with a couple of games that they turned dark when i set them to windowed, and I never figured out why that happened.
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Chris on .50 Cal guns: http://forums.dayzgame.com/index.php?/topic/218619-about-weapons/?p=2198966 http://forums.dayzgame.com/index.php?/topic/218619-about-weapons/?p=2200651
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There is no experimental version right now, both branches are on the same version, thus the experimental servers are down to prepare them for the next update.
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This is the more important line. @Buck, optimization is usually a thing of the beta stage of a project. While we are in alpha, they keep on changing and/or adding to the code. Whit every change or addition, they would make any optimization work being done so far obsolete, which would not only be a waste of ressources, but would also add to the total development time of the game for no benefits at all when you look at the 1.0 version.
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Reset your winsock Make sure to run CMD as admin and don't forget to reboot your pc after the reset.
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Sounds like your game has troubles with its graphic settings ( as you can hear the game running ). Locate your config file and follow the guidelines posted here
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The minimum requirements always stated Vista as minimum OS, so yes, it was to be expected that the game won't run on XP forever as development goes on.
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Remember what Brian tweeted the day 0.53 went live on experimental? Something like that the build will be hard on the servers because it inroduced a bunch of sanity checks and other server side stuff? It still might be from that since issues like door / wall clipping AI or zombies going invisible / hit you from afar always pointed out a performance problem.
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( Believable ) Loot tables are not open to us anymore. You used to be able to datamine the gamefiles to see spawnrates and locations (the map providers used that data for their maps), but as 0.52 introduced loot control by the central hive, no file on your computer will tell the truth to you.
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He still has a point. Software, or even general PC development would be significantly faster when developers of all kinds would not need to spend resources thinking about compatibility for a - lets say it this clear - outdated technology. As kilchi pointed out correctly, there are no upsides 32 bit brings.
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3 out of 4 issues are related to server side performance, and I'm afraid this will be an ongoing thing as long as we are in alpha. The addition of features need additional performance too, optimizing it for us players right now would be pointless.
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Bambi Goreng
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game no longer working after update 0.53.. freezes when trying to go back to main menu from server list
ChainReactor replied to Tigermonk's topic in Troubleshooting
Regarding the "no servers" issue, try resetting your winsock. -
That's most likely their name for the prison island
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Any word what items are affected?
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Fix these two easy/small things and the game will be amazing
ChainReactor replied to cheranuscrusiser's topic in General Discussion
Of course you could have not, you're just an average dinner to me, harr harr! Thanks, i appreciate your post dude :) -
From the dev subforum:
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Experimental Branch: 0.53 Discussion
ChainReactor replied to boneboys's topic in PC Experimental Updates
Those are actually all signs of desync and a bad client/server performance. Given that all exp servers where "fresh" last night, there's a chance that your end isnt running that well too, try to check that. -
Experimental Branch: 0.53 Discussion
ChainReactor replied to boneboys's topic in PC Experimental Updates
Got that tweet from Brian? -
Experimental Branch: 0.53 Discussion
ChainReactor replied to boneboys's topic in PC Experimental Updates
From what Brian told us in the last status report, 0.53 will go to stable as soon as they deem it stable enough. Might need a day of testing. -
Experimental Branch: 0.53 Discussion
ChainReactor replied to boneboys's topic in PC Experimental Updates
Just seen the prison island. Man, someone needs to give SenChi a lapdance for that jewel! -
Experimental Branch: 0.53 Discussion
ChainReactor replied to boneboys's topic in PC Experimental Updates
870,9 beautiful MB incoming. See you guys online! -
Status Report Highlight - 19 Jan 2015
ChainReactor replied to jason_h44@hotmail.com's topic in Gallery
Thanks Septic, see you at the next experimental update night! :)- 1 reply
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