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ChainReactor

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Everything posted by ChainReactor

  1. ChainReactor

    Everything, gone.

    I know the Alpha-Reminder guys can be annoying when DayZ frustrades you once again, but they are right. Some seem not to be aware what they've paid for. You didn't pay for a game you will play, you paid for participating in the development of a game you find interesting. Thats not very common ( unlike let's say public betas ) but you get reminded of the facts before you buy and everytime you start up the game. DayZ SA is neither a finished product, nor did you pay for a fully working game. You've paid to participate and support the development of a software product. Theres no need to discuss wether a tester should be paid or not, you took the descision, and you knew the conditions ( at least if you read the terms and conditions :) ) Ofc this approach of crowd funding a game can be annoying and frustrating, but in exchange, DayZ already gave me (personally) hours of fun, adrenaline and emotions. Personal story from myself: Once a rather advanced character of me went into a firestation, rushed to the upmost floor of the tower when my pants exploded. Legs broken, pants ruined, everything in the pants ruined. You all know the bug. I crawled all the way back down and across the backyard of the fire station to chop a tree to craft a splint. Once the tree fell a Mosin spoke to me. Dead. Back on the coast, fresh spawn. Meet some other random fresh spawns ( I think we were four in the end ) and teamed up. Then a lone wolf thought he could do the bandit game with us ( he was halfway geared and attacked us after a little chat ). We four turned the tables, smashed that unoriented tard to unconsiousness with fists and shovels, looted his handcuffs, ragged him up, and invited him to a nais four-way-interview. Was one of my most statisfying DayZ experiences ever, and it happened because my last character glitched to death. I think the fun in DayZ right now is to simply keep on walking, doesn't matter how many times you need to start. If one chapter is over, turn the page and start reading the next one.
  2. ChainReactor

    Food as Currency

    The problem with using food as a currency ( or even as "base value" for a currency ) is that this value is highly subjective. A fresh spawn running through 2 completely looted villages with his hunger status already on orange would trade his/her Mom for some food. Problem is: He/Her doesnt have anything to trade for that value. As your character grows older, you find some more food on your own, so your focus on trading goes to higher-value items like guns or ammo. Maybe you find a gun by yourself, fine, so you encounter somebody in desperate need for a gun. He especially gathered much food to pay for it. Since you are low on supplies, you do the trade. Now you have no gun but the other dude has, but he is starving now. Guess what the dude with the gun who just gave you his entire food will do as you leave the scene :) Food and drinks are the most-important supplies to survive, you can't use it as a trading-currency since giving it away for something else makes you much more vulnerable to dýing. Also, there will never be an equilibrium of supply and demand. The ones in highest need for food wont have anything to supply to the trader in most cases. Also, we will server-hop for food then. Once vehicles are fully implemented, i will start to trade high capacity vests filled with canned peaches for a chrome-covered Rolls Royce. Me will be bling bling. Fo real, homieZ.
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