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Your DayZ Team
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Everything posted by ChainReactor
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Mistakes you see people do all the time in DayZ
ChainReactor replied to anderswhk's topic in General Discussion
Stopping in front of road signs to look at a map. -
To the dude on experimental drinking in the lone prison just north of NWAF
ChainReactor replied to doctorwhy's topic in General Discussion
lol, once i got KOS'd while running into the firestation at NWAF ( my fault, i wanted to get out of the open so bad that i didnt check the firestation for players ) The other dude immediately shot me from close distance with his SKS, probably paniced because i ran into the station like a crazy one plus i had my gun out. Once my dead body dropped to ground, he opened his mic and asked "Yo dude, are you friendly?" I laughed, and hit respawn. -
Many stuff has changed under the hood. The zombies got their own navmesh which is slowly improving to make zombie pathfinding and movement somewhat realistical, loot now doesnt only spawn on server restart but constantly due to the new loot economic system. The more visible things include many new items, campfires and hunting have been added, a weather impact system that affects the player ( and his items ) is in the pipeline ( its first implementation is on the current Exp build ) etc. There really has been some stuff over the last 6 - 7 months. Still the game is far away from being complete. Don't expect that please, otherwise you will be dissapointed.
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If the current Exp build is meant to be released to stable, the devs still need to work on some crashing issues ( some common items like tuna or spaghetti cause a CTD when right-clicking them, along with some other CTD causes ). I don't think they will release a crashy Exp build to stable. Also Hicks mentioned they are working on some map things for 0.49 stable ( moving of Balota military base ). Aside of this problems, 0.49 is really an awesome update. Melee improved a lot, just like zombie pathfinding ( both just imo ) and doorsounds are a really nice addition.
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To the dude on experimental drinking in the lone prison just north of NWAF
ChainReactor replied to doctorwhy's topic in General Discussion
klesh made a point though. Experimental is for testing purposes. It sometimes takes much time to find new stuff or be able to utilize it. KOS shouldn't be a topic on experimental. Everyone tries to find and use new stuff and test it out. However, there will always be those kiddies that join Exp because the other players there are less hostile / more curious / less aware / less geared for obvious reasons. Exp gets wiped often, noone goes for or kills for gear. Back when campfires came to experimental for the first time, i did my best in gathering everything i need to start one ( wanted to make fish, hell, if i would have known how many more items that would take me :P ). Finally ( think i played a good hour ) i was only lacking matches. Went to Svetlo, stumbled upon a guy, said "Hi" and if he got any matches. He shot my face. "Why?" i asked myself. -
If you're buying the game then you should know what you should expect.
ChainReactor replied to yazar8's topic in General Discussion
Hug on sight sounds like a fun playstyle. Dean, can we please get the proper animations? :D -
What's the current hacking status like in DayZ:SA?
ChainReactor replied to RadikulRAM's topic in General Discussion
HTB, I know you're really passionate about this topic, and I can understand that to some extend. But you have to keep two things in mind: 1. If there would be an easy solution to get rid of hackers and cheaters, someone would have done it already. Sadly, people that want to hack invest a ridiculous ammount of effort ( and obviously money too ) just to troll other people in a video game without any benefit. 2. When you suggest ( or even just think about ) an idea to prevent hacking, you have to think how likely your idea is to catch false positives. Your IP-idea is highly likely to provide false positives for example, which is bad. -
What's the current hacking status like in DayZ:SA?
ChainReactor replied to RadikulRAM's topic in General Discussion
Are you aware that barely anyone on a home-pc has a static IP? -
What's the current hacking status like in DayZ:SA?
ChainReactor replied to RadikulRAM's topic in General Discussion
To back Sable a bit up: Guys, please keep in mind that the BE crew also has to deal with a constantly changing and developing game, especially since there is still work on the engine going on. I can imagine that every major update can and will bring new possible loopholes, exploits and glitches not only the DayZ Devs but also the BE devs have to handle. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
ChainReactor replied to SmashT's topic in General Discussion
Sounds like yesterday's experimental build. The no-aggro-bug got solved by todays update. Hopefully, the correct version gets published tomorrow so people can check it out without crashing every two or three minutes. -
I don't know if it's just a personal habit from older windows days, but I never alt+tab out of a game when it initializes or during loading screens.
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Hehe i know that. Was looting in Krasnostav the other day right after i spawned fresh, only having a banana in my hand as a sign of kindness. Newspawn with a raised farming hoe enters the scene, i start to run away from him. He chased me several laps through the town, must have been 10 minutes at least. Eventually, he killed me in a house, next to some canned sardines.
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Alt+Tab working like a charm here on 8.1
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Reddit. Experimental never gets patch notes or a changelog, but there is mostly an unofficial thread on reddit thrown together by the community. http://www.reddit.com/r/dayz/comments/2fypc9/unofficial_049_99_changelog_updated/
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I tried to do a good deed. Exp players are just as unfriendly.
ChainReactor replied to DeepEuphoria's topic in General Discussion
Exp. 0.49 seems to be very popular, i think many players switched when the update was released. And those players brought the asshole-attitude with them when they came from stable. Normally, Exp is a quite friendly place to explore and test the new stuff. Back when campfires were introduced, i teamed up with 3 random players just to gather the stuff needed to get a fire going. Was a really funny night. This and the ongoing server problems made me switch to stable again last night. Can't wait for a new Exp patch though. -
Yes you can. Theres an Experimental Branch subforum here with a stickied thread about how to participate: http://forums.dayzgame.com/index.php?/topic/177199-experimental-branch-testing-how-to/ Switching between Exp and stable aint hard. Eventhough i just switched back to stable right now because loot and the server situation frustrate me currently. I only have two days a week to play, i dont wanna spend them sitting watching the server browser. When Exp gets an update and working servers, i'll be back.
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Is your game finding servers on the server browser or do you simply get a blank page even if you refresh?
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DayZ Development progress makes no sense
ChainReactor replied to Doomlord52's topic in General Discussion
Doomlord, mind to comment to my post #122, since you actually repeat what has been adressed earlier in many of your points? Sorry, just finished work and i am to lazy to re-type everything again to make it match your latest post. -
Evil Minions idea isn't that bad. Lets even expand that idea an make servers restart empty and then player spawns trigger loot spawns. Maybe you can limit that mechanic to some items or item groups like guns, ammo and top tier clothing, but thats not a must have imo. But i really like the idea of loot spawning dependant on server population. Low pop -> Low loot spawn, high pop -> high loot spawn. Sounds like hell of a system to develop though.
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DayZ Development progress makes no sense
ChainReactor replied to Doomlord52's topic in General Discussion
Dude lol. And yes, said pinned thread in the general discussion subforum contains a nice little manual how to use it. :) -
DayZ Development progress makes no sense
ChainReactor replied to Doomlord52's topic in General Discussion
A game is in Alpha until it's feature-complete. I don't know any other definition. Also i've yet to find a rulebook stating how exactly an Alpha has to be done, like You must release weekly updates! Also, ever thought about the fact that the patches run through QA because there is already a quite big playerbase and they want to check if content is ready for a push to public before they crash the entire game until the next patch? Bugs are annoying, yes. But people kinda understand and expect that during this stage of development. Not being able to play at all for several days due to a newly implemented system not working correctly however makes people stop playing. It's not hard to understand that the devs don't want that. That might also be the reason why they already signed up a team focusing on artwork and items. Sure, adding a variety of clothing, guns and stuff like that doesn't need that much of alpha-testing, but it keeps the masses entertained, makes the game feel more changing over time, and gives the players new stuff to explore beside the actually quite boring test runs of framework changes and engine rework. Do you think the playerbase would still be as big as it is when there would have been only changes to zombie pathfinding, collision detection, ballistics and loot mechanics while everyone wears the same clothes, holds the same gun and eats the same beans? I don't think so. And still the game isn't feature complete, what automaticly makes it an alpha. The stage of the development cycle isnt determined by the way it is developing. EDIT: Also, noone here is dissmissing the bugs, but most seem to expect and accept said bugs, and when they encounter one, there will be a short "is this already known" on the stable / experimental discussions and after that a bugtracker report or an upvote if the problem is already filed. -
DayZ Development progress makes no sense
ChainReactor replied to Doomlord52's topic in General Discussion
Gosh yes that would be handy. Eventhough it would be even better if they just stickie a thread in the most visited subforum around here where they also could write a litte how-to about it. -
Just to be clear about it, are you unable to join any server at all or can you get ingame and get the session lost error after joining a server? Also, it's known that the devs dont post here, and some people tried to help you. Also, the problem seems to be on your client's side, since most people in this forum can play. No need to rant about the game, eventhough i understand your situation is frustrating.
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This is just a blind shot, but ... did you allow your current DayZ.exe to go through your firewall ( and router ), because during development, the preferences of the .exe will change with every update, which will possibly circumnavigate your set firewall rules? How is the situation when you turn off your firewall / antivirus completely? ( just for a test )
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Ah I see, we're now comparing software development to baking a bread. K, cool. Next time i brush my teeth i will think about how this would be in an alpha. We need more cool analogies. Alpha-building a car, Alpha-building a house and now Alpha-baking a bread isn't enough yet ! Alpha-brush your teeth, people! And please dont Alpha-scratch your ass, because the hurt-skin animation is done, the bleeding system however is still bugged, so you will bleed to death. We're working on a hotfix.