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ChainReactor

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Everything posted by ChainReactor

  1. ChainReactor

    Stable Branch - 0.54 Discussion

    Remove your launch parameters.
  2. ChainReactor

    Stable Branch - 0.54 Discussion

    Give Eugen a bit of time. The attatchments have been renamed internally over the last iterations, they might be there, the game just can't find it's models.
  3. ChainReactor

    Experimental Branch: 0.54 Discussion

    Glad it worked, lets share them beans :)
  4. ChainReactor

    Experimental Branch: 0.54 Discussion

    Stable branch update is currently ongoing. Servers should be back up around 5PM GMT+1
  5. ChainReactor

    Experimental Branch: 0.54 Discussion

    It's much rather a workaround they gave us than a fix so we can still play while they are doing some more work on the UI.
  6. ChainReactor

    Experimental Branch: 0.54 Discussion

    As for the UI, set the launch parameter -oldui to get back to the old one. And while you are there, delete all other launch parameters as they most likely are the reason for your framedrops.
  7. ChainReactor

    Experimental Branch: 0.54 Discussion

    In another hour, perhaps a bit longer according to Eugen.
  8. ChainReactor

    Experimental Branch: 0.54 Discussion

    You recieved the client preload. Servers will come back online later, don't worry. There's nothing wrong with your game.
  9. ChainReactor

    Experimental Branch: 0.54 Discussion

    Good morning, Chernarus!
  10. ChainReactor

    Experimental Branch: 0.54 Discussion

    One strange thing happened to me today. Yesterday, i started in Berezino, looted the entire town with no incidents, and after two hours I decided that i should take a break and headed for the woods to log off. While running there, my game crashed to desktop. I didn't bother, because i wanted to stop playing anyway, but today i logged back in and my character was in Elektro's police station. lol.
  11. ChainReactor

    Experimental Branch: 0.54 Discussion

    Please put your pics in spoilers, otherwise Bone will come and spank you ( and it keeps the thread clean when you scroll through the posts )
  12. ChainReactor

    Experimental Branch: 0.54 Discussion

    I know most of you guys are aware that experimental is not about getting geared, but here's a little heads up anyway.
  13. ChainReactor

    Experimental Branch: 0.54 Discussion

    Yep, always like that after an update. FPS / responsiveness etc, mostly related to a "fresh" server.
  14. ChainReactor

    Experimental Branch: 0.54 Discussion

    Did the same on a 10/50 server and you know what? I never felt so save while looting Berezino because i knew everyone will rush west to find the new truck :) Can confirm the low ammount of infected as well as the abundance of SKS compared to other civillian rifles. In 1 1/2 hours, i found one Mosin, one Sporter, one Trumpet ( which i kept. for SCIENCE ) but 4 or 5 SKS.
  15. ChainReactor

    Experimental Branch: 0.54 Discussion

    In case of issues:
  16. ChainReactor

    Experimental Branch: 0.54 Discussion

    On server initialization, no idea how the respawn works.
  17. ChainReactor

    Experimental Branch: 0.54 Discussion

    New spawn rates! Heli crashes: still 3 each Police cars: 10 V3S chassis: 10 V3S cargo: 5 Animals still 300, Zombies still 700. Go hunt that new V3S :)
  18. ChainReactor

    Experimental Branch: 0.54 Discussion

    Sunday sweet suprises!
  19. ChainReactor

    Prison Island?

    From my experience, it's either a big hit or a giant fail when it comes to loot. Nothing inbetween. :)
  20. ChainReactor

    Prison Island?

    South off the coast of Kamenka. http://dayzdb.com/map027 140
  21. ChainReactor

    Experimental Branch: 0.54 Discussion

    Seems everyone has "his" succesful method to join a server. -Pressing "Connect" from the server details froze my game -Remote did absolutely nothing ( I've hit "OK" and the window just dissapeared ) -Pressing "Connect" on the main server browser window worked on first try without a problem. Had a bit of a hard time to find servers at all. Took me several refreshes to bring up one ( US-Southcentral ) and after refreshing another couple of times, finally UK0-13 and UK0-17 popped up. Filtering didn't help, BUT that was always the problem for me. I always needed 5 - 7 refreshes to bring up EU servers.
  22. ChainReactor

    Server Admin Logs not reporting all kills

    http://forums.dayzgame.com/index.php?/topic/219023-server-administration-private-shards/?p=2218301
  23. ChainReactor

    Servers (or is it Wednesday) !

    lol! Don't worry, it's weekly server maintenance, every wednesday 8AM GMT+1. Servers will be online again in roughly 3 hours.
  24. ChainReactor

    Status Report - 17 Feb 15

    As of today, every building has it's own set of items that can spawn there. You know piano buildings have a weapon spawn, you know that the food house spawns much food, and those possible spawns are always the same. A piano house has the same spawns no matter if it´s close to the NWAF or somewhere in Cernaya Polana. The items possibly spawning are tied to the type of building. What they want to achieve is to make this system Area-based, means also random buildings spawn i.e. military clothing when they are close to a military base, or fishing equipment spawns more along the coast compared to inland.
  25. ChainReactor

    Status Report - 17 Feb 15

    You can do that with every standard manual transmission where you have free choice of the gears, no matter if that's healthy for the car in that situation or not. A sequential gearbox however has no free choice of gears. You pull the stick back to shift up one gear, you push the stick forward to go one gear down.
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