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Everything posted by ChainReactor
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It's the flag of the Chernarus Defence Force. Ukraine is blue - yellow, not yellow - green.
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Some movement mechanics need a major tweak (before 1.0)
ChainReactor replied to Ugly (DayZ)'s topic in Suggestions
Rocket on Reddit. He also explains that some of the clunkyness indeed is intentional. Good read on what we can expect concerning controls and movement. -
Anyone ever discovered a building with a ridiculous amount of loot?
ChainReactor replied to [email protected]'s topic in General Discussion
Basicly yes. There are basicly two requirements for loot to respawn: Items being taken and no player near, unless you loot cycle and force respawns. So, if all players start in the east and pick all useful items while other players are around, loot will spawn endlessly in the west. -
Actually there has been. The player controller ( thats the engine module that translates player input into ingame actions ) is being reworked at the moment and already running on their internal builds. It still needs some development though to be ready to replace the old one. Hotbar is pretty laggy, yes, but most players also do it wrong. If pressing a hotbar key doesn't lead to the desired action due to lag, the worst thing you could do is start to spam that key, because that keeps on sending conflicting requests to the server ( put gun out - put gun away - put gun out - put gun away in rapid order, which is why our characters like to put their gun out and then put it back immediately sometimes. ).
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Okay, so is this game worth "trying" to play again?
ChainReactor replied to grimsonfart's topic in General Discussion
There were mechanics added like hunting, fishing, farming and barricading in very early, basic forms, but it's still mostly spawn-loot-pvp-repeat. You might want to check out the new stuff but i think you will stop again. -
Okay, so is this game worth "trying" to play again?
ChainReactor replied to grimsonfart's topic in General Discussion
Depends on what you expect, so yeah, you should tell us why. -
Zelenogorsk is my ingame hometown. The main goal for every character i start is to go there. But i kinda fell in love with the Turovo / Berezhki area recently. If you're playing a survivor, thats a really nice place in Chernarus. Can't wait for the day that i finally catch a sunrise over the ocean at the beach of Berezhki and then go home to Turovo, that lovely little village around a pond.
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They dont need to switch off persistance for that. Today was persistance-reset just like last wednesday, so every server should look like that. It will be a different story again the longer the server is online.
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Why are the devs making the gaming so diffcult?
ChainReactor replied to Asheville44's topic in New Player Discussion
Good man ! Instead of telling him to go play CoD or BF you suggest him to stay with the BI family. You're hired! :D -
Results of killing (insanity, morality)
ChainReactor replied to threedogification's topic in Suggestions
There won't be any mechanic ever that punishes any legitimate gamestyle. And that's a good thing imo. -
Why are the devs making the gaming so diffcult?
ChainReactor replied to Asheville44's topic in New Player Discussion
This game is not primarily about shooting people, and you don't need a gun to defend yourself against zombies either. The game isn't hard, it just has a completely different focus than you have, obviously -
Chernozavodsk ? :)
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The one that is more obvious. I still try to figure out in what position the second one should be to look like that.
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Where's Whaldo ? :)
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Rocket on hoods Full thread and further explanations
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So tents will be deleted on every Wednesday maintenance?
ChainReactor replied to qwer4790's topic in General Discussion
It's partly what you just said. Persistance is still a WIP and everytime they change something major with it, they need to reset the data ( read: your tents ). BUT: Noone said it will be every wednesday. They did it last wednesday for the first time and they announced it 24 hours ahead. Just take a look on tuesday if there is an announcement here or on reddit. BUT2: As persistance is still WIP it is not finished and it is buggy. There is always a chance a server restart or crash will kill your tent(s). Noone should expect them to be 100% reliable. -
A friendly warning to save time and drama
ChainReactor replied to danceswithzeds's topic in General Discussion
The main point has been explained to you. Silencers got removed because they don't work ( programming issue ) The welding mask is a clothing item ( artist / designer work ). Following the logic of your post you can also say "Why do we have cowboy hats when we dont even have horses to ride?" -
Nothing like that implemented yet.
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So my tents disappeared after ~1830 today?
ChainReactor replied to Fenrir the Wolf's topic in General Discussion
Not exactly. They reset persistance data during maintenance, that was intentional. But if you loose your tents randomly, thats a bug and it happens. Persistance is still a big WIP so you can't really expect it to work 100% flawless. -
No the bottleneck is always the communication between server and client. Just compare the speeds inside of your PC with those outside of it. That being said, the main concern is server performance, and Hicks already stated that it's far from being what they want and that it's being adressed as a priority right now, since its also the main issue to be solved for increased player and zombie count. Inb4 they add vehicles and the crowd posts threads like "Driving randomly kills you when going faster then 20mph!!!!omg"
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I specifically love the part where a cheater complains that "BE can't play with the rules" lol
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The EULA says it scans "the entire memory and any game-related and system-related files and folders." Where does it say something about your personal files ? The complaints about hacking have been massive - and partly it all was justified. But hackers work on kernel level, so fighting them needs anticheat that works on this level as well, this shouldn't be so hard to understand. And before someone jumps around the corner saying the dev's should fix their engine heres a little remainder: The engine isn't finished. They can't make it hacksafe before they are done with coding it. Sure that's far from being optimal, but this is just how the situation is right now.
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So my tents disappeared after ~1830 today?
ChainReactor replied to Fenrir the Wolf's topic in General Discussion
Yeah loot and persistance has been reset so loot respawned. And about the tents: There was a random chance to loose a tent on tuesday, and so is it on thursday. We had a regular maintenance on Wednesday, no update / patch / hotfix. -
There is more than speedhacking. As far as I know, especially ESP hacks access active memory to find player and item entities. EDIT: Just to see posts like below ( from a known cheating community ) makes me a bit more happy.