Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
1606 -
Joined
-
Last visited
Everything posted by sachad
-
Again, wrong viewpoint. Yes, we paid money to get access to the alpha. But we are not consumers buying a game. We are simply paying for the privilege of getting to play a little part in the game's development. Those warnings before you buy the game are there for a reason. Most of those Steam reviews are jokes anyway, so much so that I dare say that joke-reviewing DayZ has become a meme. Sorry Sammy, but I'm going to use you as an example here of why opinions are not necessarily valid. You've got the wrong ideas about how game development works, and what the intention of the developers is. Widespread bug fixing is simply not a part of any game's alpha stage, and the devs certainly do not need to alter their entire development cycle to do things that are not even in the spirit of the game.
-
That's a flawed viewpoint. Game testing as a paid job is INCREDIBLY frustrating work, because your main purpose is finding out the problems with the game. Just because we paid for the privilege of testing DayZ does not mean the devs must cater to our needs. If anything, we need to cater to theirs. To use your example as an... example (heh), the fact that you seemingly cannot reach a vehicle because you get killed all the time by bugs is also testing. Report your troubles, respawn, and have another go.
-
From a business standpoint, their priority is to deliver a captivating, immersive game experience, which means adding a lot of stuff that is built from scratch, and as a result, may be bugged. Not jumping whenever someone snaps their fingers and says "Fix this little thing that annoys me, now." This isn't a finished game, fixing anything except actual game-breaking bugs is simply not a priority, nor should it be. Also, these testers that go around telling people the game is doomed are just talking out of their ass, and are likely part of the greater group of fucktards who think DayZ is a murder simulator with some zombies added into it. Their opinions are entirely irrelevant.
-
My friend claims he ran into a bear trap quite literally a second after spawning. Someone had placed one exactly on a spawn point, apparently.
-
I don't need lore. DayZ is about making your own story. Raging psychopaths have slaughtered and driven away all but a few remaining survivors who now have to struggle to stay alive, and I am one of them. That's all I need to know.
-
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
sachad replied to SmashT's topic in General Discussion
Their attacks are bugged, as are sounds, but as far as AI and aggro goes, I think they're a vast improvement. You can actually sneak fairly close past them, and they no longer spot you from a mile away. If they do come after you, they run out of steam after chasing you for a while, and if you're in a town, you can lose them between houses. Be careful though, if enough of them are after you at once, you should just run unless you have a good gun and enough ammo. Fighting more than one or two zombies in melee is just not worth it right now. -
Because 95% of people I met wearing Payday masks tried to kill me. Stereotypes are often rooted in fact.
-
I've yet to pick an apple or berry to stay alive. And that is not the only way to sustain yourself without picking up cans of food. You can hunt and farm, and all the tools necessary for that are available. And it's not my decision, it's the developers, who are designing the game to be a harsh survival horror experience. Where starvation and disease are as dangerous as zombies and bandits. What many people are reporting as bad for the game is actually just bad for their desired playing style, which is a mostly casually gearing up without too much danger, and then going to war with an arsenal rivaling those of some Third World countries. And just because they aren't raging doesn't make them right. When the developers themselves tell you that the goal of the game is to make you suffer, that should tell you something about the way things need to go.
-
Well, like I said, the distribution needs to be fixed, but that will come soon, perhaps even with the next update, or a hot fix, or whatever. The stuff isn't missing, they just need to make it so that they are found where you would expect them again. Point is, people leaving the game over something that is going to be fixed soon while complaining the game is now ruined is just... I wanna say 'dumb' but I will stick with 'a gross overreaction'. And you mention the fact that high tier assault rifles with the trimmings are not easily found anymore like that is a bad thing. It is a good thing. Before, every third person I met was carrying either an assault rifle, a submachine gun, or both, with tons of ammo. Now, I've only seen two people with anything beyond a Mosin or SKS, and they are not carrying backpacks full of rounds. That's the direction the game needs to go.
-
So DayZ is not the game for you, and was never aiming to be the game for you. A lot of the problems you mention are greatly exaggerated as well. Zombies are as fast as players (which is hardly Usain Bolt level fast) but they run out of steam quickly, and you can lose them fairly easily after that. I can even punch them to death with my fists in 15 seconds without taking insane damage. Servers are not empty. Loot distribution is screwy, but that will be dealth with in the next updates. I managed to gear up in 20 minutes or so. Working Blaze rifle, fire axe, hunter pants, jungle boots, raincoat, balaclava, sunglasses and a radar cap, along with peaches, rice, a PET bottle, some charcoal tabs, rope, wire, etc. The only thing that seems to be missing from the game is the machbox. And a knife is probably the easiest tool to get right now, even seconds after spawning on the coast. Just find yourself a rocky shore, get a rock, and craft a stone knife, which you can then use to skin carcasses.
-
The servers in my favorite list don't seem to have lost too many players from what I can tell. And I would say that the players you lost left for the wrong reasons. Finding good loot is going to be difficult from now on (or at least, I hope it will be). If I was a developer, I would stick to my vision of the game, and in DayZ's case, it is designed to be a niche game. Why would I give up on what makes this game different from the rest of the zombie games out there? The reason I love DayZ is because it strives to stick to its design, instead of trying desperately to cater to as many fickle gamers as possible.
-
The question is, are they the type of player for this game in the first place? You say it boils down to loot, I say it boils down more to "game's too hard, make it easier again!". And loot is not too rare. The distribution is screwy, yes, but every map has areas where it is still plentiful. I managed to find a decent melee, a working gun, proper clothing and plenty of food and drink just by scavenging through the outskirts of Novo. And that was just from scavenging stuff. And finally, this game is not meant to be survivable 100% of the time. There are going to be times where your death is simply unavoidable, barring a miracle.
-
I don't go out of my way to find tents, but if I do find one I'll probably set it up somewhere hidden and leave a bunch of clutter there to free up inventory space. Nobody's found one of mine yet!
-
You're welcome. Remember those words though, when you're starving to death on an empty server ;)
-
https://steamcommunity.com/app/33930/discussions/0/618457398957982397/ This may help.
-
I'm no expert, but I think the specific purpose of BattlEye is to block 'certain' files.
-
Any chance of DayZ moving away from reliance on Food and Drink?
sachad replied to john5220's topic in General Discussion
DayZ isn't trying to cater to everyone. Also, how many warnings about game-breaking bugs and unfinished features do you need? -
My opinion about this game and the new version -- sugestions!
sachad replied to ptxtreme's topic in Suggestions
1. Zombies run out of steam fairly quickly. The last one that chased me was on my tail for a good 150 yards before it started slowing down, and I lost it between houses. 2. It's not always like that. I got on a new private server, got a Novo spawn, and managed to get geared up in about 20 minutes. I've got enough food and drink, I've got good clothes, and a Blaze with about 20 rounds. 3. Trucks are still fairly rare in my experience. Last time I saw one was a week ago. 4. Again not always like that. In the aforementioned Novo spawn I found all the tools needed to make a fishing rod fairly quickly. -
Because there still are too many weapons and bullets and not nearly enough zeds and other dangers in the game right now to make people think twice about opening fire on others. Still, with the zombies now able to sneak up on you undetected, having a second pair of eyes is becoming a boon. And when the zombies do come in somewhat significant numbers, two guns are better than one. Which doesn't mean that once the threat is dealt with, you can't murder the bastard and take his things after all ;)
-
This is the single most important sentence in this entire topic.
-
But then people would just end up committing suicide for a better spawn point even more than they do already. The coast is usually quite barren, and teeming with hostile survivors. If that isn't enough incentive for you to get away from there, that's on you.
-
No, please. The consequences of your actions, be they 'good' or 'evil', should never be set in stone.
-
Zombies are normal humans with virus?
sachad replied to IgnobleBasterd's topic in General Discussion
You stole my line! :P But yeah, fishing for plot holes in a zombie apocalypse game set in a fictional place... that's grasping for straws a little. -
Any stony surface will do. I've picked stones off the ground next to the railroad tracks. Just look down at some rocky looking ground, and hit F until you get an option to search for stones. edit: I just now realized you're talking about big stones. D'oh!
-
Common Household items should be more well... common.
sachad replied to SomeFatAustralian's topic in Suggestions
Agreed, and it might push people into surviving off the land more than relying on finding food. When they have stuff like knives and matches, they're a long way towards being able to survive the forests and fields, once food spawns become rarer.