I have a few suggestions for future implementation which i think would cater to end game. 1). With the base building coming soon, i think items such as a storage box/rooms/containers should be made craftable, and the loot stored inside these not to be wiped on server reset (if that's even possible). These containers cannot be moved as they are to heavy, but can be looted by anyone be it bandits or own base members. Imagine bases who store valuable items, be it food, guns, Armour etc in these containers with trusty members, be able to raid them or sneaky members steal the goods, endless possibilities. What i see happening may be strong guilds/bases sending out loot parties to search for good loot for these containers, maxing out good items in these storage containers, the benefits of such a system could be huge. Imagine other bandits who would want to raid these bases, banding together, forming raiding parties, (kind of like raids in other mmos) to take down these bases, kind of like eve battles which could have huge rewards. The base members would need around the clock protection, raidos to communicate with other base members outside looting to come back to help, the scenarios are endless and exiting and would open up a lot of possibilities. Bases could even open a kind of a trading base, where if you want to trade for items they have, you need to walk up to the base with your hands up, they will take any weapons off you, you go in and search there containers for items you want or trade, loads of scenarios could be possible. They may even sell items online, as is what usually happens, which could even happen now theoretically, which would make raiding these bases even more great as items would most likely be of great value. Endless possibilities for your base and scenarios could happen. 2) More areas to explore like a London underground sort of system linking some major cities together, parts of the underground would obviously have no light, so torches/lanterns/fire sticks are a must, and would be quite scary to venture into these areas, zombies in small corridors with just a torch would be quite chilling, as well as the possibility to get lost down there would be exiting. 3) Maybe introduce deeper lakes and seas, with full diving gear and dart gun for fishing underwater, maybe have some loot spawns under water etc or caves to venture into. 4) I know the story says that the survivors are immune or something to the virus but this idea i had, if you got scratched or bit by a zombie without no vaccine within a certain time limit, be it 10-30 minutes whatever you would turn into a zombie yourself, so all your action bars are back to default. Now in zombie mode you would need food only to survive, so you have to hunt survivors, you get a slight speed increase and more speed in the evening, but can only use hand to to attack. What i think this will bring to the table is more fear of zombies as it will take at least 24 hours without food (animals, wild life and other players) to die in zombie form, you will be stuck in zombie form and cant respawn until you die, so your actions as a human would be much more weary over zombies, you will also be more loot caution for vaccines, which could play to my first suggestion, valuable items. Imagine being bit you have lets say 10-30 minutes to find the cure, running to the nearest base you know nearby and trying to offer whatever you have for vaccine. You may even have players banding together in zombie form to take down bases. In zombie form you cant attack or eat other zombies real or AI so in a way it also promotes working together, or just waiting to die. The death time timit has to kind of be big enough as to make players in human form more vigil when meeting zombies. 5) Vehicles, as planned but would add more variety to my number 1 suggestion, storing vehicles looking for fuel, bases would be more rewarding to loot and organized planed raids against them would be more valuable, it all plays hand in hand with teaming up with other players in end game instead of just plain old kill on sight mentality as it is now. Have a few other ideas but these would be a great start i think? Any opinions?