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Dreganius (DayZ)

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Everything posted by Dreganius (DayZ)

  1. Dreganius (DayZ)

    So I was just wandering around Zelenogorsk on ANZ8 when this happened.

    Due to the lower number of players on the server all of the sudden, I might assume the latter.
  2. Dreganius (DayZ)

    first weapon

    Cool story, bro.
  3. Dreganius (DayZ)

    Prioritization of bugs?

    http://www.dayzmod.com/forum/showthread.php?tid=28026 Please read that to get a good idea about the Lead Developer's intentions. TL;DR it and you risk being ridiculed.
  4. Dreganius (DayZ)

    Beards

    The latest in tactical viking beard technology. +1
  5. Dreganius (DayZ)

    Adding SUVs?

    Can it look like this? Best SUV ever :D
  6. Dreganius (DayZ)

    please ad kill rewards on the game

    OMG u 2taly st0l3 my id3a u noob!!!!1! !! 1!! 1!!1 !!ONE!! i didn evn get it from CoD or nufin UES DA SERCH BUTEN OMGFFS.
  7. Dreganius (DayZ)

    Mechanic to lessen PKing

    Coming from personal experience I take it, coolboy?
  8. Dreganius (DayZ)

    Mechanic to lessen PKing

    One thing I'd like to add: If you shoot a player in the head (and it kills them), no noise should be made. If you get shot, you're going to yell out, but if you don't even feel the bullet that kills you, well...
  9. Dreganius (DayZ)

    Game Map, a new world

    OP doesn't realise how much effort goes into creating a map.
  10. Dreganius (DayZ)

    Suggestion: Slenderman!

    The only way something like this would be awesome is if it was implemented secretly, scared a few people, and then was removed for a while before being implemented secretly again for a while. Otherwise it just becomes a novelty.
  11. Dreganius (DayZ)

    Tunnel network

    How was he a douchebag? You're the one being a douchebag here. -1 to the OP and this thread.
  12. Dreganius (DayZ)

    My Review Of The Dayz Mod

  13. Dreganius (DayZ)

    Mechanic to lessen PKing

    I would actually like a death scream. Not just from PvP, but from environmental factors. Break a leg? You have a chance to scream real loud and alert other players. In my own playstyle, hearing screams of other players will enable me to better avoid hostilities (other players) entirely, and allow Bandits to play as they like too. "Was that someone getting shot? Did he get eaten by zombies? Or did he break his leg and is he crawling around? Should I go investigate? Should I avoid it as another player could still be there?" etc, etc. +1 to the idea, so long as it's loud enough to be heard from a decent distance.
  14. Dreganius (DayZ)

    please ad kill rewards on the game

    also we shld unlok nueks if u get a 20 persun kilstreek =D =DD=D=DD==DD=D=D===D====D 8==D
  15. This thread is for the discussion, critique, and development of the concept of taking back farms/towns/cities/castles for use as Survivor Enclaves and other such purposes. Disclaimer: If there has already been a thread about this idea, I apologise, but I haven't had time to read through all of the suggestions written so far, and the search came up with nothing. Now, this is very much an end-game suggestion, and can go hand-in-hand with a few other suggestions such as Vehicle & Tent Storage, Large Tents, and the concept of Specialisation (Being REALLY good at a specific aspect of DayZ through in-game training, or decent at many things). Rather than writing a long, drawn-out wall of text, I've summarised the major points of the idea so we can jump right into discussion: - Liberation could take place when a certain amount of players (15? 20?) enter an area and start firing on zombies while holding their ground. If you disagree with this point, let's discuss how this could work! - Liberation causes zombies to appear in a Horde (spawning in larger numbers than normal and spawning at a more frequent rate) due to the large number of players/gunfire in the area. - Liberation lasts until a pre-defined number (varying depending on the size/population density of the area being liberated) of zombies are spawned and killed, thereby wiping out the zombies from the immediate area. - Loot will no longer spawn in a liberated area, but for perhaps the very rare entrenching tool/wire fence. Even then, I personally am not entirely fond of the idea of anything spawning. - In a liberated area, the spawning AI would be altered (IE, they won't spawn throughout the town at a frequent rate), so that Zeds would instead spawn outside of the area in singular numbers, or occasionally as a Horde (as described earlier) which would then attempt to overwhelm the area, restoring it to a 'normal' spawnrate if they kill/scare off all survivors in the area. After all, where's the fun in liberating a place and never having the risk of losing it? - A liberated area can be raided by Bandits, and razed should they succeed, which then either allows the Bandits to set up camp in the area, or if they leave, reverts the town to its original Zombie-infested state. - Liberation is very much an END-GAME aspect to the game, and is used for starting up Survivor Enclaves and the like, and would benefit large Survivor/Bandit groups and ideas such as the Freeside Trading Camp alike. - Certain areas such as Chernogorsk, Electrozavodsk, Berezino, Balota Airstrip, and the NW and NE Airstrips will not be able to be liberated at all. Pros of this idea: - Promotes teamwork with other players. - Realistic, as Survivors flock together for a place they can feel slightly more safe in any hostile environment. - It might help solve some of the Kill On Sight issues and promote trust between players. - A very attractive element for the playerbase and Devs alike. - A target and reason for Bandits to try and work together, even if its only temporary. - Helps PVP with an opportunity for factions to arise, warfare to erupt, and grudges between groups to be held. - Interesting! So many scenarios could spawn off of it, and so many more stories, too. Cons of this idea: - Might take a long time to implement, although using existing ARMA code I suspect it mightn't be too hard. - It could be too hard to successfully liberate an area if not properly balanced. - It could be too easy to hold a liberated area once captured if not properly balanced. I'm all ears to any constructive critique about the idea.
  16. Dreganius (DayZ)

    Welding Torches

    I love a good weld.
  17. Dreganius (DayZ)

    Weapon Russianization (WARNING: Big, detailed post)

    Read my OP. I said I'll be creating each weapon myself eventually and posting the results in this thread.
  18. Dreganius (DayZ)

    Liberation! (Mechanic of reclaiming towns for Survivors)

    1: Rocket wants authenticity, not realism. Also, havens already do exist. They're called campsites, and players make them in the middle of nowhere. And YES, the liberated towns would be destroyed/raided/torn apart eventually, but that's the whole point! Nothing should be permanent in DayZ, but at least liberation gives people an end-game objective and such. 2: If you start shooting on people who have spent all this time in the end-game with heavy kit, you're going to have a bad time.
  19. Dreganius (DayZ)

    Some interesting ideas

    1: What. 2: Been suggested time and time again, and imo there's no reason to since we already need to AFK or log out to do it in life. 3: What. I don't know about you, but I can hold every burp in. Childish idea tbh. 4: Also been suggested time and time again. Please use the search function, mate. Forum rules and all that :P
  20. Dreganius (DayZ)

    I demand a forced rule list on the Suggestion Forums.

    You demand this? Fuck off. I didn't even read your suggestion due to the manner in which you presented it. Actually, half-way down your post I saw a huge "FUCK YOU", now regardless whom you directed it at, it's rude and childish. So, no to whatever it is you're suggesting, simply due to the way you suggested it.
  21. Dreganius (DayZ)

    Airborne virus. V4

    +1. I support more environmental hazards. As well as gas masks. For totally seperate reasons.
  22. Dreganius (DayZ)

    Fix the zombie AI

    Read around a bit, boyo. Figure out how the lead Dev wants dem Zeds to work, then get back to us. Run along now.
  23. Dreganius (DayZ)

    Crossbow Quiver or arrow merge

    Oh my god, man, there's already a thread on this PAGE about this. Can someone do me a favour and lay into this clown? I'm done with posting for the night.
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