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Everything posted by Dreganius (DayZ)
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inb4he'sbanned
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Liberation! (Mechanic of reclaiming towns for Survivors)
Dreganius (DayZ) replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
The idea of this scripted scenario is to give players even more flexible supplies. -
Any Aussies need a teammate? [Nihil Community]
Dreganius (DayZ) posted a topic in New Player Discussion
Hello, I'm the co-owner of a (mostly) Australian community called Nihil. We've recently gained a lot of interest in DayZ, and at least 10 of our regulars have downloaded DayZ and are starting to play it. We're a close-knit community with a focus on enjoying eachother's company and trusting eachother instead of having a huge number of players playing with us. If you're interested in teaming up with some of us, or making some new friends, head over to http://nihil-ad-rem.net and join us on our Mumble server (at nihil-ad-rem.net). Both Bandits and Survivors are welcome, but brats and rude/unfriendly players are not. We also have our own Minecraft server and will soon be applying for a DayZ server! Hope to see you soon! -
Classes in DayZ (let the shitstorm commence)
Dreganius (DayZ) replied to mind_grenade's topic in DayZ Mod Suggestions
lodestar, you also make a very good suggestion. I think the point we're all driving at is that we'd at least like a *little* bit more customisation in our playstyles. -
FEEDBACK: Humanity - heartbeart.
Dreganius (DayZ) replied to hivemind (DayZ)'s topic in DayZ Mod Suggestions
Today, I was forced to kill a bandit who shot my friend from right in front of my eyes and hit me with a few bullets before I even shot back, yet I still got a murder for killing him. I bandaged myself on 3000 blood and am even now waiting for one of my friends to get a bloodpack so I can continue playing without a constantly glaring screen. The Murder mechanic is quite obviously flawed, and because of these flaws, the Heartbeat mechanic is flawed. I find that the Heartbeat mechanic is fine on paper, but simply due to the faults in the Murder mechanic, it's failing, which is unfortunate. -
Classes in DayZ (let the shitstorm commence)
Dreganius (DayZ) replied to mind_grenade's topic in DayZ Mod Suggestions
I quite like the idea of a subtle buff in certain areas to indicate past experience in an aspect. However, I like even more the idea of learning to do things better as you go (Kind of like you skill up in the Elder Scrolls games, but a LOT more subtle.), so you have even more reason to try not to get yourself killed. As it is, people have no issue with suiciding when on low blood or whatnot, and don't have a bloodpack/what they need, as their friends/clanmates/alts can literally pick up all their gear and hold it until they return. I've done it in the past, until I realised how stupid it feels. With a 'skill up as you go' system, but subtle enough that we don't turn DayZ into some crappy zombie RPG, we would have a LOT more reason not to just off ourselves and come back to pick up where we left off. In short, I support specialisation by in-game experience. EDIT: I'm also the kind of person who loves to make a character and stick to that character's 'profile', so I understand how we can already do this. I also feel that skill-over-time would help really hammer that 'profile' in. -
Liberation! (Mechanic of reclaiming towns for Survivors)
Dreganius (DayZ) replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
I'm quite happy to see that a lot of the feedback has been positive. If this suggestion is as good as the 4.55 star rating indicates it is, then let's spread the idea. Tell your friends! Edit: Typo >.< -
Considering that they're supposed to be crashed by the pilots turning into zombies, yes, they would be a more common occurence. Four Hueys is a lot more believable than a single C130 anywhere at any time, due to the scarcity of C130s in comparison to Hueys. The crashes are already supposed to have happened.
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[sarcasm]...Yeah, because a crashed C130 is totally an hourly occurrence.[/sarcasm] I vote nooooo.
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Liberation! (Mechanic of reclaiming towns for Survivors)
Dreganius (DayZ) replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
The problem with doing it currently, Serrath, is that the Zeds will continue to spawn at a normal rate throughout the city, thus never offering the players much of a moment of peace. -
I've never heard of a flare hovering in the air for 10 minutes. If it were to happen I personally would hope to see it function in a much more realistic manner. It'd fall slower than other flares, but not hover.
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Zombies can hear voice chatt
Dreganius (DayZ) replied to matzepechi@aol.com's topic in DayZ Mod Suggestions
They already can. Here, from the interview with PC Gamer: -
A Flare gun would be very interesting, although it would have to be reasonably uncommon considering it's not something you would use every day. Would it use its own ammunition, or generic Road Flares/Chemlights?
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When I think of what could be considered currency in DayZ, I kind of think of what currency is in Metro 2033. Military-grade bullets. Or, in DayZ's case, bullets used in good weapons, such as STANAG, FAL, etc etc. I wouldn't give an AK-74 away for Makarov bullets, but if you handed me STANAG mags I might consider it. Ergo, all the currency we need to trade and barter already exists.
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I find it quite amusing how every post against this suggestion seems to think we're asking for FAL ammo to spawn like Makarov ammo. Are you people seriously so mentally impaired that you fail to realise we're asking for what could be considered a 1% increase in the ammunition spawn rate for these weapons, not asking for them to be spawning like empty cans? The OP has clearly stated his suggestion, and EVERY post against it exaggerates the OP's suggestion to a degree that makes it sound unreasonable, and then bitches that we're the ones being unreasonable. This would go hand in hand with the interchangeable ammunition idea found in this thread. I support this.
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Liberation! (Mechanic of reclaiming towns for Survivors)
Dreganius (DayZ) replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
Thank you, strawberry. I just had a little image in my mind just now of how it might pan out. A few players are seated around a campfire in the centre of a liberated town, sharing their stories of thrilling DayZ moments as they just take a few minutes to relax and get to know some other players they might be teaming up with when they leave. Another player micspams a guitar song from S.T.A.L.K.E.R (Couldn't resist :D) before getting told to "stfu" by the others. Or, alternatively, the players listen to the music as it adds to the atmosphere. Another player barters with a trader player, who has a decent supply of ammunition and weapons, along with a pair of armed guards to stop any robberies. The group of players in the liberated town are still always wary, as any of the other players might pull a gun, but for the most part it's peaceful as no-one really wants to start a shoot-out and lose all their gear. -
There are plenty of threads all discussing this, with actual suggestions in how to fix it instead of simply stating "remove it".
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Broken legs mechanic is...broken.
Dreganius (DayZ) replied to Bal Sofs Tihl's topic in DayZ Mod Suggestions
GretSeat has fashioned my opinion in his own words. I concur that it requires a fix, although it's not one of the most important issues (I'd prefer Zombies to be hammered out and fixed first.) -
Tents to be used to Log Out (and other abort ideas)
Dreganius (DayZ) replied to GretSeat's topic in DayZ Mod Suggestions
Logging out of the game to avoid death IS NOWHERE NEAR THE SAME AS forcing someone to log out in a specific area. As Osiris has pointed out the glaring flaws in your suggestion I'll just leave this thread now. -
Tents to be used to Log Out (and other abort ideas)
Dreganius (DayZ) replied to GretSeat's topic in DayZ Mod Suggestions
Uh-huh... And what if someone manually shuts down the game process? You can't stop that. -
Don't punish bandits; reward survivors
Dreganius (DayZ) replied to razzmatazz's topic in DayZ Mod Suggestions
Unfortunately, Srellian, that's an unrealistic solution when this game is trying to be realistic as possible (hence one of the reasons they removed Makarovs in the first place). The idea of someone starting with a gun and another person not is also quite unfair, even if they've proven themselves to have 'good karma' for lack of a better term. -
naizarak, the point isn't that they're wasting ammo, it's that their ammunition is so scarce that they're too worried to use the weapon's scarce ammo, thereby making such rare, powerful weapons redundant. It's an issue I agree needs a little bit of a fix, and the OP has a reasonable way of doing so. The ammunition needn't be common, but could be very rarely found on military zombies and pilots.
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In my experiences, I've been caught in a town by one zombie, legged it, ended up with half the town after me, and lost them all in a single building by running in, waiting a few moments for them to enter, and then running out and entering another building by sneaking. I feel as though the game should punish you harshly for being seen, it's just frustrating that they're still reasonably buggy at this time. That's just my opinion, take it as you wish.
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I just can't help but think of "DayZ Undead Redemption". And now I can't take this thread seriously, even though I really want to. I'm sorry, I'll show myself out now.
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Don't punish bandits; reward survivors
Dreganius (DayZ) replied to razzmatazz's topic in DayZ Mod Suggestions
The OP makes a relevant point, although buffing a Survivor's loot spawns shouldn't be the way to do it, for reasons stated prior. Specialisations, on the other hand, are VERY intriguing, and have my vote, so long as we don't turn DayZ into a Zombocalypse MMORPG. HEAR HEAR!