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enjoiskaterguy

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Everything posted by enjoiskaterguy

  1. Hello DAYZ devs and fellow forumers. I am a new player to DayZ but i would like to help out and let you all know of some bugs/glitches/suggestions I have about the game. I will from time to time adding more buggs/glitchers/suggestions as I play. I understand the game will be moving to a new engine with DX10 & 11 support that will eventually give more flexibility, compatibility and resouces to deliver to us gamers but as for now I find it productive and helpful in assisting the Devs in achieving their goals and making this game a huge success. here is my system build for reference - ASUS Crosshiar V Formula-Z MB - AMD FX8350 (8core, 4.0Ghz) - XFX Radoen HD 6870 2GB - 16GB Corsair Dominator Platinum RAM - OCZ Vector SSD 256GB - Antec EarthWatts 750W PSU - Custom waterloop system, CPU & MB waterblocks. 480mm Radiator - 9 case/rad fans - -------------------------------------------------------------------------------------------------------------------------- 7-1-2014 Bugs/Glitches/Stabalization/Optimization Issues FPS, FPS, FPS....and FPS...big$$$ PC builds still can't handle this without optimizing Steam and profile pages...sheesh. Even then....I still get 15fps average. Ouch! error while equiting machette and various items while in crotch position ambient occlusion/lighting not stable--not much variations in while rotating character and going from inside to outside. Spite Soda can non-existant when drinking. Player's hand is empty. trees and grass "flicker"(GPU optimization issue maybe?) Hop-over animation "clipping" with objects in game...(e.i - fences, houses) (should be fixed with new engine must likely as stated by the Creater of DayZ) Animation "jump" glitch when you press 'F' to climb a ladder. More optimization for multi-threading, multi-core processing. Don't leave AMD in thhe dust. Suggestions WAY MORE ZOMBIES...i feel like im just in a wasteland Way MORE Buildings...this redneck farm town feeling gets old fast Dynamic lighting (more focus on night time lighting please) Tesselation DX11 effects added eventually interactivity x10. (why do only some doors and trunks open and others don't--lame) (take a hint like Skyrim or any Elders Scrolls title--you can pick up virtually anything) More volumetric and atmospheric effects (smoke, fire, wind, mist, FOG)--gives a sense of errieness to the game. Default controls are horendous! I mean SPACEBAR puts character into "equipt/fight mode"...seriously? Spacebar should be jump, right-mouse click should be aim/equipt-weapon Ability to take off clothing from zombies (for realism purposes)Animation Improvements/Additions Now I understand that zombies suffer from rigamortis but DAMN...seems like the zombies have a couple animations and that is it. (probably will be address with new engine) Heavy breathing after characer runs Jump animation needs an overhaul...too stiff game needs a "hop-over" feature much like that of Gears of War (ditch the current hope fence animation ) make the "picking up object" range wider. I feel i have to kneel down and aim the mouse right over an object just to pick it up.HUD improvements stamina bar simplified notification that the zombie has indeed injured you. Inventory overhaul. selecting objects is a sore. "THAAAANK!!!"
  2. Thank you very much but how do I use it? I see no button to open up new new case# to report a problem....i dont know how to vote for issues or track them. All I can do it seems is just be able to view already active posts. [update] Nevermind. there is the ""How to Guide at the top. :P
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