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Mad Scientist
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Everything posted by Mad Scientist
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Nice rant mate.... As I started I thought it was going to be along the lines of - we have too many weapons and not enough survival...but I was mistaken... Fair enough, the lack of Zombies (infected...) has been a major clusterfuck and it has seen players leave the game in droves. If they don't have zombies in 0.59 (hopefully they can produce with possible dynamic hordes...see the latest status report), I will be taking a break from the game ( i currently have over 2500 hours in the SA...never played the mod). At the moment, with food so abundant, fishing, farming and hunting seem to be a waste of time, but when the game gets closer to release I am hoping that food will be much more scarce, so that you will need to forage or farm/hunt/fish etc to survive...that will be when it becomes a true zombie survival game (notice how i used survival in there...as did you...its not just a zombie game but a zombie survival game). The medical system is still pretty basic: break a leg - morphine or splint; bleeding - bandage, rags or sew (yes sewing...) yourself up; lost blood - IV or blood bag; eat bad food - charcoal tabs drink bad water - antibiotics...and I think still has a way to go....I am hoping that with the new player controller we will get limping from sprained ankles, you get a broken arm - well u cant use that rifle or fire axe etc Yes you can now make camps, hunt etc and live the life of a hermit...if you want to. If you don't, then don't, but there are people who want that in the game. Does it affect you if you want to PvP in Cherno or Berizino? No. You can still spawn on the beach, kill yourself until you get a good spawn, run up and punch a geared player in the head and take his gear...rinse and repeat. Or, if you want to tackle a horde of Zombies by yourself, go nuts....that's the beauty of a sandbox...you can do what you want. I understand some of your frustration, believe me I am frustrated as hell at the state of the game at the moment, but 0.59 should (it fucking better) bring some massive changes otherwise this game is dead and buried for me.... Cheers
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The only items that are persistent are tents (civilian, army and car tent), barrels, protector cases and ammo boxes (they will last for 45 days). Backpacks will last 4 hours (except improvised which last 1 hour only). Trucks are persistent as well, unless they get destroyed, then they will re-spawn at a random location All other items will de-spawn after 30 minutes.
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Love the new Berizino!! Can't wait to explore the new Cherno in 0.59!
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Have to disagree mate. I have left barrels open and they were still there a couple of days later.
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Basically they are saying that the current graphics from the old renderer will be the 'baseline' of the new renderer. From there, the only way is up.
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Having infected back is huge news, DayZ was just not DayZ without infected!!
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Also the little blue garden greenhouses - u can get rope, burlap, water purification, antibiotics and charcoal tabs there.
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Pro-tip - just take the gun off the body, then grab it off the ground.
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Sound when weapon drops to ground please?
Mad Scientist replied to treetop82's topic in General Discussion
Removing slot reservations was a good thing. Could never understand that the MP5 that was in my vest but is now in my hands could get ruined when I get shot in the chest...it's in my hands FFS!! -
polish up the main menu, menus, and UI a bit?
Mad Scientist replied to d.walker43's topic in Suggestions
First and foremost try "-newui" in the start up comands. It will show u the new ui they are working on. Still a lttle buggy, but an improvement. As to server lists and list in general, music etc....I am sure the dev team has more important stuff to work on before addressing that. Can you imagine the butthurt if they released new server lists and music? -
Its been happening alot - check this out and upvote https://feedback.dayz.com/view.php?id=27936 Are you in AU/NZ area?
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The problem with the game. My views
Mad Scientist replied to insaneroy's topic in General Discussion
So, from this thread and others, hear are some suggestions to improve the game: - cant find food: well let's make it so your toon doesn't need food or drink - I get cold when it rains: let's remove the rain - I can't find anyone to shoot...I mean interact with: let's make the map smaller, maybe just one town - cant find guns or high end loot: well, lets start with every new spawn having full gorka, m4 and mags Oh wait, I have just created this awesome game called COD, now piss of and play that -
All you Hardcore players packed it up and left?
Mad Scientist replied to infiltrator's topic in General Discussion
I didn't even realize there was a 3rd person camera for the first 200h I played...once I did it explained a lot of things...how that player knew where I was -
As far as I understand, they removed the PSO-1 from the loot tables when they introduced the SVD and the only place you can find them is on the actual rifle. Also, the PSO-1 has been calibrated for the SVD (and possible the VSS) only, and wont give accurate shots (specifically the range) on the AK series assault rifles.
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Secret .58 zombie destroys my game
Mad Scientist replied to KenoSkir88's topic in General Discussion
There are at least 2 zombies at Novo, in the industrial area to the east on the road to Svet. I have had this (graphic glotches) happen numerous times in other parts of the map where no zombies are around...unless they are invisible!! -
Exactly the same has happened to me. Not sure what the cause is (i think it may be to do with memory leak, the game slows right down but doesnt crash) but it passes after a while (30 secs to 5 minutes sometimes). I find it helps if you close the game and restart sometimes....
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What's going on with the servers today?
Mad Scientist replied to Darkearth's topic in Troubleshooting
No, because I don't server hop... You may be changing from public to private, or 3rd person to 1st person or vice versa... -
I like the idea...for a mod of vanilla DayZ. It just seems to much like an endgame, whereas DayZ seems to be a game with no end, other then death.
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Pay 2 win (or DLC as stated here) is a big no no for DayZ.
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Can't find the quote from one of the devs (it was in a status report iirc) but they are looking at three methods of cooking: roasting, boiling and drying. You can already add water to a cooking pot (it is non-functional at the moment) so the mechanism is there for boiling and we already roast meat on the fire. Not sure how drying will work but it will probably be in the furnace as the devs stated that fireplaces were pretty much final product now.
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Garden Plots growing rotten food
Mad Scientist replied to Apollo'sFire's topic in General Discussion
Are you using purified water/water from a well or just pond/stream water? I grow all my plants with purified/well water and they grow with no disease (so far at least!!) -
How do you solve the heating problem with ghillie?
Mad Scientist replied to IgnobleBasterd's topic in General Discussion
Looking for one mate!!! I have a hunting knife on my back for melee!! I would still keep the improvised knife for opening cans though even if I did find one!! -
How do you solve the heating problem with ghillie?
Mad Scientist replied to IgnobleBasterd's topic in General Discussion
My solution is to only have a hicap or Smersh vest and nothing else, no pants or jacket (gloves, boots, balaclava and sunnies). Enables me to sprint almost constantly and only get hot occasionally. Protector cases are a godsend and allow enough space for the essentials. With 2 protector cases inside my hicap vest i am currently carrying two spare 101 mags (for my silenced, bipoded PSO-1 AK101), 60 rounds spare ammo, water bottle, matches, improvised knife, rags, morphine, couple of cans of food and a raincoat. Nothing worse then being wet and literally chillin at your sniper spot and getting the shakes!! The only issue is that my tighty whities are visible from behind (found that out last night running with a mate), so I may try a pair of shorts to cover those... -
I think I might have a problem with shotguns...
Mad Scientist replied to emuthreat's topic in General Discussion
I love the sawed off double barrel...push "T" to change the fire mode and you can let off both barrels at once for ultimate devastation!! Works the same for the Blaze!! -
Alternate means of transporting equipment
Mad Scientist replied to Whyherro123's topic in General Discussion
This is a really good idea as vestceptiom has been nixed in the current experimental build,