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Art336

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About Art336

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    Scavenger
  1. And I think I paid about fifteen. Basically, the price is still changing, and if you want to be taken seriously quote it correctly when you do.
  2. Umm, dude? It's 35, not 30. Sheesh, you can't even post the price accurately. Why would anything else you say have any type of weight?
  3. The majority of the "positive" reviews ARE jokes. When you take those out, the ratio of negative to positive is overwhelming. Even with them, it's nearly even. And, just to be clear, I don't see "Hey, the only new content we've gotten in two years are more glitches!" as a "deliberately negative crybaby" mentality. It actually seems that you think honest reviews are indicative of "crybaby" status. Wouldn't that make YOU a crybaby? Tool...No beans for you.
  4. I would suggest against it. The only difference I've seen in the past two years that I, regrettably, purchased it is an increase in glitches. Oh, and if you complain about these glitches and quote the devs when they lie you'll get your comments deleted.
  5. Art336

    Stable Branch - 0.55 Discussion

    Why even work on the zombie ai (or decide to make them immune to certain melee weps) when the ai was fine? The problems we had was never from the ai, it was, and still is, from them walking through walls. From them hitting us from twenty foot away. From them just deciding not to get hit. Here's a question, can we use an axe to chop off a zombie arm? That'd be my preferred weapon; more range than a gun, no need for ammo.
  6. Art336

    Status Report: Week of 04 August 14

    Hmm, well some Hick decided to erase a post I made. I am very glad that I purchased an alpha game in order to give feedback on it only to not be allowed to give feedback. Very mature.
  7. Art336

    Status Report: Week of 04 August 14

    I have now read it. It seems that the change they made to the melee system was intended to make it more workable for the time being, but in my experience melee is now much less responsive. Zombies have longer arms (they were always able to outrange you with your fists, but now the amount is greater), bug much more often for how often they do not respond to hitboxes, will double strike on attack, etc.
  8. Art336

    Status Report: Week of 04 August 14

    I can't submit a bug (my account is locked from bug submission) but I've just three times in a row had to log because I got into a fight with an unkillable zed. And I mean two bullets, ten or twelve swipes with an axe, just unkillable. Last time it killed me. Alpha, don't get used to your stuff, I get it. But what'd you do to hitboxes last patch? It's worse than before. Zed pathing is much better, but you messed up the hitboxes.
  9. Boneboys is a sourpuss. It's like he is killing server bambies or something, And if that isn't on topic I do not know what is.
  10. Art336

    How to prevent Character Loss!!

    Just alpha, and they don't know how to make a game yet. Modding an awesome game with very few bugs is quite different from having to learn how to program all by yourself. Just give it time, that's what I keep telling myself. I alternate between hating the bugs and saying "Meh"
  11. I just began having this issue myself. Been playing for 60 hours with no issues. After scouring the internet and all relevant forums my thoughts are....meh, we have your cash, you figure it out. *edit* Now I get that message every time I log in, but the game launches anyway after a 15-20 second delay.
  12. It is perfectly normal. I do not believe it is intended, but it happens regularly enough that it is "normal" per se.
  13. Aww, a cute little bigot.
  14. Ahh, fantastic. I was simply typing in the wrong number. Unfortunately, 0.47 was not the number on the screen when I logged in. If I remember correctly. 0.46 was the experimental build when I submitted that post.
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