JKflipflop
Members-
Content Count
169 -
Joined
-
Last visited
Everything posted by JKflipflop
-
Idea for starting equipment. Classes.
JKflipflop replied to JKflipflop's topic in DayZ Mod General Discussion
In the meantime, it may be fun to come up with more "classes". You get up to 3 items to start, they can be any three items from the world but they kind of have to fit together. The mechanic spawns with engine parts, a toolbox, flashlight. Doctor : Bloodbag, Epi-Pen, Antibiotics -
Idea for starting equipment. Classes.
JKflipflop replied to JKflipflop's topic in DayZ Mod General Discussion
Clearly you're the beacon of light for this community. Thanks for proving me wrong, bro. Now would you like to actually have a discussion or is that below one such as yourself? -
Idea for starting equipment. Classes.
JKflipflop replied to JKflipflop's topic in DayZ Mod General Discussion
Bunch of dolts in here, isn't there? -
Idea for starting equipment. Classes.
JKflipflop replied to JKflipflop's topic in DayZ Mod General Discussion
YOU DONT GET TO PICK. YOU ARE RANDOMLY ASSIGNED A KIT ON SPAWN. Lack of reading much? Fuck. L2Read. -
Idea for starting equipment. Classes.
JKflipflop replied to JKflipflop's topic in DayZ Mod General Discussion
-
Idea for starting equipment. Classes.
JKflipflop replied to JKflipflop's topic in DayZ Mod General Discussion
That's kind of the point. . .you never know what you're going to get. I mean, if the aim is to totally fuck you over starting out you may as well mix up the implements that the game is screwing you over with. A skinning knife and 2 raw meat is just as good as what we start out with now. -
Idea for starting equipment. Classes.
JKflipflop replied to JKflipflop's topic in DayZ Mod General Discussion
Care to expand on that? its a kit you dumbass that you choose to start with; its not an rpg with classes like you think What about the word "random" leads you to think you get to pick what you start with? -
FPS drop not due to 1.71 but infact due to the Arma II beta patch 93825
JKflipflop replied to Darthellawayc's topic in DayZ Mod Troubleshooting
Still getting shitty FPS in DayZ. -
As a new player, This mod is so difficult its un-playable.
JKflipflop replied to HamHamm's topic in New Player Discussion
I agree with Timma. +1 -
DayZ is still running like crap for me. Normal ARMA is running great with the same settings.
-
As a new player, This mod is so difficult its un-playable.
JKflipflop replied to HamHamm's topic in New Player Discussion
I can totally see how this would be way, way too hard for a new player to get into. ARMA 2 is already glitchy, runs like crap, and controls like a wounded water buffalo. Then add onto that a game where you have no way to defend yourself at all and a time limit to figure things out before you either starve to death or get shot, and a whole other layer of bugs and performance slowdowns. . . it can be quite frustrating. There's challenging hard, then there's just stupid. -
DayZ 1.7.1 Discussion - Others will be locked/deleted!
JKflipflop replied to Tigerr13's topic in DayZ Mod General Discussion
If you're going to make the zombies all-knowing superheroes, then there needs to be less of them. -
FPS drop not due to 1.71 but infact due to the Arma II beta patch 93825
JKflipflop replied to Darthellawayc's topic in DayZ Mod Troubleshooting
It's DayZ specific. I backed out from DayZ running 10ish fps and went into the US armory and ran the benchmark with 55 fps average with vsync on. I will also add that a buddy of mine is having identical issues. Both of us were able to play without issue before this.