Let me tell you my story, the story of Qilby the Hunter. One time, I decided that it'd be cool to play as a hunter. I mean bows and crossbows are implemented, right? So I ran my campy sniper scumbag character into the middle of NEA, server hopped until I got shot, and created a new character. After creating him, I decided to become a 'helpful' survivor. I'd semi-actively seek out people, and see if they needed food or water, or medical help. So I stuffed my backpack full of cans, water bottles and medical supplies and began by search. Along the way I grabbed a crossbow, and decided to stick with it. The first person I found was a freshspawn, naturally. Rocket, we absolutely love the new North-East, I loved it before the rework, but please add the other spawns back in. He was armed only with a woodcutters axe, so I called out to him: "Ho! Stranger! Do you need food, water or medical help? I'm happy to give you a hand" Naturally, this being DayZ, he charged at me. No, this isn't another complaint about KoS, but i will talk about that later on. I drew my crossbow as fast as I could (Which isn't fast given how annoying the hotbar is) and fired, the powerful arms of the hunting crossbow snapping back and flinging the razerheaded, strong bolt towards the man. The powerful bolt slammed into his chest at high speed, however the crazed axeman kept charging me. I quickly reloaded and shot him again, and yet he still charged. Finally I gave up with the crossbow and switched to my fireaxe, finishing him off in a costly axe duel which ruined half of my supplies, and I had to use the rest to heal myself. Why does a crossbow do so little damage? These are powerful razor-headed bolts slamming into your chest. They should do a very good amount of damage. Certainly not kill you instantly, but it should definitely cause you to stagger and severely affect your combat performance. I suggest that crossbow bolts, if the hit in the center mass, should stagger/stun the target for a second or two, severely decrease the walking speed, cause extreme bleeding and make them much more inaccurate. (Plenty more sway when aiming) Qilby the Helpful Survivor died shortly after to a guy calling himself 'Officer Rick', and his hidden friend who shot my as I was talking to him. Giving up being a helpful person, I decided this time I would play as Qilby the Wildling, and only use the bow and arrow, and the improvised backpack/courier bag. I would only venture into cities for basic supplies and I'd usually stay in the wild forests of the NE. So, after two hours of finding: An axe, a rope and some arrows I walked another half hour to find an ash tree. I chopped it down and quickly made the bow. Eagerly awaiting my reward for two hours of scavenging, I loaded the improvised bow, took aim at a tree some thirty meters away and released the string. The arrow slammed into the ground ten meters away from me, and a good distance to the left. Now Rocket, I understand that an improvised bow made of a stick and rope should be bad, but currently with how time consuming it is to acquire one it's not worth it. At all. It is literally the most useless item in the game, considering you're far more likely to find a Mosin or even SKS before the bow. My suggestions for how to make the bow more useful: 1.) Make rope and ashwood far more common; make it easier to build. 2.) Buff the damage of composite arrows. If a crossbow bolt to the chest barely phases a target, god knows what an arrow'd do. 3.) Add in improvised arrows, so you don't have to spend half an hour looking for another three arrows. These should do the same amount of damage as the current in-game arrows. 4.) Make bows take up their own slot. One of the main reasons that bows are useless even for hunting are the fact that they take up a primary weapon slot. Considering you'll find a gun before you can make a bow, this is a major issue. 5.) Buff it's accuracy, just a little. 6.) Add in a composite bow, or hunting bow, that can be used as an actual weapon and not something a player makes as a temporary measure. Another suggestion I have, and it's probably been suggested many times before, regards the Kill on Sight mentality of players. Right now there is literally no downside to killing a player, and I think that mostly comes down to the huge abundance of ammunition. I'm happy with the rarity of powerful guns, but the ammunition is too easy to find. You can find two full STANAG magazines in one looting run of Rify, and at least sixty 5.56 x 51 bullets for your Mosin in a single run of a small town. One thing to do would be to make full ammunition boxes extremely rare, and make even ammo boxes with ten rounds almost as rare. Bullets should be found in threes or fours rarer than ammunition boxes are now. Basically, every bullet fired should count, and players should always have that in mind when wondering they should put one between this medic's eyes. (Yes I'm still upset about that.) This is something that'd need balancing, of course. The main one is making M4A1 shots far, far more powerful. One to the body should be enough to stagger and stun a target, two should be enough to knock someone out and three should kill them instantly. This along with an accuracy buff would make the M4A1 the force it should be. However, the bullets should be rarer than a friendly in the Berezino police station. This goes for the AKM as well. No tl;dr. Thank you those who've taken your time to read this, please leave your opinion, I'd like to know what you guys think of this