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holyteal

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About holyteal

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  1. holyteal

    Polished idea on how to improve spawning in Dayz.

    Okay you have some good points that i didn't take in consideration, but nothing impossible to solve: Thank you for your feedback, it helps me polish the idea more and more. If you can find other flaws, will be greatly appreciated.
  2. holyteal

    Polished idea on how to improve spawning in Dayz.

    I am aware of this issue, that's why spawn-locations need to have a minimum distance between them making comeback still possible but not guaranted. In no circumstances it should be possible to comeback insanely fast on your corpse. In my opinion even if it's not perfect, it's still an improvement over the current system. EDIT : i have added your concerns in the drawback section.
  3. Hi, I have thought a lot on how spawning could be improved after suffering of, to name a few: massive loss of time to regroup with friends, persons coming back non-stop and insanely fast on their dead bodies or bambis suiciding everywhere on the coast (immersion-breaker). All of this issues are not intuitive and I believe make the game suffers more than we think at first glance. So I came with something which could in my opinion resolve all of this (it's just a concept done in Paint) : [CLICK ON IT TO MAKE IT BIGGER] So let's say you enter a server as a freshspawn character, the first thing you see is a page like this where you can choose where to spawn and how your character looks.Everytime you die, the closer spawn to the place where you died becomes inacessible for 15 minutes (could be more or less).To make it truly work, thoses timers must be persistant between public servers and the distance between spawn-locations enough to prevent players coming back too fast on their corpse. Benefits:Nearly complete disappearance of players suiciding for respawn purpose (immersion-breaker).Less bambis rushing mindlessly on geared players (because the spawn location is not always available).Easier and enjoyable way to regroup with your friends.More immersion in the landscape as you see group of bambis trying to survive together on the go (group of friends).No more insanely fast comeback of players to re-take what they have lost on Coast (for pvp players).More polished/professional and look-alike classic game menu style for Dayz in a good way. Drawbacks: Need to be persistant to avoid issues of players choosing their spawn location in another server and then proceed to comeback on the one they want to play.Need to find the good balance for the timer on the spawn-availability so players don't get stuck/impossibility to play for too long. Should be not that hard to find and not a big issue (dying 8 times in 10-15 minutes is very rare and players will be comprehensive if it happens).Need to make minimum distance between spawn locations in order to prevent very fast comeback of players on their corpse or whatever. What do you think of it ? I am interested in your opinion, ideas on how improving this concept etc. Thank you.
  4. holyteal

    Vision nerfed yet again?!

    This. I believe removing/nerfing the zoom is not only about realism, but about gameplay. Dayz need to make you feel unsafe to be true to his root, it's a survival horror game with zombies, having an "eagle eye zoom" is a big drawback for the atmosphere and human interactions. It makes everyone feel way more distancied than they should, a lot less immersed in their surrounding. When i was playing the game at the beginning of Alpha, i was litteraly zooming all my surroundings all the time because it helped master and predicts my encounters, i couldn't be surprised by a zombie or a player interaction if they were not hidden. I could see them coming 360° around me at about 1KM away. Yeah, sure in real life you could see at 1KM but you are not sitting in a chair, perfectly immobile in front of a screen analysing every bit of pixel looking for every little bit of movement poping out, in real life you can actually forget to check a direction or be distracted by something because you are obviously immersed in whatever you are doing. So the zoom for me actually enhances in a bad way the over-analys that videogames implies, the kind of things that lead to cold and mass KOS. That's why this question is not that simple, personally i prefer loosing some vision to make Dayz more thrilling and more immersive, immersive not because it's more realist but because your brain will not be able to control everything so you will feel more challenged and emotionally involved in it. If it was me, i would remove the zoom definitely and replaces the right click with the head movement button. I believe having head movement on right click will help the game feels more alive (interactions between players will be enhanced) and improves ergonomy.
  5. holyteal

    Mountain Asylum

    It would be great !!
  6. [First suggestion] -> Add a body check option to players that is do-able only when the players get in this position: [http://i.imgur.com/xTxXOYB.jpg]. This could prevent bambis trying to hide a gun in their pants and could add some fun interactions between players. The body check will list all the items the player got in the notification section (just like you got wet etc. it will list every items here). Some items could be still invisible like a very rare foot holster [http://imgur.com/kLdJUMh] or things like that with a percentage chance to be detected of let's say 50% for example. [second Suggestion] -> Normal players shouldn't be able to use the special vehicles only under certain conditions: add some rare forming books on piloting helicoters or tanks or planes findable only in some places. Thoses books will grant you the ability to use thoses vehicles at one condition, you must keep your character alive enough time for them to learn the book. So for example, you obtain the helicopter's training book, you right click on it and press "Start learning". At this moment you will have to wait let's say in real life 3 days before you can use an helicopter, so you must keep your character alive 3 days (even if you don't play dayz it still count as days are passing). So an helicopter pilot will be actually someone with a very valuable life, maybe players won't try to kill them but take them in hostage to avoid precious time lost learning thoses rares books or imagine all the cool situations it could add to the game. If you had for example two books, you can learn only one at a time. Hope you enjoy thoses suggestions, i liked sharing them with you !
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