Needs to be changed significantly for PvP. Three times yesterday I returned fire on players shooting at me, only to have them disconnect as soon as I landed a few shots on them. It's frustrating that people can circumvent dying altogether and I'm out on blood and ammunition. My proposals would be either killing someone if they disconnect after shooting someone/being shot so that they still disconnect but their corpse drops onto the ground for looting, or keeping them in game for ~30 seconds before their character disappears from the game-world. I'm not sure which of these is more feasible, but the instantaneous disconnecting ruins any player-on-player interaction.