This post I made on reddit but the DayZ reddit is straight up filled with toxic people. I got some few interesting points but some people just down vote without making a constructive argument or a statement as to why thy they don't agree with me... Even tho it sound really dumb to say "there needs to be a process to survive" but with the current state of DayZ they have to add a lot of improvised items and ways to survive without just looting cities/towns. For e.g. Rust, you start by gathering materials to build better tools, then you build a shed. Done, now the game begins. You can do whatever you want if it means you'll survive. Reign of kings - same thing, gather, build a shelter then you can do something. The Forest - first you find a good spot to build a shelter and while you gather things you need. You come across food or you go off road to get food if you see the potential of getting it. Don't Starve - Even with the name like this first thing you do is pick a spot and build there, you come across food while you gather. This new patch 0.56 EXP made me think that DayZ without guns or loot is terrible because the only thing DayZ has is not there. While I was playing I didn't mind not having a weapon. I was thinking: okay what should I do to survive? First idea: Get a shovel or a hoe, some seeds, water bottle and try to grow something. Even when I found everything I need, farming didn't work for some reason. Second idea: Make an improvised knife, kill a bambi, get a tree bark and a stick, cook the human meat on a sharpened stick. Nope, dumbest game design idea ever is to have ashwood stick for that to work, that only spawns commonly in Berezino. Third idea: Was maybe hunt but finding something simple as a rope is not an option anymore. Fishing is also something that you will not be able to do. In my opinion forcing people to go inland is a bad idea. If you look at the map there is no where to go really, besides just rush in and getting lucky. The argument of saying if there are people geared than you clearly can find gear and you're just bad. Except that the first people that got geared are the ones that looted everything, it's insane how much loot can one guy carry. How about this: I got a Vybor spawn, you can only dream to get this far from coast without starving. I knocked a geared guy out and proceed to loot. I went to Kabanino, that military base near Vybor, Pustovka, Lopatino, NWAF tents, Grishino and finally Stray Sobor. NOTHING. Then I got killed by a guy that I shot 3 times at point blank. While this is ALPHA and things will change, looting cities and towns should be high risk, high reward type of thing. There is a reason behind a saying: "Is anyone in Cherno?". This patch really point out how desperately this game needs crafting. Base building comes out in later stages of alpha but having something simple as tents and fire place gives you the need to stay at one place and gather stuff around and be constantly on a move. I want to hear how other feel about this. Do you think cities and towns should be there just for you to visit from time to time to get something that would improve your gathering efficiency or something that would give you a time window to do bigger projects?