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DemiSaint

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About DemiSaint

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  1. It's already an "authentic" DayZ minus the vehicles and people are not very keen on that. If they leave the idea of looting everything in cities/towns this game will die before you know it. It's already boring when you're fully geared and there is nothing else to do besides PVP. The reason why DayZ will never be like rust or any other game is because of it's mechanics and functionality. Me and my friend spread out in hopes to find something to eat or some kind of loot in general. So that we can meet up and travel. For the farming part. I had water, I had fertilizer but it didn't give me the option to water it or anything. I though I will plat it and disconnect for 10-20 mins to come back and get some fresh vegetables. Ashwood trees are only commonly found in Berezino or NW of the map. And finally They only said they don't want the sky bases not bases in general. Tech Q&A: Crafting & Base BuildingCraft-able Tents and Shelter Yes something is in plans, no details yet.Base Building Yes and no, its not gonna be huge buildings all over the placeIt’s a rather longterm goal, not anytime soon. No details to shareNo plans on underground bunkers/bases yet.Building Barricade: Probably after summerQ3 2015TrapsBarricadingCharacter life span + soft skillsAnimal predators + birdsAerial transportConsole prototype Q4 2015BETA versionAnimal companions (dog, horse)Steam community integration (Achievements, Steamworks modding, etc)Construction (building shelters / walls / ...)
  2. This post I made on reddit but the DayZ reddit is straight up filled with toxic people. I got some few interesting points but some people just down vote without making a constructive argument or a statement as to why thy they don't agree with me... Even tho it sound really dumb to say "there needs to be a process to survive" but with the current state of DayZ they have to add a lot of improvised items and ways to survive without just looting cities/towns. For e.g. Rust, you start by gathering materials to build better tools, then you build a shed. Done, now the game begins. You can do whatever you want if it means you'll survive. Reign of kings - same thing, gather, build a shelter then you can do something. The Forest - first you find a good spot to build a shelter and while you gather things you need. You come across food or you go off road to get food if you see the potential of getting it. Don't Starve - Even with the name like this first thing you do is pick a spot and build there, you come across food while you gather. This new patch 0.56 EXP made me think that DayZ without guns or loot is terrible because the only thing DayZ has is not there. While I was playing I didn't mind not having a weapon. I was thinking: okay what should I do to survive? First idea: Get a shovel or a hoe, some seeds, water bottle and try to grow something. Even when I found everything I need, farming didn't work for some reason. Second idea: Make an improvised knife, kill a bambi, get a tree bark and a stick, cook the human meat on a sharpened stick. Nope, dumbest game design idea ever is to have ashwood stick for that to work, that only spawns commonly in Berezino. Third idea: Was maybe hunt but finding something simple as a rope is not an option anymore. Fishing is also something that you will not be able to do. In my opinion forcing people to go inland is a bad idea. If you look at the map there is no where to go really, besides just rush in and getting lucky. The argument of saying if there are people geared than you clearly can find gear and you're just bad. Except that the first people that got geared are the ones that looted everything, it's insane how much loot can one guy carry. How about this: I got a Vybor spawn, you can only dream to get this far from coast without starving. I knocked a geared guy out and proceed to loot. I went to Kabanino, that military base near Vybor, Pustovka, Lopatino, NWAF tents, Grishino and finally Stray Sobor. NOTHING. Then I got killed by a guy that I shot 3 times at point blank. While this is ALPHA and things will change, looting cities and towns should be high risk, high reward type of thing. There is a reason behind a saying: "Is anyone in Cherno?". This patch really point out how desperately this game needs crafting. Base building comes out in later stages of alpha but having something simple as tents and fire place gives you the need to stay at one place and gather stuff around and be constantly on a move. I want to hear how other feel about this. Do you think cities and towns should be there just for you to visit from time to time to get something that would improve your gathering efficiency or something that would give you a time window to do bigger projects?
  3. I love 3PP because you can run around seeing everything and if you notice a player fully geared all you need to do is just follow him looking over walls and when you have a chance just run up to him to knock him out and you instantly gear up. Saves me a lot of time. And to be forced to play on regular servers can be annoying sometimes because of the lack of HC server and not servers like "24/7 daytime HIGHLOOT". But I don't care at this moment I think when devs add more PvE to fuck you over more then I think it will be alright but If there going to be servers like "24/7 Daytime, Low zombies, Double health, High loot, 100+ cars, safe zones etc." Then we will need to do something about that. P.S. This what made me play DayZ this was just amazing to see for the first time and this is how I think it should have been.
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