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Everything posted by trauma.au
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Will DayZ cost money after Alpha?
trauma.au replied to Spirit (DayZ)'s topic in DayZ Mod General Discussion
I don't think this will have a price tag while it's an Arma 2 mod, maybe as an Arma 3 DLC? I'd like to see that and would of course pay for it. It may goto another engine as it's own game too. But I rkn it's far to early to tell. -
It's not a game... yet. It's a mod, a proof of concept.
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There is 1 or 2 high grade weapons I think and there is a British land rover military vehicle. That's all afaik.
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Mine was saved.
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I agree with both points of view here, in towns people will be more willing to team up rather than PK, but snipers will get even more targets. But really, there are going to be ppl sitting high up looking for players to kill regardless.
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Finite State Machine Splinter Cell flash backs....... Dvorak' date=' is that you!? Back on topic, this problem is back... [img']http://img440.imageshack.us/img440/615/arma2oa2012051413180552.jpg Now I tried to get to what seemed like the originating point to ID the item causing it like with the tank trap/wire previously, but when I got near to the spot the glitch cleared up and there was nothing there, move away and it all comes back. This area had several deployed wire barricades. Side not about the wire barricades, that are very hard to remove. I have the toolbox but find just the right spot to get the remove option in the menu is... time consuming.
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Zombie numbers upped you say.... I shall see about this. If I return, you will get your feedback.
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Oh, well thing is this thread is less than a week old. So that's the end of that. More so this forum has not been up long enough for any thread to be considered old. I posted here because I searched for the topic I want to post about before hand.
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Necro?
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Be the change corpse you want to see in the world. Fixt
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Why is this forum so slow at loading?
trauma.au replied to robertstuartmarshall's topic in DayZ Mod General Discussion
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Seeing myself on my own map (with GPS)
trauma.au replied to sashimi (DayZ)'s topic in DayZ Mod General Discussion
C'mon people, you can read 12 small posts. I could understand skipping ahead if the thread was pages long but it's not. Irony is few people will read this post. -
Signed.
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Yea scrap them, too little value compared to the issues they cause.
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Seeing myself on my own map (with GPS)
trauma.au replied to sashimi (DayZ)'s topic in DayZ Mod General Discussion
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Arma 3 will have the option to swap weapon attachments.
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Seeing myself on my own map (with GPS)
trauma.au replied to sashimi (DayZ)'s topic in DayZ Mod General Discussion
Yes this is a server setting. -
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DayZ Screenshot competition winner
trauma.au replied to mattlightfoot's topic in Mod Announcements & Info
More like game breaking, this is lacking color because the player is low on blood. -
Arma 2:CO is worth it on it's own, there is tons of content there are tons more via other mods. Dayz is just one mod out of hundreds, thousands maybe. If you are team play oriented then you will have no issues finding other ppl to play this with. There are plenty other MP game modes that are popular too. e.g. Warfare, Domination, Evolution, Life mods, Insurgency, Co-op, TDM, SDM, DM etc. Also I play DayZ alone 99% of the time, it's easy to do.
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This is not a hack, it's most likely a combo of map markers being enabled and auto spot being enabled. Basically the server is set to recruit (or has a custom regular setting).
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ArmA 2: CO in "Top Seller" list
trauma.au replied to griffinz's topic in DayZ Mod General Discussion
Damn, 3rd on steam list... crazy. -
Bunnies are more scary than zombies
trauma.au replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
Psst there is this whole other thing called Arma 2 Combined Ops, if you play DayZ then you have it! Check it out. -
Bunnies are more scary than zombies
trauma.au replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
MOAR BUNNEHS