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Everything posted by doctajones
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I feel like it would be cool to designate a common server for all of forum goers. Maybe a central US, Central EU, etc for each region to keep pings nice. It would make it nice and easy to group up or run into each other, and probably increases the chance of friendly encounters.
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Man... DayZ really does look beautiful. Do you crank your settings to take those or is your rig that beastly to play like that o_O
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Just tested inventory persistence with the server reset a few minutes ago. My military tent held items, but my barrel was cleared :/
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We should be able to take those row boats if you have find the oars. Just found a tent and a car tent (among many other things) on the prison island with no way to bring em back. WILSOOOOONNNNNN I got one you can have... Lets just hope I can keep ahold of it.
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RIP camps. I did some fishing last night and caught a few carp. When cooking them, although their picture changes to reflect raw -> cooked -> burnt, each 'state' still says "Raw Fish Filet." Bear traps are still bugged too. I just tried to test it with a trash piece of clothing but it went into my bag because i wasn't careful :( The prison island has a serious case of lootgasm. It seems the prison itself (the floor in particular) has some problems in picking up loot, specifically clothing. Train cars (and even on the ground around the cars) have always been one of my lowkey ways of finding ammo; not many people look there. You can also find decent food if my memory serves correctly.
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Who's that guy at the top B)
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Anybody looking for a truck battery? I found one randomly on the ground in the middle of the forest..?
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World containers (barrels, specifically) are definitely in experimental branch right now. From my personal interactions with them, they are simply empty and existing. You can store items in them and move them, but you can only move them when they are empty. I'd imagine the goal is to have certain containers (like refrigerators as mentioned above) hold items upon discovery. I also think it would be cool to have cupboards open for food, lockers for clothes / weapons, etc as it would add to the immersion, rather than having shit just randomly scattered across the floor. It would make sense that some things would be left on the ground in haste, but surely things would still be left in their natural receptacles.
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These new bugs are the real game breakers!
doctajones replied to battlerhd's topic in General Discussion
I get that these bugs are frustrating; lots of them are. But if they were to fix every bug that they ever were aware of, this game would fall even more behind than it is already. And I gotta Agree with what Nicko said here. I took ~10 month break and its really refreshing to have come back and see all the new features. You maybe don't wanna take a break to the extent that I did, but mixing in actually completed games with early access to get the change of pace and satisfaction of a working game is really helpful. There will continue to be huge annoying bugs until the official release (and maybe even after), so once we start getting pissed we may as well just step away for a bit to appreciate the true progress the devs are making. -
2 Barrels 1 Can ;) Was seeing quite a few zeds at the Balota air strip. I'm not sure if its from the lag on my end, but they seem pretty glitchy and hit me when they appear to be missing. Not sure if this is recent or not (been away from dayz for close to a year), but jails dont seem to have any loot. I went to take a quick dip in the water to cool off with my dry bag on and items inside were getting damp/wet. Normal or not?
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I agree, more clothing options will never hurt. The only thing of note is that most sweaters do not have pockets. This leaves limited use, but I have come up with 2. 1. The sweater can be pulled over shirts: T-Shirts, Tactical Shirts and Check Shirts. The sweater wouldn't take the upper-body clothing slot, but would fit over it like a press vest. The benefit, though, is that it would keep you warm, AND you could use chestwear, such as other vests and the chest holster. 2. The sweater is another option for the fresh spawn loadout, as apposed to T-Shirts. The downside of this, though, is you can't really tear a sweater in to rags like a T-Shirt, so I am not sure of the viability of this.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
doctajones replied to SmashT's topic in General Discussion
yes. why is this relevant to the topic? -
The magnum seems to be a bit glitchy. I accidently reloaded a speed loader (trying to open a door...) but the loader stayed in my inventory, yet the gun in my hand said it was attached. Couldn't detach speedloader, but unloading it would unload both the gun and the speed loader in my backpack. Idk. Later, I accidently threw a magnum. Picking it up again, a copy was left on the floor. I put it in my hands immediately, but when i switched to my axe to kill a zombie, the magnum disappeared, only to appear back to the spot i threw it. Picked it up again, copy on the floor, all that stuff. Fired a shot to make sure it was working; it was. Logged out with it in my hands, immediately logged back into the same server, magnum was gone from my hands and gone from the spot I left it.
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1.2 gigs, lessss do it
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I think this is something that would be implemented with world containers... Hopefully. Curtains for rags, wood piles for firewood, stones from the those walls, etc etc
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"The Great Wipe - Stable 09-2014, post RIP messages here
doctajones replied to nl's topic in General Discussion
RIP to these bros. -
Really stoked for this. The question is, will it come with rails or the classic integrated sight?
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playing both experimental and stable question
doctajones replied to archamedes's topic in General Discussion
I had heard that when both stable and experimental are the same patch (happened with .48), then you only had 1 character throughout. Otherwise, you have 4 total characters. 2 in experimental, 2 in stable. -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
you have to make sure you are using a .jpg url to show the picture. In terms of the image tags, you just need to take out the * and they are correct. -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
Found a Police Car for the first time since they became dynamic.... Although this may be part of the reason they seem so rare. -
Do you carry a handgun when you have an automatic rifle?
doctajones replied to roguetrooper's topic in General Discussion
I always do if I can, whether it be a revolver, pistol or sawn off shotgun. They are nice for clearing out building interiors, and I always occasionally gift them to players I meet up with if they are unarmed. I just wish they made it faster to switch to a sidearm than it is to reload, because right now switching is 2 animations (put away and bring out) while reloading is just 1 animation. I think if this was amended, sidearms would see a LOT more use. -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
Anybody wanna group up on a US southwest server -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
Zombie pathfinding still a mess with open/closed doors... -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
I really wish they would take out the server switch 'punishment' from experimental. Twice in 5 minutes the servers I were (trying to) playing on crashed, forcing a switch.... Posting in my 70 seconds of down time! lol, naked vybor spawn.. -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
Whoa. Hotbar icons are huge and have no numbering.