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Everything posted by doctajones
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Play experimental. I meet friendly players every day, often getting groups as large of 8 strangers running around (this happened today and yesterday). Simply the environment of exploring the frontier of DayZ, so to speak, makes people a lot friendlier, as we all want to see the new content together. For me personally, if I want to PvP, I will play stable. But overall, most of my time is spent meeting and rolling around with strangers in experimental.
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Need help finding out where you are? QUICKEST way to locate yourself!
doctajones replied to NadeZ's topic in New Player Discussion
Seeing your posts around, I'm not sure you know what cheating is. On topic, no need to look up the town on a wiki, the DayZ DB map has both the English and Russian names on it. -
POLL: Should recently-rendered-unconscious players be able to immediately respawn?
doctajones replied to Grimey Rick's topic in General Discussion
The option for respawning while handcuffed already exists to an extent; if you log while incapacitated, when you log back in you will be a fresh spawn. More on topic: I can understand a minute of 'forced' unconsciousness, but 10 minutes? Really? Do you really want to sit around your computer doing nothing while some 10 year old kid is cussing you out? Even if this wasnt the case, it would take much less than 10 minutes to log out and log back in just to find yourself as a fresh spawn anyways. The only argument in favor of this idea is realism. You are knocked out, so you should be unable to do anything. Well, there comes a point where quality of play surpasses realism, and this is one of those points. If you are unconscious, yeah you can revive and be helped. But that is up to YOU as the player to decide if you want that or want to believe you will be saved. Most of the time, becoming unconscious means you are going to die or lose your gear anyways. We might as well keep the option to expedite the process. -
How do you veterans start a fresh spawn? ( dayZ SA)
doctajones replied to killbot420's topic in New Player Discussion
I would NOT recommend what jflies said. I'm pretty sure that spawn will not be around forever, and you will neither learn anything nor have any fun suiciding time and time again until you get a specific spawn. Hell, I have never even seen that spawn, so who knows how easy/hard it is to get. The game can be a bit intimidating when you first start. Instead of suiciding, just find and loot towns that you come across. Start to learn which buildings are worth looking in first, which buildings hold weapons or food, and get the hang of taking care of zombies. Find street signs on the major inlet/outlet roads of the town and look them up on a map. Soon enough, you'll start to grasp your bearings and towns without needing to check the map. This sort of knowledge will NOT come from continually suiciding. -
I am pretty sure this is the bus station north of Lopatino in the North West http://dayzdb.com/map/chernarusplus#5.018.049
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I play experimental servers pretty much exclusively these days. People are definitely more friendly on average, and with loot resets common nobody is really attached to their gear. Experimental is about exploring and discovering what is newly new in DayZ, and I feel people respect that and are willing to be friendly and roll together more often than not. Just in this past week I have met 5 new friends on steam, and that's not counting all those random encounters in game where we exchanged hellos, items, and goodbyes before never seeing anyone again. No joke, I have even found a missed connection by describing our fate on a reddit post. On the other hand, both my characters (core and hardcore) on stable are decked out in gear. I only play them with some friends looking to do some PvP. We probably kill on sight half the time, and the other half we are holding up people at gunpoint anyway. The point I'm trying to make here is, there is no single way to play DayZ. And I take advantage of the multiple server types and characters at my disposal to play the ways I want to play when I want to play them. You don't have to choose to be solely a hero, solely a bandit, or solely Bear Grylls alone in the wilderness. This is the beauty of this game, you can literally do whatever you want, and this is why I love it.
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I found a ruined makarov yesterday on experimental, along with tons of ammo, but no magazines, and no PM63.
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So I haven't played DayZ in about 6months. Whats new?
doctajones replied to Dariusz's topic in General Discussion
http://forums.dayzgame.com/index.php?/topic/177951-all-dayz-standalone-changelogs/ Lots of stuff. Zombie navigation improvements, many new weapons, fishing/hunting/animals. No vehicles. Loot respawn/persistence implemented but turned off in stable. See link for more info. -
I disagree that people will KoS no matter what if you are a lone wolf. While sure, it does happen to time to time, but recently I have been rocking exclusively cowboy hats and police caps, and through multiple experimental characters and close to a month on my stable character, I have not been KoSed. Maybe all you KoS complainers just have your approach and appearance all wrong. Or all you do is hang out in Berezino on high pop servers. Either way, DayZ is as much a game in psychology as it is in survival or shooting. More on topic... For me, I don't trust strangers in military loot. And that means helmets, full camo gear, high capacity vests, etc. If I am with a group, I probably will shoot them. Chances are they have some valuables. If I am alone, I will only confront them if they have no weapon out and I have the drop.
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I dont understand why there is no AUTO RUN KEY!!!
doctajones replied to Bohannan (DayZ)'s topic in Suggestions
I can't believe people actually think there is are "arguments" against this. People already macro it or put things in their keyboards (i use a toothpick), not having something so simple is just an inconvenience. If people want to AFK for periods at a time, why not let them take the risk? Let them learn the lesson through a couple of deaths, or finding out they have been running into the same rock for 15 minutes. Hell, if AFK running is the reason against auto-run, why not just log people out with no input after X amount of time? Stamina a problem? If you run out of stamina, you fall into auto-walk. You wouldn't automatically go back to running when you have sufficient stamina, you would have to do it yourself. I fail to see how this is an argument. People will run themselves out of stamina with or without an auto-run key. Or the "argument" that it is a simulator, so we should do all the actions. We have auto breathe, right? Should we have to press B to inhale then release to exhale? Hell no! This is obviously an extreme and silly example, yet it drives home the point. Something so elementary and common should be optimized for convenience. A better and more apparent example is crouching, walking and crawling (prone). All three of these are toggle-able, yet in real life we obviously have to be conscious about it. Maybe we should also have to hold C to crouch. Hell, we already have auto-walk (double tap shift), should we remove that for consistency with running? People will find and have found ways to combat it; every person I know who plays this game has it macroed or finds other 'manual' ways of auto-running. There is no skill to holding W. Being "too lazy" to hold W does not influence anybody except the player themselves. Nothing will change, except for the increased integrity of a their finger. Worried about alt tabbers? I'm no programmer, but I am sure there is a way to combat this. All in all, I simply have yet to see a solid reason not to implement auto run. That is because there is no solid reason. -
Experimental Branch: 0.47 Discussion
doctajones replied to SmashT's topic in PC Experimental Updates
Hicks said that experimental servers were resetting. However, he failed to mention the interval. Could be a 24 hours for all we know. -
I honestly don't even know why a flashlight is the starting item. I think it would be cool to have a wallet with your ID in it, which could also carry paper for notes/pieces of paper. Then whenever you kill someone, you could have the option to take their ID and see if they wrote any death notes/backstory for themselves. Or, you could see how many people that person killed with all their confiscated IDs.
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That I do not know, I wasn't watching when he started. All I know it's hardcore.
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http://www.twitch.tv/hicks_206 Check it out. From what I've heard so far: Experimental servers ARE resetting. Vehicle work has started, but not coming "anytime soon."
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It is kind of an unwritten rule that strangers at military bases/airfields are to be killed on sight.
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Experimental Branch: 0.47 Discussion
doctajones replied to SmashT's topic in PC Experimental Updates
That's unfortunate man, and it seems lots of people are having the same experience. Perhaps I was just lucky, but here is what I found as a fresh spawn (minus the axe/blaze) in 1 hour around the greater Berezino area. http://imgur.com/a/Ud90D Basically a fair amount of food, sodas, ammo, melee weapons, and even a few guns on these "completely looted servers." You just have to know where to look. For example in the downtown buildings with many stairs, lots of people don't go up stairs and in the various rooms on the second/third floors. That is where I found the majority of my loot, besides a strip of unopened houses I fortunately stumbled upon. -
Experimental Branch: 0.47 Discussion
doctajones replied to SmashT's topic in PC Experimental Updates
I am also in one of those "fully looted" servers, but there are still the occasional building that has been neglected or loot people missed. I fresh spawned (see above) and have already found some tuna, bacon and a pepsi. YOu can also pick fruit from trees and bushes, too, while drinking water at ponds or wells always works. -
Experimental Branch: 0.47 Discussion
doctajones replied to SmashT's topic in PC Experimental Updates
Looking to go hunting for food in experimental (US west). Here is what I have to offer: 2x Axe Water Sticks Matches Blaze Rifle but no ammo sporter with no ammo 9mm bullets a few cans of food and a couple sodas well... alt tabbed to type this for maybe 30 seconds in the middle of a forest and came pack to all my shit ruined and unconscious... you would think I would learn by now lol... Going to try to find my body because my axe/matches/rifle were not yet ruined. edit2: Good to go, message me on steam (steam name = bandersnatch) or up on here -
The COMPLETE PvP Map of Chernarus
doctajones replied to evulclown@gmail.com's topic in General Discussion
Just need red at the other military bases/airfields and you got it -
I could be wrong, but I think you can only make the backpack with a wild boar pelt at the moment. Rope + Boar Pelt, then sticks.
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I always find several compasses at fire stations. You can find 2 near elektro, 1 in Cernaya Polana, 1 at the NWAF, among others perhaps.
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DayZ's most common last words "Hi."
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In-game murphy's law algorithm need tweaking urgently!
doctajones replied to stryker007's topic in General Discussion
It's simply the Laws of DayZ, most definitely in the same family as Murphy's. 1. Whatever you need, you will not find. 2. Whenever you find it, you will die. You know you can rummage the forest floor for sticks, or chop down bushes with an axe right? Sticks are terribly easy to gather these days. -
What is the difference between "Worn" and "Pristine" (Clothing ONLY)
doctajones replied to KingJaeEmpire's topic in New Player Discussion
Items in ruined clothing are definitely more susceptible to damage. You won't lose them in that they will not disappear, but more damage will eventually ruin them as well. Try to keep your essentials in your backpack. I like to keep ammo boxes (unopened ammo, not the 300 round cases) in my shirt/pants, since when those are ruined you can still open them for the pristine bullets inside. -
What is the difference between "Worn" and "Pristine" (Clothing ONLY)
doctajones replied to KingJaeEmpire's topic in New Player Discussion
Basically, Pristine provides the most protection, with ruined/nothing being about the same. The results seems rather linear from pristine>worn>damaged>badly>ruined=nothing. Also, clothing type doesn't seem to matter. Although wearing a chest piece like a assault vest provides extra protection. Note that these small sample sizes means it could just be randomization, so take it with a grain of salt, but I mean it makes sense from a logical point of view.