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Everything posted by doctajones
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Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
yup, updating now. -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
I doubt it. If I were to guess it would be a combination of a low-quality server browser and router or ISP. -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
Happens to me all the time. Sometimes after refreshing once, sometimes after refreshing 10 times, my internet floods similar to a DDoS attack; internet fails, no servers show up, etc. I read up on a fix that didn't work for me, but others have reported it useful so here ya go. Go to Steam > Settings > In-Game (tab). Under "In-Game Server Browser: Max pings / minute" lower the value (default 5000) to 1500 at first. If you still experience problems, continue lowering. I believe the problem lies in the brower pinging more servers than it can handle, and thus floods / downs your internet for several minutes. -
Surely it has to be that. I hope so. It would both make sense, and implement the use of 7.62x54mmR, thus amending the Mosin chambering situation. This also opens the door to several more cool/viable weapons, such as the WWII SVT, the Dragunov, and even the lever action Winchester 1895. Although I doubt the SVT and 1895 will be included, the Dragunov would have potential to be a super rare controlled respawn item, as it would surely be very very good.
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General ideas about how the game should be
doctajones replied to MaxTheSurvivor's topic in Suggestions
This. There is so much food because not much would get done with people constantly dying of starvation. Although, on some experimental branches, the obscene rarity of loot was a breath of fresh air (although the obscener loot jackpots was not, meaning much work is to be done). In terms of guns, it may just be me but whenever a new gun is implemented, the spawn rate is tremendous. This is probably to make sure people are using them and testing them, and will change eventually. Much like how M4s used to spawn in police stations, then only military installations, and now only dynamic chopper crashes. It's a bit difficult to say it "doesn't make sense," seeing as there is little to no backstory in DayZ. Anything could have happened. And by the way, the helicopter crashes that spawn M4s are US made Blackhawks. It is entirely plausible that in the midst of an apocalyptic event such as that present in DayZ, the might of the US military / NATO / UN would be present, regardless of location. The DayZ 'zombie' is a bit of a misnomer. The zombies are not actually dead, but they are simply infected with a particular disease that makes them rot, degrade, and feral. Us the players are immune to this disease, which is why we are 'normal.' Thus, when players or the 'zombies' die, they are dead. No reanimation. This is confirmed by the devs. -
If you are watching this, its probably better to just listen like a podcast and not watch... He doesn't really do anything eventful / worth watching.
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I can't wait to kill the Hicks zombie
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I am sure this will come with the stamina system. As for the speed, I agree it was very fast, but that is probably because it moves the playerbase decently for testing, plus it is at the moment the only means of transportation.
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Today Hicks confirmed they were working on implementing a(t least one) LMG. Which particular firearm, however, he did not specify.
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This sort of enemy is just not in the scope of the game.
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Looking for a specific person in DayZ
doctajones replied to Robert Neville's topic in General Discussion
A lot of people think that it is a waste, but believe it or not, I was able to reconnect with a player I met by posting on reddit. A couple people responded saying it was them (lol), but one guy explained the situation to the T so I knew it was him, and now we are steam friends. A 'missed connections' would be nice, but I am a little concerned that not many people would actually read it. Imagine a 20 page long thread (which probably wouldn't take too long to accomplish. Would you really flip through that? I honestly probably wouldn't... Well, maybe the most recent page if I had a missed connection. But, I am sure there would be some great stories there too, so there's that. -
I like the way it is, it adds a restriction (especially now without a weight system) to looting. I just wish you could rotate items.
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Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
Went back a few pages and didnt see this addressed but, US Southcentral 0-9 is one of the few servers open, and it keeps crashing every 10-15 minutes... Gotta love it. -
Experimental Branch: 0.49 Discussion
doctajones replied to haknslash's topic in PC Experimental Updates
Strange sequence of events for my first time playing in a week or 2. Just spawned at what I presume is the infamous Vybor bridge spawn. I had no clothes, but was not energized/hydrated as people have said before. Went to the piano house to find 2 other "naked" players and we had a punch out... I got one, then died. Respawned to a "Please Wait..." screen for many minutes. I pressed escape and I was able to move my character around while the escape menu was up, but when I exit the menu I go back to Please Wait. With some testing, I figured out i could turn my character in please wait, but only move forward/backward/strafe in the menu. Fortunately, another player spawned next to me. I was able to communicate with him, but my sound cut out for some reason (unrelated I believe, as I was playing skyrim earlier and my sound cut out there too... stupid blue tooth speakers). He knocked me out, changed "Please Wait..." to "You are unconscious." He used the resuscitate feature to bring me back up, and I was able to play again. Still without sound, so I am restarted DayZ now.... -
2-3 months creating one unique building -SenChi
doctajones replied to victusmortuus's topic in General Discussion
It does seem like a long time. But have you ever put thought into how much may go into a completely unique, and probably large building (on the scale of the Novo Tower)? You have to begin with the idea. Pitch that idea, explain why it would fit, why it would be good. Then you have your artists work with it. Make a few drafts, tweaking as they go. Scaling it with the rest. Both exterior and interior. Wall papers, artwork, signs of degradation. Then you have to code it. Not only do you have to create the structure, but everything thing about it. Each window, wall, floor, table, chaair. Not to mention pathfinding, doors, collisions, etc. Testing to make sure you can walk through walls, or you can walk up the stairs. Then you have to add loot spawns: locations, types, abundance, and all that entails. Oh, can't forget about lighting. Shadows, coloring, all that fun stuff. Add that on top of all the other work being done on items, models, environment, flora and fauana, and you got quite a load on. And this is only from my elementary understanding of the process. Who knows what other hoops must be jumped through. -
That is on you. I put my trust into many people every day in DayZ. Sometimes it backfires. I expect that. But by stereotyping everyone, you miss the few cool people that do stand out. And those are the ones worth playing for.
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It is quite simply not a good idea. First off, it breaks the immersion and authenticity of an encounter. Let me remind you, immersive authenticity is a major goal of the devs. I understand you want to implement a "body language" replacement, but this is not the way to go. You use body language to read people; in fact, you already CAN in DayZ. The way they talk, they way the move, any interaction is a clue to their true morals and intentions. I take pride in my skill and success of reading other players. It is something learned with experience (and at least for me, formal education as well), and I would hate to marginalize the few intangible skill sets applicable to DayZ. Plus, how do you imagine this will go down? Joe meets Steve. Steve asks Joe for stats. How does it work? Does Steve have to click several buttons for a dialogue box to appear, asking Joe if he wants to reveal his stats or not? This is akin to something out of Fallout or Skyrim, and thus arcadey. Or, on the other hand, do you run up to them and choose "ask," a la taking a pulse? If this was the case, good luck... Strangers will hardly stand still to let you take their pulse, let alone stand still to be asked and then answer a question. On the third hand (foot?), maybe you simply ask them in chat. BUT WAIT. YOU ALREADY CAN. You already can ask them if they are friendly. For this system to be any sort of good (which it is not), there would be an option to lie. But guess what, when you ask someone if they are friendly, they already CAN lie. Thus, we are left with 2 situations. An arcadey dialogue or sequence of buttons which breaks immersion, or the already implemented voice chat. In other words, your idea is either against a central pillar of the game, or pointless; pick your poison. edit: typos galore.
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I've noticed on experimental that it is almost always raining. I just attributed this towards the new body temperature system where getting wet matters. As far as stable is concerned, I can't really comment.
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Yes, there is a problem with undocumented fractures. If your sway is unusually wobbly, chances are your arm is broken and the game doesn't tell you. Just another item to add to the list of things that probably won't be fixed for months!
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I have been playing strictly experimental since .47 and have not seen a single amphibia or magnum, yet their ammo is everywhere. I've heard (and seemingly confirmed by others in this thread) that they only spawn at black hawk crashes, which have utterly eluded me as well.
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List of things that bug me when playing DayZ
doctajones replied to Evil Minion's topic in General Discussion
Not sure if this is the devs intention, but your character only stops to pull out/put away his weapon if your hands/current weapon is raised. Put down your hands, and you can pull your weapon while still moving. -
It is a nice idea, but I doubt DayZ will ever have it's own Stone of Jordan. Loot and death is too random and volatile. An item's value grossly fluctuates; to someone starving, the could be willing to give extra weapons an ammo, while to others food wouldn't even be considered in a trade. In addition, with no complete safe trade mechanism, why trade your precious can opener when you can have a friend snipe the would be trader? A few months ago I proposed a wallet for the following reasons: Carries your ID. Whenever someone is killed, you take their ID and keep it in your wallet. You can keep a tally of your kills, and if you are ever held up, the people check check your wallet to see if you are a killer or not.Can carry maps, notes, etc without taking extra space. I think this would increase the prevalence of death notes and the like(new) keep your dime bag
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I sometimes run DayZ on a laptop with every spec lower than yours. With the right tweaks and depending on where you are, I average 20 but can get up to 35 but as low 5-10 as well. It definitely isn't ideal, but at least for me, graphics and frames don't mean everything. The game is still a blast if you are willing to put up with it. edit: if you were curious, i5-3210M @ 2.5gHz 6gb RAM HD Graphics 4000 x64
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NWAF is hit or miss. You will either find a battle field or a deserted wasteland. You are always bound to find PvP in Berezino. Whether you will be fighting hackers or not, is a different story. I personally enjoy svetlo/novo. Not as many folk as Berezino, but hacking is much lower and is still just as fun.
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It's obviously the place to put your dime bag, since they are planning on adding that too.